Thief is supposed to be the “no cooldowns” profession, right?
Then why can’t I repeatedly pounce targets with Infiltrator’s Strike, and have to either wait fifteen seconds for it to cycle, or waste 67% of its init cost to tp back, usually out of range of the next target while I’m at it?
Proposed solution? Reduce the window of opportunity for Shadow Return from 15s to 5s. Maybe reduce its init cost to 1 to compensate.