Nerf Malchor's leap

Nerf Malchor's leap

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Posted by: Rayya.2591

Rayya.2591

as title says
i sugest an nerf of monsters in malchor’s leap , and a longer event reset time
reason : i play on an medium population server :
I can find a lot of ppls on cursed shoe because chain events , and good loot , an decent amount of ppls in forstgorge , but you find max 5-6 ppls that run for gathering in malchor. As well is extremly hard for newbies to take skill challange’s over there even in 3 ppls. Most of ppls who pass intro that map are lvl 76 in green armors, and i assume dificulty is designed for exotic.
i attached an general overwiev over the map , on my server is almost all contested ( screen took at 2 PM but situation in same at 3 am or 2 pm or 7 pm )

Attachments:

http://imgur.com/a/fKgjD
no.1 WvW kills

Nerf Malchor's leap

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Posted by: Velg.3170

Velg.3170

Any chance you did this overwiev from LA? Specifically LA overflow?

If so, the attachement is redundant – from LA overflows you see ALL the waypoints that could go conteste as contested.

Nerf Malchor's leap

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Posted by: Nels the Cornwhisperer.8025

Nels the Cornwhisperer.8025

There’s a number of servers where it’s simply contested constantly. Even on high population and full servers. The reason for this is simple: Nobody cares. The events have been so nerfed, the rewards are so small, you get more karma, faster, with less effort, from just doing your daily/monthly and logging out.

Personally, return good rewards, up drop rates, and simply ban anyone, permanently, the moment they exploit something. Problem solved.

How far that little candle throws its beams!
So shines a good deed in a naughty world.
- William Shakespear

Nerf Malchor's leap

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Posted by: Rayya.2591

Rayya.2591

Any chance you did this overwiev from LA? Specifically LA overflow?

If so, the attachement is redundant – from LA overflows you see ALL the waypoints that could go conteste as contested.

you can see in screen that overwiev is from cursed shore

http://imgur.com/a/fKgjD
no.1 WvW kills

Nerf Malchor's leap

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Posted by: skullmount.1758

skullmount.1758

I have to agree with OP. The couple times I tried the cathedrals (at least the two shown in pic), it takes forever to get control of them (specifically the Radiance cathedral), and then we only have control of it for a little bit. The number of enemies in that cathedral needs to be decreased a bit, or at least increase the time between when the risen try to take the three points. Was not fun (nor was anywhere in that map really. just too many enemies to try to get through, even by running past them).

Darkhaven server
Please give us a keyring…

Nerf Malchor's leap

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Posted by: Snorehax.1904

Snorehax.1904

Couldn’t agree more. Its basically what Nels said.

45K karma for the monthly, over 70k with boosters. 1880 karma without boosters for your first dungeon run. Time to reward to effort why bother with orr events with poor reward schemes and that have been nerfed into oblivion (the present day). Correct me if I’m wrong but dungeons provide more money too.

Outside of map completionists, bots and the odd farmer these areas now lie as dormant wastelands full of ridiculous numbers of mobs and with at least half their maps/way points contested at all times. Any successful attempt to change this will be reverted 5-10 minutes later.

As for Arah….. it lies dormant with Story Modes of every dungeon being under-rewarding time sinks, and Arah’s Explorer mode is like a nuclear testing zone with mutant trash mobs that have the health of champions. Then in a brilliant idea it was made harder to hold against the Risen. So before you start an almost doomed Arah Exp you have to reclaim the door, then pray your group doesn’t fall apart before the 4hrs of mob grinding are over for your 60 tokens.

(edited by Snorehax.1904)