Nerf Perplexity confusion duration
Lol, if they do not make they change you demand, then it is because Anet does not listen. That is funny. Posters such as yourself making back handed comments like that are why forums deserve to be ignored by devs.
I have absolutely no problem with runes of perplexity. And where is it in the wiki or anywhere else for that matter, that “Confusion is supposed to be a short-duration”……Your coming to your own conclusions and forcing them at the rest of us.
If you do not want 10s of confusion, then play with enough skill not to be interrupted. That is how I see it.
https://www.youtube.com/watch?v=6q3em9s5I4c
poor coglin. The devs are already going to nerf the runes. They made an official comment saying the runes are “on their radar” and they are going to make some changes to it.
I should not be locked down for 10+ seconds just because I refuse to play with my 6-10 skills all set for condition removal. No class should be able to deal that much condition damage with that long a duration. No class should be able to re-apply so many confusion stacks so quickly.
If you will not listen, then consider doing this : Make burning stack in intensity. Make poison stack in intensity. Make regeneration stack in intensity. Make everything stack in the same ludicrous intensity as Confusion.
Confusion is supposed to be a short-duration, anti-chain-skill condition that punishes people for not making their attacks count. It is applied over and over and over with Runes of Perpelixity, clone-shatters, and mesmer skills. Add into the mix a targeting nightmare of wrestling with the UI to correctly target the mesmer in the middle of combat and you can see the problem.
Fix this bullkitten. Arenanet, you are better than this. Stop creating overpowered runes. Stop making ideal stuff. Make balanced stuff.
This is completely true, don’t listen to the 2nd poster, people like that will always rebut the truth and act condescending. Hopefully they will take action and start hiring better testers for PvP.
Perplexity has a 8sec CD on the 6th rune now
I should not be locked down for 10+ seconds just because I refuse to play with my 6-10 skills all set for condition removal. No class should be able to deal that much condition damage with that long a duration. No class should be able to re-apply so many confusion stacks so quickly.
If you will not listen, then consider doing this : Make burning stack in intensity. Make poison stack in intensity. Make regeneration stack in intensity. Make everything stack in the same ludicrous intensity as Confusion.
Confusion is supposed to be a short-duration, anti-chain-skill condition that punishes people for not making their attacks count. It is applied over and over and over with Runes of Perpelixity, clone-shatters, and mesmer skills. Add into the mix a targeting nightmare of wrestling with the UI to correctly target the mesmer in the middle of combat and you can see the problem.
Fix this bullkitten. Arenanet, you are better than this. Stop creating overpowered runes. Stop making ideal stuff. Make balanced stuff.
This is completely true, don’t listen to the 2nd poster, people like that will always rebut the truth and act condescending. Hopefully they will take action and start hiring better testers for PvP.
I’m not sure you know what the word truth means. Clearly, if the runes do something and it has not been signified as a bug by the developers, the truth is that they should do what they’re doing.
If, then, your opinion is that they are too powerful, then that is an opinion. Opinions are not truth.
I should not be locked down for 10+ seconds just because I refuse to play with my 6-10 skills all set for condition removal. No class should be able to deal that much condition damage with that long a duration. No class should be able to re-apply so many confusion stacks so quickly.
If you will not listen, then consider doing this : Make burning stack in intensity. Make poison stack in intensity. Make regeneration stack in intensity. Make everything stack in the same ludicrous intensity as Confusion.
Confusion is supposed to be a short-duration, anti-chain-skill condition that punishes people for not making their attacks count. It is applied over and over and over with Runes of Perpelixity, clone-shatters, and mesmer skills. Add into the mix a targeting nightmare of wrestling with the UI to correctly target the mesmer in the middle of combat and you can see the problem.
Fix this bullkitten. Arenanet, you are better than this. Stop creating overpowered runes. Stop making ideal stuff. Make balanced stuff.
This is completely true, don’t listen to the 2nd poster, people like that will always rebut the truth and act condescending. Hopefully they will take action and start hiring better testers for PvP.
I’m not sure you know what the word truth means. Clearly, if the runes do something and it has not been signified as a bug by the developers, the truth is that they should do what they’re doing.
If, then, your opinion is that they are too powerful, then that is an opinion. Opinions are not truth.
Oh, no I know what the truth means. My previous post was written correctly. Thank you for your response. Hopefully they take a look at the runes and the balance involving some of them. That’s what balancing a game is. Things are indeed supposed to do what they say, no on disputed that. Opinions can be the truth as well. I see you haven’t moved passed being condescending.
I should not be locked down for 10+ seconds just because I refuse to play with my 6-10 skills all set for condition removal. No class should be able to deal that much condition damage with that long a duration. No class should be able to re-apply so many confusion stacks so quickly.
If you will not listen, then consider doing this : Make burning stack in intensity. Make poison stack in intensity. Make regeneration stack in intensity. Make everything stack in the same ludicrous intensity as Confusion.
Confusion is supposed to be a short-duration, anti-chain-skill condition that punishes people for not making their attacks count. It is applied over and over and over with Runes of Perpelixity, clone-shatters, and mesmer skills. Add into the mix a targeting nightmare of wrestling with the UI to correctly target the mesmer in the middle of combat and you can see the problem.
Fix this bullkitten. Arenanet, you are better than this. Stop creating overpowered runes. Stop making ideal stuff. Make balanced stuff.
This is completely true, don’t listen to the 2nd poster, people like that will always rebut the truth and act condescending. Hopefully they will take action and start hiring better testers for PvP.
I’m not sure you know what the word truth means. Clearly, if the runes do something and it has not been signified as a bug by the developers, the truth is that they should do what they’re doing.
If, then, your opinion is that they are too powerful, then that is an opinion. Opinions are not truth.
Oh, no I know what the truth means. My previous post was written correctly. Thank you for your response. Hopefully they take a look at the runes and the balance involving some of them. That’s what balancing a game is. Things are indeed supposed to do what they say, no on disputed that. Opinions can be the truth as well. I see you haven’t moved passed being condescending.
Opinions can be based in truth, but opinions can’t be truth. It is the OPs opinion (and yours, it would seem) they need to take a look at the balance of these runes. It is my opinion that these runes have since been balanced with the implementation of an internal cooldown. The maximum confusion that can be maintained on a person at one time because of these runes is now 10 stacks (with 80% extra duration on Confusion, with 100%, you can have 2 seconds every 20 seconds of 15 stacks), all of which can be removed with a single condition removal. That’s approximately a 60% nerf in maximum damage. Now, I am not saying the runes are in absolute perfect condition, and they don’t deserve to continue to be watched, but to imply that a change to them is required is FACT? That’s simply false, and I won’t have any of it.
poor coglin. The devs are already going to nerf the runes. They made an official comment saying the runes are “on their radar” and they are going to make some changes to it.
I think your a little behind the times on this one bud. They nerfed these in the last update. All of this threads discussion is post nerf.
https://www.youtube.com/watch?v=6q3em9s5I4c