Pardon the inflammatory title.
I read the Endgame Reimagined article and paid particular attention to the explorer/level adjustment section. My past few game sessions were spent carting the Sylvari and Asura starter areas. I made enough money during the process to go from 3/5 max berserker armor to 5/5 max berserker armor and a few insignias.
While the areas felt trivial before, the two extra armor pieces took me from a reasonable 4-5 hits per kill to 1-3 hits per kill. There were no tactics to the process, just circle strafe around the mobs and let auto attack to do it’s work. The only mobs in those locations that felt like a challenge were the champions, and even those were soloable without preparation.
My view on the level scaling system is that it doesn’t do enough to keep adequately geared players from feeling like they’re trampling around a playground.