Nerf thieves into the ground

Nerf thieves into the ground

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Posted by: Ezeriel.9574

Ezeriel.9574

So let me get this right… necros gain 3 seconds of stability by popping DS, and that has to be nerfed asap, because god forbid they stomp someone once in a blue moon while having stability….

…but thieves on the other hand, they get to spend hours on end stealth stomping people, and that’s ok.

…they also get to teleport stomp people. Isn’t that nice?

And speaking of stealth, how exactly is a person supposed to kill a stealth spec’d thief?

…people say use AOE. Well my necros conditions don’t appear to do any damage at all.

…my engineers grenades only hit once in a blue moon, so that’s no threat to Mr. Permastealthed

…my guardian can’t do anything.

…my ranger is fairly worthless.

What freakin’ class is supposed to have this amazing AOE skill that can kill a thief in stealth?

Haaa… fooled ya. There isn’t any. One thief in a stealth spec can taunt 20 people, all day long, with no fear of dying. Just follow them around, saving anyone they down, and ninja stomping anyone in their group that gets downed.

..this game is getting old real quick.

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

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Posted by: kenshinakh.3672

kenshinakh.3672

You know there’s a specific thread for this on the thief forum?
Here you go: https://forum-en.gw2archive.eu/forum/professions/thief/The-thief-and-its-gameplay-Your-feedback/page/17#post931566

PS. I strongly suggest you read all 15+ pages of that. Let us know when you finish and you might find that you want to change your opinion.

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Posted by: Air.6452

Air.6452

If all these thieves are killing you, maybe it is you that has the issue.

Chody – Leader of We Came To Dance GW2
Crystal Desert
We Came To Dance [WCTD]

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Posted by: Kaimick.5109

Kaimick.5109

I don’t have a issue with thieve, Stealth thieves are hard but I can beat them.

Now with that said as I have stated this on the thieve and PvP forums,

Stealth Finishers need to be fixed. No other class can stealth finish, they are brought out of stealth as they start doing it. It creates an unfair advantage that allows thieve players to ignore the one function that allows you to counter such a thing. I am not saying nerf stealth, I am simply saying when your in stealth if you start a finisher you should be brought out of it regardless.

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Posted by: Nesetalis.5293

Nesetalis.5293

I rip thieves apart on my warrior.
but ye know.. every single attack is an aoe… :P

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Posted by: Maligne.6182

Maligne.6182

Might I recommend abandoning PvP entirely? I’m not trying to be snarky, here, either. I used to PvP like crazy back when I played WoW, and found that PvP was the greatest frustration I had with that game, while getting nothing in return. I felt no sense of satisfaction or accomplishment when I DID kill someone; I just felt momentarily less annoyed.

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Posted by: Blixxis.6798

Blixxis.6798

I play a 30 crit, 30 shadow arts thief, “stealth thief”. I was in a tournament the other day facing against three other thieves at the same time. 1v3. Fighting them for a good two mins and killed one them and had the other two at half life before they killed me. By the time they did my team capped everything and came over finished what i started.

My point is they were not very good and I have done nothing in GW2 really but play a thief. Knowledge of the class you are fighting is everything in PvP. I use to get wreaked by Mesmers. Played one for alittle while I don’t anymore more.

What you need to do if your going to take PvP seriously is learn the classes and what there weaknesses are against the class you play. Until you do that your opnion is just complete ignorance.

(edited by Blixxis.6798)

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Posted by: Kaimick.5109

Kaimick.5109

I play a 30 crit, 30 shadow arts thief, “stealth thief”. I was in a tournament the other day facing against three other thieves at the same time. 1v3. Fighting them for a good two mins and killed one them and had the other two at half life before they killed me. By the time they did my team capped everything and came over finished what i started.

My point is they were not very good and I have done nothing in GW2 really but play a thief. Knowledge of the class you are fighting is everything in PvP. I use to get wreaked by Mesmers. Played one for alittle while I don’t anymore more.

What you need to do if your going to take PvP seriously is learn the classes and what there weaknesses are against the class you play. Until you do that your opnion is just complete ignorance.

I +1 this

Vote no on prop 65

I am still fighting for the removal of stealth finishers. But what this man say’s is true

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Posted by: Kaizer.7135

Kaizer.7135

Lol, so the thief that perma-stealthed didn’t actually kill you? He just taunted you into a group of his allies and they got you killed? Sounds like you fell right for his trap…

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Posted by: Ezeriel.9574

Ezeriel.9574

^oh no, make no mistakes about it he was killing us, easily. 10-20 people, all balled up for protection, kept in combat, and slowly dying, one hit at a time.

If anyone tried to make a break for it, mug, backstab, bleeds, dead… and then stomped in stealth.

Everyone spamming their AOEs, we can’t hit him, and when we do, correct me if I’m wrong, but stealth cures conditions for someone in a stealth spec, does it not? The other AOEs are easily avoided for someone in stealth.

So now what do we do? This is WvW we can’t assault a keep or anything; this guy will eat our clothies for lunch.

We can’t build a siege weapon; this guy will happily destroy it, one hit at a time.

We can’t assault a supply camp; if the boss knocks down a clothie, the guy will stealth stomp him before anyone can rez.

If fractals killed pve, and thieves are killing WvW, then how much of the game is left to play?

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

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Posted by: Abigor.4952

Abigor.4952

@Ezeriel
1)Shadow’s Embrace -“Instantly removes 1 condition upon entering stealth and continues to do so every 3 seconds while in steath.”
2)“Invisible players can not contest capture points in WvWvW or PvP” – Why should they be allowed to kill/res people.
3)Shadow refuge – “Stealth granted by Shadow Refuge stacks with itself provided players don’t break stealth first; players standing in its area of effect will have about 10 seconds of stealth accumulated by the time the field is gone.” – that’s the most annoying thing, you can’t even finish others because thief cloaks them as well, and can easily res up to 5 people, you would need massive aoe to suppress heal ny shadow refuge and kill thief/downed player if he’s not being revived

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Stealth finishers are not that much of a problem.

It’s quickness combined with bad targeting what is a problem.

Thieves using Haste can finish you before you can react, but the downed skills are not balanced considering quickness, and quickness’ downsides do not compensate for that.
You can’t balance both quickness and downed skills without making quickness worse in other situations, so the solution goes through not making them interact in the first place.

Also, since you can’t set which skills will auto target and which ones won’t, you can’t fire in the direction you guess someone you are finishing is most of the time, if there’s any other enemy nearby.
I’ve been able to avoid cloaked thieves finishing me countless times 1vs1 by guessing where they are and using skills like Hammer Toss and Grappling Line in that direction. But if there’s anyone else nearby, your skills will target them instead the thief.
And if you disable auto-target, then you’ll fail with most of your skills as you keep selecting random stuff thanks to our friend right-click targeting.

That’s why:
- Haste should not affect the Finish! move.
- Auto-target must be set-per skill, not as a global setting, including the downed and any other skills like death shroud and tool belt skills. For example, by Alt+right-clicking on them in the skill panels and skillbar. Unique ability and downed skills would be added to the panel too.
OR a key to toggle auto-target.
OR, even better, a key modifier to disable autotarget with a skill used along it.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Ethics.4519

Ethics.4519

I completely disagree. I’ve moved away from my thief as it wasn’t quite my playing style, but let me tell you that your 10-20 man team sucks a lot if one thief was killing people off and trapped you into a zerg.

I’m perfectly fine with stealth finishers. I don’t care, it’s the mechanic of the thief. Yes I get upset, but I get upset whenever I get downed/finished. The only issue I have is that finishing an invisible thief should still count. You can AOE a stealthed thief and you can finish your attack as long it started channeling before hand, so why not be able to finish them off once you start the skill.

RIP in peace Robert

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Posted by: Abigor.4952

Abigor.4952

@Ethics
Actually till some moment I was able to finish them of in downed stealth(start finisher, they go in stealth, as long as they don’t tp I’d kill them even in stealth), either it was a bug before, or it became so now…or devs changed it.

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Posted by: Ethics.4519

Ethics.4519

@Ethics
Actually till some moment I was able to finish them of in downed stealth(start finisher, they go in stealth, as long as they don’t tp I’d kill them even in stealth), either it was a bug before, or it became so now…or devs changed it.

If they changed it that would be great. I’ve mainly been on planetside2 lately, waiting to see if 12/14 is the ranger saving patch I’ve been waiting for (probably not, always got an ele waiting for me). Can anybody else comment if they are now able to finish thieves that stealth (not teleport).

RIP in peace Robert

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Posted by: Abigor.4952

Abigor.4952

@Ethnics
I’ve meant otherwise, you can’t do this now, but you could do this few months ago

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Posted by: iced cooly.5794

iced cooly.5794

I’ve not been playing the game for long and I play as a thief, I had a short go on WvW.

I found that even when using stealth skills I was still getting my kitten whooped, this is because I am not very skilled at the game yet. If the stealth skills made thieves impossible to kill like you make out, then surely I would be doing just fine.

So far I enjoy using the thief, please stop trying to spoil the game for other people just because you are getting beat on all the time. All the professions have their pros and cons.

All this “nerf” business is ridiculous and childish. If the thief is nerfed into the ground you will only complain about the next character that whoops your kitten

Quit complaining and practice more.

(edited by iced cooly.5794)

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Posted by: Ezeriel.9574

Ezeriel.9574

Exploiting stealth
http://www.youtube.com/watch?v=mgyX5vGbZq4

Exploiting shadowstep
http://www.youtube.com/watch?v=OQF4q05z0vM

Edit: personally I love how in the first video he runs over the necro’s marks and just ignores them….

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

(edited by Ezeriel.9574)

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Posted by: Abigor.4952

Abigor.4952

@Ezeriel
1st video is pretty old, not sure it it’s still available
2nd – I think other classes are too OP, we should let thieves do more than that

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Posted by: Raine Akrune.8416

Raine Akrune.8416

I play a 30 crit, 30 shadow arts thief, “stealth thief”. I was in a tournament the other day facing against three other thieves at the same time. 1v3. Fighting them for a good two mins and killed one them and had the other two at half life before they killed me. By the time they did my team capped everything and came over finished what i started.

My point is they were not very good and I have done nothing in GW2 really but play a thief. Knowledge of the class you are fighting is everything in PvP. I use to get wreaked by Mesmers. Played one for alittle while I don’t anymore more.

What you need to do if your going to take PvP seriously is learn the classes and what there weaknesses are against the class you play. Until you do that your opnion is just complete ignorance.

Ssshhh, stop talking logic…it gets people killed around here.

Truly though, if you want to cry nerf then at least play the class/es and give them a try before writing it off as OP.

Asuran Master Thief/Charr Paladin Extraordinaire
Khan of The Burning Eden [TBE]
www.theburningeden.com

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Posted by: Godsend.1643

Godsend.1643

Stealth Finishers need to be fixed. No other class can stealth finish, they are brought out of stealth as they start doing it. It creates an unfair advantage that allows thieve players to ignore the one function that allows you to counter such a thing. I am not saying nerf stealth, I am simply saying when your in stealth if you start a finisher you should be brought out of it regardless.

Not sure what you’re saying here. Every finisher and every attack breaks stealth. In stealth, the thief can be attacked but cannot attack others without coming out of it. It adds to the thief’s elusiveness, which is one of it’s greatest assets. A moving/disappearing target presents a big problem for some players and small problem for everyone when the thief is in a crowd, but hey, at least they don’t mesmeriZerg.

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Posted by: Abigor.4952

Abigor.4952

Godsend I think you’ve misunderstood, it’s not the finishers like blast finishers or leaps, it the ones that finish off downed enemies, during that thief basically stands in one place and doesn’t perform any moves until it finishes off the enemy, only then he’s visible

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Posted by: Kaimick.5109

Kaimick.5109

Stealth Finishers need to be fixed. No other class can stealth finish, they are brought out of stealth as they start doing it. It creates an unfair advantage that allows thieve players to ignore the one function that allows you to counter such a thing. I am not saying nerf stealth, I am simply saying when your in stealth if you start a finisher you should be brought out of it regardless.

Not sure what you’re saying here. Every finisher and every attack breaks stealth. In stealth, the thief can be attacked but cannot attack others without coming out of it. It adds to the thief’s elusiveness, which is one of it’s greatest assets. A moving/disappearing target presents a big problem for some players and small problem for everyone when the thief is in a crowd, but hey, at least they don’t mesmeriZerg.

This is not true, your basic attacks yes take a thieve out of stealth, doing a finisher does not as the action doesn’t register till you plument a banner into the head. I have had thieves finish me and never saw them till the banner landed then they came out of stealth.

I know people say they have no problem with it, and that is fine. Although randomly trying to guess where a thieve is to break the finisher is not an effective method.

Yes Finishers should bring you out of stealth from the get go as any other action does, but this is not the case with thieve’s. I am not saying Thieves need a nerf as they are fine the way they are, it takes a lot of skill to run a proper thieve be it back stab C&D build or stealth build. I am not even saying stealth needs to be changed I am simply saying that finishers need to break stealth form the time they start not the time they finish.

I mean lets face it 9 out of 10 times regardless of weather they interrupt you or not you can still finish them off. I have even seen good players ( including my self) that do mock finishers to get people to blow their interrupt. Arena Net originally built the pvp system so that no one class has any particular advantage over all others. Yes there are some professions that have harder times around other said professions but everything can be over come through skill. Stealth finishers adds a amount of power to a thieve that allows them to do something no other profession can do.

:Example::
My friend plays a Stealth build; he is kitten good at it also, he held off 4 people killed 3 before he was killed. <—— this I have no problem with what so ever his skill is up there with some of the best. Although he him self even stated once he thought about it how Overpowered it was that he dropped two people with in 5 seconds of each other, finished them both without even being touched. By simply Stealth finishing them. He Said with any other class there would have been no way to do that, and probably he could have gotten one kill maybe but the other would have been resed if not both. As if he tried to finish someone he would have had to take a lot of damage to do so then retreat.

That scenario is the exact reason why finishers need to bring Mesmer’s Thieves out of stealth, which in the case of Mesmer’s it does. Not sure about mass Invis for Mesmer’s but lets face it I have never seen good Mesmer players run with Mass Invis over Moa Morph.

Again I state Stealth I feel there is no great problem with it, I just want to know why the Thieve profession is allowed to do Stealth finishers and no other class can. Also so long as a Thieve is the only class that can do it give every class a AoE breaker. I don’t see this as productive to be honest I see it far more easy to just re-write the code to say Starting finishers breaks stealth.