Please make Ghastly Claws from the Necromncer Axe #2 ability a small AoE. Currently the animation it uses would suit being an AoE. Awkward issues with next/nearest targeting while attempting to snap decisions make this ability whiff, despite having your axe spinning around through multiple enemies’ skulls. I do think the ability should absolutely be thrown to your target, but it should at least be hitting the mobs around it as well, especially in those nonsensical cases where you tab target to some mob you didn’t even consider or notice that was 3 miles outside what your settings even display, wasting a short cd and gimping your Life Force generation.
If rapid life force generation is an issue with this, just cap it at 12% or something.