As there’s 3 of the medium and light armour type classes, I thought i’d add a 3rd heavy. And a heavy that ruins symmetry on the character creation scheme evil laugh.
Anyway, idea as follows (needs built upon).
Unique weapon: Shotgun
Skills:
Shotgun:
1) A basic shot. Range of 350 (for anyone needing a reference, that’s 1/6th further distance than main hand dagger earth attunement on the elementalist for skill 1).
2) Fire 3 shots in quick succession causing bleeding on the first 2 and vulnerability on the 3rd hit.
3) Fire a high powered shot that dazes foes and does more damage per condition on the enemy.
4) Shoot at the air, granting fury and swiftness to yourself and nearby allies.
5) Hit your opponent with the shotgun, crippling your enemy and follow up with a shot that causes bleeding.
Greatsword:
1) Slash your foe.
2) Let out a roar, granting retaliation to yourself and nearby allies.
3) Stab the ground with your sword, causing nearby enemies to flee in fear.
4) Charge at your enemy, knocking them down and unleashing 3 swift sword strikes that inflict bleeding.
5) Spin around a lot, dealing heavy damage and crippling foes.
Utility skills:
Roar, granting retaliation to nearby allies.
Stomp on the ground, crippling nearby enemies.
Need some help with the rest of it. The basic concept is it needs to be insanely strong once up close but have sod all in terms of ranged ability. To compensate i’d give a good amount of gap closers and decent swiftness buffs.
Aurora Glade [EU]