New Class - DRUID

New Class - DRUID

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Posted by: Verminor.7014

Verminor.7014

Definitely one of the funniest classes to play.
Would be great see a decent Shapeshifter class with some supports Skills and Pet.

Traits would be like
Shapeshifter
Chloromancer
Geomancer
Summoner
And something to provide melee bonus.

Basicaly would be a class that could either fight as a melee or fight as a mage. Somenthing like mesmer i think but the shapeshifter could be a great difference.

New Class - DRUID

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Posted by: Greyalis.2309

Greyalis.2309

Self Is The Emblem All

New Class - DRUID

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Posted by: JubeiTM.5763

JubeiTM.5763

Shapeshifter – I can already shift my Norn Guardian into several creatures
Chloromancer – What on earth is this ?
Geomancer – Doing what exatly?
Summoner – The Necromancer has tons of minions

New Class - DRUID

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Posted by: Verminor.7014

Verminor.7014

Shapeshifter – Decent one with good fighting skills especially for pvp.
Chloromancer – healing specialist who draws on the vital energies of plants and nature to find a balance between life and death.
Geomancer – like earth magic
Summoner – Pets like treants different type of wolves and bears or other nature/magical creatures.

New Class - DRUID

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Posted by: Mugiwara Luffy.1087

Mugiwara Luffy.1087

These professions won’t be included because:

Shapeshifter – Buff Norn racials, also, Norn wouldn’t feel special if every race could shapeshift if they choose the Shapeshifter
Chloromancer – They removed the monk (healing specialist) and dedicated healing will not be implemented
Geomancer – Earth Elementalist
Summoner – Necromancer with ranger pet skins

New Class - DRUID

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Posted by: Doopslayer.2304

Doopslayer.2304

i think you are getting dangerously close to a reskinned elementalist with this idea
so here is mine:

The Druid
Weapons: Staff, scepter, focus, axe, mainhand focus (i know sounds like a necromancer’s weapon choice but bare with me)

Staff: a hex based weapon, hexes arent conditions, they are abilities like the warriors throw, or the guardians chains. All abilities are 1200 range

1. a piercing beam of light that deals moderate damage 33% to burn on crit
2. a low cooldown hex that applies 5 stacks of a hex that tick to deal damage based on power stat, whenever the foe attacks.
3. a moderate cooldown hex that lasts 5 seconds and damages whenever the enemy moves
4. a moderate to high cooldown hex that has 1 stacks, and when an enemy attacks with this hex, no attack is done, but the ability is put on cooldown (the autoattack ability is put on cd for 5 seconds)
5. A very high cooldown hex that applies 10 stacks that increase the damage of staff #1 by 50%

Scepter

Scepter 1: does light damage at 800 range, has a 50% of applying 1 sec. of burning, 25% of applying 1 sec of cripple, 25% of applying 1 sec. of chilled.
scepter 2: low cooldown, grants bark armor to the druid, increases toughness by 200 at lvl 80. Melee hits to the druid have a 50% of applying a splinter to the enemy (5 second hex that bleeds)
Scepter 3: moderate to high cooldown, roots will immobilise foes with splinter and cripple otherwise

Axe: axe 1, part 1/3: leap 200 to strike at foe, deals higher damage (highest damage autoattack for druids)
2/3: With the strength of a bear, do an overhand chop onto enemy
3/3: Swipe foes in a cone with last axe attack
Axe 2: moderate cd, whirl in a circle with your axe, throwing splinters in every direction
Axe 3: high cd, immobilise yourself, grants 500 toughness for duration, become a tree, fruit drops around you (acts as engineer bandaid), roots crippel foes around, immobilise if they are affected by splinter

Mainhand Focus
Focus 1: 1/2 slash your foes with spirit of panther
Focus 1/2: Swipe in a cone that heals for 20 for each foe hit
focus 2 1/2: low to moderate CD, Leap at your foe with spirit of hornet (apply hex: irritation: moves faster but takes more damage)
Focus 2 2/2: Leap back, ripping the barb out (removes hex and replaces with a standard bleed)
Focus 3: High CD: Take on spirit of troll and berserk (3 ranger mauls at the cost of taking increased damage)

Offhands!!!
Offhand Focus:
OFFocus 4: take on the spirit of spider, evade and shoot poisoning projectiles at foe (moderate cd, lasts 3 seconds, removes all endurance)
OFFocus 5: Take on the spirit of the Drake: Shoot a blast of flame that inflicts burning

The staff is the primary hex weapon, the scepter is again a condition weapon, the axe is a power melee weapon, the mainhand focus is for morph junkies, the off hand focus fits the axe, mhfocus, and scepter by having power mixed with condition abilities.

New Class - DRUID

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Posted by: Doopslayer.2304

Doopslayer.2304

To list utility skils would be a whole chaopter, and i can only imagine what the devs go through, but I have some ideas:

Heal skills: form of Wave, become a healing wave that surges forward to heal allies and yourself, damage is reduced by 50%, higher cd (in the 30-40 sec. range)

Vampiric Hex: low enough cd to keep permantly up with traits, Apply 10 stacks to an enemy: whenver a stack is consumed, the druid, and whoever consumed the stack, is healed. You consume a stakc by atacking the hexed enemy.

Heal 3: Totally drawing a blank here, comment an idea if you want

Utilities would follwo the line fo short term transformations that have positives and drawbacks, new hexes, signets, enviromental attacks

Elite 1: Become the spirit of the Tortoise: Toughness increased by 2000, vitality increased by 2000, all damage dealt decreased by 90%, movement speed decreased by 30% (so that swiftness counteracts this) CD of around 2 minutes

Elite 2: Ravage your foe with all the elements: Creates a storm, radius of 600, that deals burning, chill, blindness, cripple, weakness. duration of 10 seconds. CD of around 2 minutes

Elite 3: Applies a hex that puts the druid in control of the enemy, the druids body becomes invincible, and the controlled enemy still autoattacks, all other abilities go under control of the druid though. Massive CD, like 5 minutes

Traits

Traitline 1 would be power and precision: it would focus on hexes
Traitline 2 would be condition duration and critical damage : it would focus on the enviromental aspect
traitline 3 would toughness and boon duration: it would be a tanky tree that revolves around converting hexes into boon providers for allies.
Traitline 4: Healing and condition damage hybridizes elemental aspects into healings spells as well
Traitline 5: Vitality and class stat: class stat increases strength of shapeshifts, and traits reduce the weaknesses

now to the f1, f2, f3, f4 abilities

these would be shapeshifts into spirit animals, they eahc have their own healthpool
you could eprk this into throwaway abilities that you use to absorb a hard hitting ability, or your primary damage form. Traitline 5 would let you choose between lowering cd of these abilities for throaway nature, or for increasing damage and duration of abilities.

Traitline 5 needs a slightly more indepth explanation:

The different tiers let you choose or hybridize between very short cooldown health bar increases that you get kicked out of after a few seconds, or a very damaging, long lasting ability with a high cd.

risk vs. reward

I know that this must be extremly hard to program, but if the devs want this game to enter the e-sport arena, it needs 2 more things

a. it needs more risk vs. reward, stop giving us straight up increases, this also makes balance easier
b. more classes, and more classes that change dramatically throghout the fight, dynamics!

if you read this entire post then thank you, go out and enjoy your day now!

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Posted by: Verminor.7014

Verminor.7014

I really think that a Druid shapeshifter will be different than a norn that can only transformed in pve but point taken when u say that norn wont feel special if a druid of any race won this ability but I still wanna see a decent shapeshifter with dencent skills especially in pvp.
About Chloromancer could be something with buff and even some dmg I dont know. no need to be a dedicated heal trait.
Geomancer traits would be more specific using crystal instead of earth maybe
About Summoner u are missing the point here. Summoning pets from hell it’s something but summoning a pack of spirit wolves or a giant treants would be awesome.

The point is mix some classes and bring new ideas so the player who likes to play with elementalist and necro will definitely play this class cause it will have a little bit of both.

But in the end i agree this class wont come out =/

(edited by Verminor.7014)

New Class - DRUID

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Posted by: NinjaEd.3946

NinjaEd.3946

These professions won’t be included because:

Shapeshifter – Buff Norn racials, also, Norn wouldn’t feel special if every race could shapeshift if they choose the Shapeshifter
Chloromancer – They removed the monk (healing specialist) and dedicated healing will not be implemented
Geomancer – Earth Elementalist
Summoner – Necromancer with ranger pet skins

I can shapeshift on my norn, yet I hardly feel special :/

The way I look at it, a shapeshifter would be nice mixed as a norn (soo many options!) but norn racial elite’s are pathetic. Aside from escaping as snow leopard or massive lifesteal as wolf, you don’t threaten anyone aside from rabbits and deer.

Personally, instead of making an entirely new profession, I’d like to see ranger have a new skill set devoted to shapeshifting (traits mixed in with nature magic). Things like a husk, or a gorrilla (they got gorrilas in orr) or a bear. They don’t have to be snow leopard, wolf, bear, and raven. There are a ton of other animals that could have half human half beast models and look quite scary.

It’s difficult to make or think of a profession in this game that isn’t alread there (minons are basically necro, earth is ele, etc etc). Best that can be done is adding a new skill set to the exisitng professions, as many people have asked for more skills in the past.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

New Class - DRUID

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Posted by: Dual.8953

Dual.8953

You’d need a new name. Druids are already a race in GW2 Lore closely tied to Maguuma and the Sylvari.

Registered Altaholic
Part-time Kittenposter

New Class - DRUID

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Posted by: Dustfinger.9510

Dustfinger.9510

I’m all for a shapeshifter. There are many different ways that it could be done. As far as Norn feeling special, I don’t know if that’s something A-net would really take into consideration since this doesn’t seem to be a problem with charr and all the other explosions every species can have based on their class. Or sylvari and their seed turrets and fern hound pet.

New Class - DRUID

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Posted by: Mugiwara Luffy.1087

Mugiwara Luffy.1087

I can shapeshift on my norn, yet I hardly feel special :/

The way I look at it, a shapeshifter would be nice mixed as a norn (soo many options!) but norn racial elite’s are pathetic. Aside from escaping as snow leopard or massive lifesteal as wolf, you don’t threaten anyone aside from rabbits and deer.

Personally, instead of making an entirely new profession, I’d like to see ranger have a new skill set devoted to shapeshifting (traits mixed in with nature magic). Things like a husk, or a gorrilla (they got gorrilas in orr) or a bear. They don’t have to be snow leopard, wolf, bear, and raven. There are a ton of other animals that could have half human half beast models and look quite scary.

It’s difficult to make or think of a profession in this game that isn’t alread there (minons are basically necro, earth is ele, etc etc). Best that can be done is adding a new skill set to the exisitng professions, as many people have asked for more skills in the past.

Well, I just think shapeshifting into animals should stay with the Norn. It if was implemented on a ranger, it just doesn’t feel right.

Also, I think that adding more skill trees, weapons and traitlines would be more beneficial to the game too, instead of new professions. It’s also easier to implement because, like you said, most of the things we can think about for a new profession mechanic is already covered by the professions we now have.

New Class - DRUID

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Posted by: GKC.3851

GKC.3851

I like it. I can already think of interesting and unique abilities you can give the druid and it fits into the lore nicely.