New Class: The Inquisitor

New Class: The Inquisitor

in Suggestions

Posted by: Fallen Conspirator.9172

Fallen Conspirator.9172

I wanted to use this as an opportunity to introduce a new class to the community. maybe it will gain traction and make it into the game one day. In addition to the new class, I have included a new concept weapon: the Cat o’ Nine Tails. There are other classes that can use this, such as the Necro, Thief, Warrior and even the Mesmer, but for the sake of this post, I will focus only on the Inquisitor’s weapons and role.

New Weapon: Cat O’ Nine Tails
http://static.environmentalgraffiti.com/sites/default/files/images/IMG01421jpg.img_assist_custom-600x450.jpg

Lore for the Inquisitor:
Everyone has secrets; knowledge that they believe are worth protecting at huge detriment to their own well-being. That knowledge is power, however, it is also very hard to come by in Tyria… The inquisitor, through use of his, “creative methods,” tests the resilience of belief in a mission to discover truth.. Armed with a thirst for the unknown and a stoic sense of duty, the Inquistor, breaks his foes resolve in hopes of learning that which could save all of Tyria. He does what most are afraid to do: The unspeakable, and the horrible, all for a shot at salvation.

http://th06.deviantart.net/fs70/PRE/i/2013/349/a/4/inquisitor_shep_by_andrewryanart-d6y4m97.jpg

Armor Class: Heavy
The Inquisitor wears heavy armor as a means of visual intimidation towards his foes. However since his attacks require a certain finesse and his armor is mostly for show, has to take a much more methodical approach when it comes to getting what he wants. The armor is heavy, wouldn’t want to accidentally deal a fatal wound mid-interrogation.

Unique AoE skill:
Edicts: When it comes to information extraction, the end justify the means. For enemies of the Inquisitor, that “means” is pain. (PBAoE that has varying effects.)

(edited by Fallen Conspirator.9172)

New Class: The Inquisitor

in Suggestions

Posted by: Fallen Conspirator.9172

Fallen Conspirator.9172

Main hand Weapon skills for Inquisitor:

Cat o’ NIne-Tails (very slow rate of attack, high damage output):
1: Flay- (3 instances of instant damage)
>> Lacerate (1 seconds of bleeding/1.5 if crit)
>>> Inquistor’s strike> higher Dam. OUtput and 1 stack of torment for 3 seconds. (total chain takes 3.25 seconds to cast)

2. Edict Shattered Resolve- (Edict) damages in immediate Edict vicinity and inflicts 2 torment and fear for 1 second.

3: Forceful Interrogation- Single target. Pull target closer to character and immobilize for 1 second. Deals Slight damage (inflict torment 2 stacks for 6 seconds)

Dagger (MH)
1: Prick- prick foe for slight amt. of damage
>> Skewer: Skewer foe and inflict cripple for short time
>>> Scalp: inflict bleeding for 3 seconds.

2. Living Pin Cushion- Throw multiple daggers that slice away at foe. Inflicts 3 seconds of vulnerability and bleed.

3. Taunting Blade: (Channeling: 4 seconds) inflict 2 stacks of confussion for each of the first 3 seconds, 5 stacks of bleeding and vulnerability if channeling completed at the 4th second.

Mace
1. Bludgeon: Bludgeon your foe, inflict temporary weakness.
>> Beat: Beat your foe with mace. Inflict temporary vulnerability
>>> Concuss: Smash foe and inflict 1 second blind.
2. Shattered thoughts: smash foe with mace. inflict 1 second daze
3. Knee Sweeper: Cleave foe in front of you and cripple them for 3 seconds.

Hammer:
1. Inquisitor’s Smash: Smash foe with hammer. Gain small increment of health
>> Satisfying Crunch: Cripple foe and gain small amount of health
>>> Inquisitor’s Rerpieve- smash ground with a, place Edict that ticks damage for 4 seconds. Damage dealt is instead returned to Inquisitor as healing.

2. Soul Crusher: Interrupts a skill and deals damage. If successfully intterupts skill, inflicts 3 stacks of torment.

3. Wave of pain: Smash the ground and send a wave forward that causes 3 stacks of vulnerability.

4. Stunning Blow: 1.50 second cast; Inflict damage and 2 seconds Stun on target foe.

5. Edict of Doubt: AoE ward that instead of dissallowing foes to cross, inflicts 3 stacks of Torment and 2 seconds of Fear when ward line is crossed.

Off-hand Weapon skills

Torch (OH)
4. Roast: inflicts damage and burning for 5 seconds

5. Edict of Fire: Place Edict ring on ground. Foes within AoE who have 1 second of burning inflicted upon them for each skill they cast within AoE field.

Sword:
4. Precision Incision: Inflict bleed and deal guaranteed cirital strike.

5. Taunting Blade : INflicts 5 stacks of vulnerability and deals damage.

Axe:
4. Guillotine: Deal damage; Inflict 5 stacks bleeding and interrupt a skill.

5. Executioner’s Strike: Interrupt skill, if successful stun for 2 seconds. guaranteed critial hit.

Examples of Utility skills:
Eerie calm: (Channeling) 2 second cast; Give nearby enemies (limit 5) 4 stacks of weakness and gain 4 stacks of might.

Crippling Interrogation: (concentration) Instant cast; gain 4 seconds of Quickness and target foe gains cripple for 3 seconds.

Fearful Gaze: Place fear on target enemy for 2 seconds. Gain 5 stacks of might.

Unique Trait

Stoicism- This is the unique trait of the Inquisitor. Due to the difficult nature of the Inquisitor’s job, they find strength in knowing that their work will yield results.
in game this is reflected as such:

A meter that is hit-gated will fill up upon each successful hit. At intervals of 9, 12, and 14 succesfully landed hits, they are given an option to “Steel their Resolve.”

This equates to the following:
At the first tier, they will gain a temporary increase in both attack speed and power (+45 power).

At the second tier, if the meter has yet to be exhausted, they will have the opportunity to “StR” again but this time, are given a brief window of time to steal life for every attack successfully landed. (6 seconds)

At the third Tier, the Inquisitor is granted increased attack speed, blocks every 3rd attack, inflicts 3 seconds of bleed for every attack blocked back to the blocked foe. and gains a small amount of health for each landed attack.

When the player traits into the Sadism trait line it does the following:

At 5 skill points allocated to Stoicism, the Inquisitor gets an additional 25% chance of inflicting cripple for 2 seconds upon crit.

At 15, the Inquistor gets a 15% of gaining 1 stack of might and fury upon crit.

At 25 points assigned, the inquisitor gets a 10% chance to inflict bleeding upon crit.

(edited by Fallen Conspirator.9172)

New Class: The Inquisitor

in Suggestions

Posted by: Dante.8456

Dante.8456

Sounds like a glorified kitten that can heal itself with every attack and whack out every and any condition known to this game. I’ll be honest, I appreciate the work you clearly put into this concept but I really dislike the idea, no offence.

Desolation EU
Guardian / WvW Enthusiast