What Is An Inscriptionist?
An Inscriptionist is a person who knows the magick in words and symbols, and uses this to their advantage to create talismans and warding sticks to benefit allies and weaken foes. Since these require energy to keep the magick in them, they’re not as powerful as regular spells.
Because the majority of what an Inscriptionist crafts are Consumable items, they don’t have the item requirements of other crafting professions.
What Does An Inscriptionist Craft?
Refinement – An Inscriptionist uses Wood to create Sheets of Paper to create the Talismans, and Dowels to create the Warding Sticks. At higher levels, they use Ore to create higher-level Magic Tools.
They use Fine Crafting Materials, Dusts and Water to create the Inks.
Talismans – Talismans, when used, give the user a buff that reduces the duration of conditions. For example, a Talisman of Purity would reduce the Duration and Damage of Poison, while a Talisman of Warmth would reduce the duration and skill recharge component of Chilled. Only one of these buffs can be applied at once.
Talismans are created with Ink and Paper
Warding Sticks – When stuck in the ground, the Warding Stick will apply the same buff but over an area, as opposed to just one person. However, since these apply an area effect, some Warding Sticks also debuff foes, increasing the Duration of Conditions. For example, a Warding Stick of Thorns would increase the duration of Bleeding.
Because of the Warding Stick covering a larger area, the duration it lasts is significantly shorter because of the energy consumption (There is no energy consumption. This is just flavour text to explain why the duration is shorter, and it sounds better than ‘otherwise it’d be OP’).
Warding Sticks are created with Dowels and Inks.
Magic Tools – These are one-time use, environmental weapons that any class can use. For example, a Blasting Rod would give a skill shoot a Fireball, causing AOE damage, or a channeled Fire Blast, causing Burning, while an Hourglass could cause a targetable Swiftness AoE or Crippled AoE.
At lower levels, these are created with Wood. However, at higher levels, these are created with Ore.
Weapon and Armour Etchings – Weapon and Armour Etchings offer no effect other than looks (minor particle effects), and can only be applied to the Inscriptionist’s weapons and armour. For example, an Etching of Darkness would apply a dark aura around the weapon or player, while an Etching of Light would cause the etchings on the weapon and armour to glow faintly, but enough to notice them.
Weapon Etchings only use Ink, and can only be applied to plain weapons and armour that have no particle effects on them as it is. They also can’t be applied to Dungeon Gear, as to preserve their look.
What Gave Me The Idea For This Profession?
- Elementalists from GW1. They had a set of spells called Wards which had a number of effects, such as slowing movement speed, reducing elemental damage, increasing elemental damage ect ect. At the moment, the only Ward spells we have in game are from Guardians, and these only block movement.
Working on the idea of AoE Wards, I figured they’d need some sort of single person items with the same effect. Hence, Talismans.
- Summoner. In Summoner, you could purchase Tombs and Tools that would give a spell effect (fire, lightning, buffs ect) that would consume one charge.
Since we’ve already got the charges on conjure weapons, but a lack of environmental weapons, I figured one-use weapons with situational effects would add something without breaking up combat flow too badly.
Where Can It Be Used?
PvE only. No WvW or Structured PvP. Unless it’s Weapon / Armour Etchings.
What’s The Point of Weapon and Armour Etchings If They Only Add Particle Effects?
Making them only apply particle effects means that Weapon and Armour Etchings don’t become required to be competitive. This profession is meant as a bit of fun only, and not to provide any serious advantage.
Time is a river.
The door is ajar.
(edited by TheDaiBish.9735)
