New Dungeon Idea

New Dungeon Idea

in Suggestions

Posted by: Teleniel.1809

Teleniel.1809

Static dungeons where you can know where each encounter is, and who and what you’ll face at every turn are what we’ve been looking at so far. I want to propose a more-random type dungeon.

Bosses would be more movement based (like Kholer, TA Mesmer, Alpha, Lupicus).

Generic enemies would be “invisible”, they would assault from through walls (like the AC Troll), around corners (aggroing before you can see them) or running up behind the group.

Layout would be more of a maze than linear, with the final reward in one of multiple spots that you don’t get to know when you enter. There would be a few ‘large rooms’ around the maze where if the party chose to clear the enemies then a Waypoint and small chest would appear.

I would love to see a dungeon like this where a party couldn’t build for any particular fight because they wouldn’t know what to expect going into it, this might stick you with the right (or wrong) weapons equipped and maybe having the wrong skills set. It would force party to fight on it’s back leg and see just how well they could work together!