(edited by Atomic Sharks.7250)
New Elites
Since i’ve only done eles elite skills i’ve decided to see if i am able to do at least 1 in all the other professions. Note i am mostly skilled with the ele so some of these skills might be a bit skewed i’ve dabbled a bit in all the others(except the guardian, so it won’t have any elite skills, sorry any guardian users). also i’ve decided to clean the new ones up a bit
Profession: Warrior
Skill: Elite Shout
Name: Suicidal Charge
Effect: causes 0.5-1 second of fear for nearby enemies. you gain 1.1.25x of your current health(if at max you go over). and start doing 1.25x extra damage. but you start taking 2-2.25x damage from all sources. fall, “forest creatures”, other players(if in PvP) and you gain vigor for 10(sec)(so you will be able to dodge more often) the skill itslef lasts for 10(sec)
Reason: the 1 second of fear is so that the warrior will be able to close the distance between him and the enemy if he is at a distance, and stops them from targeting him for a bit. lets say you know you are going to die you are going to try and do as much damage as you can before you go down, but you will get a bit sloppier, meaning you will take more out but start dishing out more damage also. the boost in health is to help reduce the effect of you taking more damage.
Profession: Ranger
Skill: Elite Trap
Name: Delirious Trap
Effect: Set a trap that puts delirium on foes(delirium: is confusion(you take damage if you use a skill) and what happens when you go delirious its hard to move and see where you’re going, sorta like being drunk, and you also hit allies for 15 seconds)
Reason: this trap would give the ranger a pretty good trap to use. and there is no elite trap for the rangers anyway.
Profession: Mesmer
Skill: elite phantasm
Name: Phantasmal Army
Effect: gives you 4 random phantasmal units which only take 1 illusion spot, only lasts 10-15(sec) attacks the unit you akittengeting if you destroy the target it still lasts until the full time is up
Reason: gives an elite phantasm skill. the mesmers already have some good elite skills but i could still think of one.
Profession: Engineer
Skill: Elite Gadget
Name: Napalm
Effect: as the name suggests it puts napalm on the target and napalm burns a whole lot hotter then regular fire, so it will cause 20-25(sec) of intense burning, if they could cause this burning to cause more per second only 10-15 with a hit damage of 1k possibly with knockback
Reason: It will give the Engineer a quick massive damage elite so that the Engineer when they need to finish off a hard target to kill or just force the target to move or start taking a lot of burn damage.
Profession: Thief
Skill: Elite Stealth Skill
Name: Assasination
Effect: front damage 350 back damage 900 and causes 5-10(sec) of bleeding
Reason: Yes i know, not another backstab-like ability, but this is an elite skill thus can’t spam ore use every 10 or 20 seconds. and honestly in some of the other Thief skills are a bit lacking.
Profession:Necromancer
Skill: no specification
Name: Supreme Master of the Undead
Effect: your minions start doing extra damage and cause 1(sec) of bleeding for each hit by a minion. also gives a small amount of HP for each hit done by your minions. lasts for 15 seconds. (thanks to Jump Efflorance Fatal) you also spawn a weak-mid weak minion in terms of strength strength every 3-5 seconds
Reason: Gives a minion boost to the Minion Masters that the Necros have.
This took a lot of time and a lot of thought. i think i could have done better. still trying to think of a guardian elite skill. thinking of a damage skill but i don’t know how it will work with its other skills. Flamers flame, nothing gets people thinking like a some flames to think on. constructive criticism would be even more appreciated. Ideas of your own would be nice. and support would be loved.
(edited by Atomic Sharks.7250)
Can’t believe i didn’t think of this. the hardest part is thinking of the name to base it on.
Profession: Guardian
Skill: No specific(or can’t think of one)
Name: Retribution
Effect: Causes a Flaming Sword of righteous retribution to appear right next to you for 15(sec) and each time you hit someone(each enemy can only be affected once by this effect in its specific activation and duration duration if you hit the same enemy twice it won’t hit them again with this effect, would be too OP then) which cause burning 10(sec), every 5 seconds of this burning burns all of the enemies virtues ad replaces it with 1 random condition. if the enemy already has a condition on them boosts the condition back to its original state(if 10 sec of burning was on it with 2 sec left it goes back to full, not the special burning. it would just bring it back to a regular burning.)
Reason: Gives a great attacking elite skill for the Guardian
new elite skills will definitely come with time.
https://forum-en.gw2archive.eu/forum/game/suggestions/Human-Racial-Skills
Please go here to support a change to the Human Racial elites, the change will be awesome and useful. Thank you.
Cool, a thread in which nobody whinges and everybody gets creative!
Atomic Sharks, some of these skills are pretty natural progressions from what’s missing in classes.
Though I feel a couple are missing the elegance that ANet try to go for in their designs—while I’d love a trap that makes people drunk, they would never do it for all their e-sports aspirations! And an “assassination”-type big damage skill is a little difficult to do, because an Elite or Utility cannot predict the weapon a player character will have on hand. Having a from-stealth Elite is a cool idea, though.
Also, an undead army necro elite would be amazing, but it can’t function for minion masters only. How about having it (somehow) start spawning extra minions like crazy, as well as the overall minion boost?
Oh, and how could you resist naming your mesmer illusion army skill the “Phantasmal Phalanx” xD? It sounds terrible but look at those glorious Greek "PH"s. Also, since your warrior suicide charge is a shout, we’ve gotta think up some cool quotes to name it by? “No quarter!” or “Run them down!” perhaps? “Into the Valley of Death!”, har! Nah, those don’t work for me. And… this is an Elite, so it has to be especially epic.
I like the i dea of confusion in a ranger trap but that might be more suited to a thief trap, however most GW1 veterans would probably like to see the return of Dust Trap
Cool, a thread in which nobody whinges and everybody gets creative!
Atomic Sharks, some of these skills are pretty natural progressions from what’s missing in classes.
Though I feel a couple are missing the elegance that ANet try to go for in their designs—while I’d love a trap that makes people drunk, they would never do it for all their e-sports aspirations! And an “assassination”-type big damage skill is a little difficult to do, because an Elite or Utility cannot predict the weapon a player character will have on hand. Having a from-stealth Elite is a cool idea, though.
Also, an undead army necro elite would be amazing, but it can’t function for minion masters only. How about having it (somehow) start spawning extra minions like crazy, as well as the overall minion boost?
Oh, and how could you resist naming your mesmer illusion army skill the “Phantasmal Phalanx” xD? It sounds terrible but look at those glorious Greek "PH"s. Also, since your warrior suicide charge is a shout, we’ve gotta think up some cool quotes to name it by? “No quarter!” or “Run them down!” perhaps? “Into the Valley of Death!”, har! Nah, those don’t work for me. And… this is an Elite, so it has to be especially epic.
remember just a rough draft, but yeah the Phantasmal Wedge might sound better, basically same thing different name. and for Warrior shout “For Honor or Death” might work. i like the idea for spawnign some minions, they can’t be that strong though, but good idea, if it spawns minions the bleed will stack a lot. honestly for the ranger i was thinking more for a poisonous trap the causes delirium meaning you don’t know what you are doing. And for Assasination it might be the direction it hits from or, if you are invisible you do the “back damage” if not the front damage
Cool, a thread in which nobody whinges and everybody gets creative!
Atomic Sharks, some of these skills are pretty natural progressions from what’s missing in classes.
Though I feel a couple are missing the elegance that ANet try to go for in their designs—while I’d love a trap that makes people drunk, they would never do it for all their e-sports aspirations! And an “assassination”-type big damage skill is a little difficult to do, because an Elite or Utility cannot predict the weapon a player character will have on hand. Having a from-stealth Elite is a cool idea, though.
Also, an undead army necro elite would be amazing, but it can’t function for minion masters only. How about having it (somehow) start spawning extra minions like crazy, as well as the overall minion boost?
Oh, and how could you resist naming your mesmer illusion army skill the “Phantasmal Phalanx” xD? It sounds terrible but look at those glorious Greek "PH"s. Also, since your warrior suicide charge is a shout, we’ve gotta think up some cool quotes to name it by? “No quarter!” or “Run them down!” perhaps? “Into the Valley of Death!”, har! Nah, those don’t work for me. And… this is an Elite, so it has to be especially epic.
I thought long and hard about what you said about the Ranger, and have come to realize that yes you are right. but i would not know what to replace it with. maybe a high attack skill with real long range
only having a mesmer high lvl really that the only one o can really comment on properly, but really for mesmer you want 3 phantasm only? and then 3 random of all… hmm can just see it, on a all out power/precisions build, getting say a warlock, a disenchanter and a mage… yep you totally wasted an elite skill there, by adding next to 0 dmg (okay not litterally 0 dmg, but the increase would not be anything that would help at all to decide the outcome of the fight), when instead you could have jsut popped a timewarp on top of yourself and 3 duelsist maybe, for a like 50-100% DPS increase instead, (and the more allied players near you the more it would go up.
For mesmer really elites NEED to be able to support other ppl around you as well, or it will always fall short, and also elites should NEVER be based on chance
For a warrior I would say we desperately need an elite skill associated with shield, to make it more usefull, right now it’s the last choice on the weapon list.
Hold the line, shield stance: for 4-10 seconds you are invulnerable to all physical attacks, you can move only forward, also every ally behind you gets 50% of that protection too. cd 40secs.
Molten Path (Elementalist)
Duration: 10 seconds
Cooldown: 180 seconds
Your skin is covered with lava. You leave a trail of molten rocks, causing foes that cross it to burn. Whenever an enemy strikes you, he will be dealt damage and every three seconds, nearby enemies will ignite.
I think this would be a great addition since it would compensate the elementalist’s natural squishiness and offer offensive support over a short duration. Also, a magma-y glowing Elementalist. How cool is that?
Bah, not a minion master elite for Necros please. Give me spiteful spirit or something over MM any day.