I thought of some new elites for every profession
Elementalist – Glyph of disaster. Causes natural disaster on target area, varies by attument.
Fire – erupt a volcano and burn foes
Water – chill everyone and erupt a geyser that burns them and heals allies
Air – Strike are with thunderbolt knock back all foes
Earth – produce earthquake and knock down and cripple all foes
Mesmer- Signet of deception
Passive: you have 1 more illusion spot
Active: Teleport away while gaining stealth and leaving 3 clones
Necromancer – Well of death
create well of death that puts random conditions on foes, damages them and their healing is 50% less effective
Ranger – Howl
summon 3 wolves that follow you around for 30 seconds, they bleed and damage foes also fear them.
Thief – Escape
Teleport to target location while summoning caltrops and mines around your foe.
Engineer – Toxic Waste
Pour toxic waste at the target location that posions and cripples foes while damaging them.
Warrior – Rage
Gain 10 stacks of might, fury and stability for 7 seconds, immobilize your foe and knock you foe down.
Guardina – Staff of light
Summon spirit staff of light that empowers you and your allies
-> pillar of light – command staff to put a pillar on foes that removes regeneration and might from them while curing conditions on allies.
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