Hello folks, I’m here with suggestion about skins.
Issue:
Guild Wars 2 is giving players alot of new skins on updates but at this point it seems like alot of that potential is going to waste as most of player-base is only collecting one set of skins per character because of the current skin system.
There are many people who would like to collect different looking armor sets (skins) but the current Transmutation-system is blocking it as it combines two items’ stat/skin/upgrade -components into one item (making you lose 3 out of 6 components) and consumes one Transmutation Stone or Crystal.
How to solve:
What I like to see is Dye Mode -type of feature in the game, called “Skin Mode”. So how Skin Mode works is you consume one Transmutation Crystal to save item’s skin and then you have it forever in your “Skin List”. Skin List is used to swap between “learned” skins on the fly for free (like how you do with Dyes) as long as you’re out of combat.
- Transmutation Stones could work on saving up skins that are on lvl 1-79 items (as Crystals are for lvl 80 stuff) or just re-make it so you can pick handful of Transmutation Stones and throw them into the Mystic Forge to create one Crystal.
- Items that are already “Skins” (ex. Wings of the Sunless) would work exactly like Dyes: Double-click to “learn”.
I could really see this working as a viable feature in Guild Wars 2 as it gives players a reason to play through the content to max out their collection of skins!