Hello Everyone,
First off I don’t post all that often. I am not an English Major, so please forgive any spelling mistakes or bad grammar.
Anyways I wanted to make a post/request for the Underworld to come back to GW2, It was by far my favorite thing to do in GW1 along with FoW. I was never the best at either, I picked easy jobs, MoP in Fow or 100b. Chamber Sin in UW when it could still be soloed, or SS in the Vale team. But I had loads of fun doing them.
I want to explain:
1: Why adding UW back would be good
2: What I’d like to see with UW in GW2
3: How it could be done without upsetting the apple cart
4: And how to fit it in the current lore.
Why adding in UW would be good
- Most players love New things, new armor new mobs new bosses, new places, anything new.
- It will provide massive re-playability (see next section about why)
- It can add interesting Lore into GW2 about the human Gods and where they went perhaps
- Will likely be part of a big content update, Can be used to sell more copies of GW2. Big Updates from a Free game is a great selling point showing how much better Anet is, and how ahead of the curve they truly are.
What I’d like to see with UW in GW2
- UW should be a 10 man Dungeon, to reflect the difficultly and scale of what the players are doing (Venturing into the Underworld) However a 5 man would work well too.
- Want to see a combo of Fractal and normal Dungeon concepts mixed into one dungeon. Will have Many paths, 7 for example, Each one involving one of the 7 Reapers. Once a player clears all 7 paths (different entry required for each path) A level 2 opens up, like fractals the dungeon gets a little bit harder with each level. This provides a perfect place and reason to add more Ascended gear into the game, as bosses would likely use Agony in UW
- Each path should be Hard, silvered Mobs minimum. However time should be 1-2 hours per path depending on groups, how good they can work together etc.
- With so many Paths and levels there will always be something new and challenging, Perhaps bosses can use different abilities depending on level. Keeping things Extra New.
- Once a level is completed (all 7 paths) a Big reward should be granted, whether this be gear or tokens or what I don’t know, but it shouldn’t be RNG. If it be gear, then gear you can use, light, medium or heavy depending on Profession. This doesn’t mean you’ll get the stats you want, but it’s at least your armor type. And if tokens then perhaps enough for 1 piece of Armor
- Speaking of Armor. The sets here should be just as hard to obtain as they were in GW1….Or perhaps a bit easier :p If they are token based and each path gives 20, and 40 for daily, then the “base” armor pieces should cost 500. Why? Because once again this place is meant to be Hard and take a while to get rewarded, but rewarded you will be.
How it could be done without upsetting the apple cart?
Ill go over what I want to happen and explain HOW those things can happen without messing everything up.
- How can we combo Fractal and normal Dungeons without making the dungeon “flow” badly, Easy. The Many Paths are meant to keep UW new feeling, with 7 Paths every time you run it in “order” (Path 1, then Path 2, then 3 etc) it will be so different than you remember it will be fun and exciting all over again. UW is meant to be Hard (Like I keep saying) and it shouldn’t be able to be fully cleared quickly like in GW1. With 7 Paths you feel like you’re making progress to something great, the loot at the end of the 7 paths, and finishing the Story (See Lore in next section) But once you Finish all 7 Paths there needs to be more to such a Big and Amazing place, that’s why the many levels fits well.
- How can this be a 5-10 man without making groups hard to find? Easy, very similar to GW1 Temple of Ages. There will be a Hub, like the Lab for Fractals, however it is public, not a party instance. This “Hub” can be explained Lore wise in the Next Section.
- How can each path be hard with silvered mobs and take so long? Easy, because once again this is the Underworld, it should not be too easy. It also shouldn’t be too hard either of course. We don’t want 5 hour long raids beating our faces against a wall for one Path, If I wanted to do that I’d go back to WoW (only reference to WoW I swear)