New Playable Races

New Playable Races

in Suggestions

Posted by: Spacefish.4623

Spacefish.4623

Please add some eventually, there are are cool ones in GW2. A lot of people like Hylek. I personally want to make a Kodan warrior named Hated by Pepsi.

Good job with the races, Anet. Please let us play them.

New Playable Races

in Suggestions

Posted by: CrazyM.4920

CrazyM.4920

skritts or dwarfs

New Playable Races

in Suggestions

Posted by: EnemyCrusher.7324

EnemyCrusher.7324

Relax, they’ll probably add new playable races (as well as classes) in the expansions. I’m rooting for Tengu to be playable in the first expansion.

Light of Honor [Lite] – Founder / Warmaster
Sorrow’s Furnace Commander
“You’re the mount, karka’s ride you instead, and thus they die happy!”-Colin Johanson

New Playable Races

in Suggestions

Posted by: rgrwng.4072

rgrwng.4072

Risen. or the Centaurs. A harpy would be cool too, but we could not really fly, but i like to play as the Koda (bear peoples)

New Playable Races

in Suggestions

Posted by: CTzar.8542

CTzar.8542

If they release skritts as a playable race, I’ll buy a second account and fill it with them.

New Playable Races

in Suggestions

Posted by: Blueroseknight.7954

Blueroseknight.7954

I’ve always wanted to play as a Grawl.

New Playable Races

in Suggestions

Posted by: Hebee.8460

Hebee.8460

I’m voting for Quaggan >.> Coo!
Normal form when just walking around, and Angry/Big Teeth when in combat!

(edited by Hebee.8460)

New Playable Races

in Suggestions

Posted by: Vasyl.5314

Vasyl.5314

I would like to point out that ‘lesser races’ (Skritt, Quaggan, Grawl, etc.) likely won’t be implemented as a playable race.

I could see Intelligent races (Kodan, Tengu, etc.) being implemented as playable in expansions. Especially ones that already have an area that functions as a home city/starting area. For example: the Tengu more or less have the Dominion of Winds as a race specific Area and likely have a city in there somewhere. Currently in game they are working with the Asura to get an Asura Gate. On the down side we have to ask ourselves how the Personal Story would include interacting with Destiny’s Edge.

(edited by Vasyl.5314)

New Playable Races

in Suggestions

Posted by: Adine.2184

Adine.2184

I vote Tengu and Kodan

New Playable Races

in Suggestions

Posted by: Zidijan.4826

Zidijan.4826

Risen. or the Centaurs. A harpy would be cool too, but we could not really fly, but i like to play as the Koda (bear peoples)

Risen? No, I don’t think so. I really don’t think they could get away with writing the Risen in as playable. The closest you might get would be the Awakened in Joko’s Domain in Elona. However, those are just centaurs, humans, and harpies that got mummified.

New Playable Races

in Suggestions

Posted by: Zidijan.4826

Zidijan.4826

I would like to point out that ‘lesser races’ (Skritt, Quaggan, Grawl, etc.) likely won’t be implemented as a playable race.

Grawl seem to actually be fairly developed. They’re still tribal, mostly, but they can speak Tyrian words and are capable of magic and their models are not terribly different from human models. The Grawl really aren’t a far shot from being playable

New Playable Races

in Suggestions

Posted by: Hobgoblyn.7984

Hobgoblyn.7984

I suggested this before a few times, but the best way to incorporate the common marginalized races (Grawl, Hylek, Skritt, Quaggon, etc.) would be not in a grand expansion with their own cities and a focus on their civilization.

Instead, it would be to create their model, copy the quests from another race that would play their “host” and alter some of the dialogue and then start them off in the host city of a particular race. If the designers feel they would LIKE to create personal racial story quests for them (really, there doesn’t see to be all that many to make) then they could do that too.
In fact, they don’t even need to start in the city of a specific race. If they are unlockable and you kind of expect players playing them to be somewhat familiar with the game already, one could even start them off in Lion’s Arch where members of all those races already live. Of course, since any racial quest storylines they do are going to be in some race’s low-level zone, there’d be limited value derived from starting them in Lion’s Arch.

The point is that I really don’t see those races as something that would require a grand expansion. Instead, offer them to players who have completed the racial empathy storyline for the race in exchange for gems. The account would then have permanent access to that race.

I have already played more than halfway through the level tiers and completed more than half the game and it doesn’t even seem as though the armor models in the game are varied and dynamic enough to seem like creating player models for those races would require making the hundreds of different body parts I initially thought it would.

Anyone who would complain too much about it being strange to have Skritts, Hylek or Grawl fighting alongside the other races either hasn’t paid much attention to their quests where it seems to happen often enough or is taking the wrong things way too seriously. I for one would be very happy to see more variety in the size and shape of my fellow players in the game even if I wouldn’t play most of these. (Though a Skritt Engineer would probably become my main character immediately)

I expect Tengus will be coming with their own city and their own low-level zones and so forth. But, really, I would really like them to consider the possibility of creating the tribal race PC models and making them available for use without creating new low-level zones to support a more in-depth story around them beyond “they are members of these races that are with a friendly tribe/pack that has taken refuge in another race’s city and are at war with the other tribes/packs of their race”.

Because, honestly, I would be very surprised if the creation of zones requires less work than the creation of PC models. I really think the later requires considerable less work and testing. And given that the mechanics of the race would be derived entirely from the class save for a few racial specials that the playerbase has accepted will be subpar, there is virtually no balance issues involved with incorporating new races.

New Playable Races

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

they won’t make enemy races like the risen playable, as with centuar. skritt would be interesting but seeing as how they are fools by themselves, prolly not. Last I heard, only few dwarves live so making them appear out of nowhere would be very lore-breaking.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

New Playable Races

in Suggestions

Posted by: Reize.2176

Reize.2176

So far, the only feasible races that would be possible for playability are the Kodan and Tengu seeing as they have a culture, organized society with military,political and economic aspects, and equivalent sentience or intelligence with the other playable races as well as the strength of numbers.

Marginal races like Skritt, Quaggan, Harpies, Grawl, Hylek and so on and so forth are not probable because they are no where near the level of civilized sophistication as the rest and lack the above mentioned traits to be able to work as independent adventurers of a non-basic needs cause, nor do they have the tendency or ability to be diplomatic if need be, as is usually required.

New Playable Races

in Suggestions

Posted by: Draeka.5941

Draeka.5941

I’d think they’d implement the Tengu with a Cantha expansion, and centaurs with Elona. If nothing else, but because of Zhed for the latter example.

Still, it’d be in the realm of possibility (methinks) to see miniature dungeons/missions where you play as the minor race to obtain a trinket or two for your toon(s).

New Playable Races

in Suggestions

Posted by: Raffie.7865

Raffie.7865

I say Sock Puppets or Lawn Gnomes for new races.
They are 2 races no one would expect to do evil.

www.infowars.com and also lookup Agenda 21
www.graystatemovie.com its coming if you like it or not.

New Playable Races

in Suggestions

Posted by: Hobgoblyn.7984

Hobgoblyn.7984

Marginal races like Skritt, Quaggan, Harpies, Grawl, Hylek and so on and so forth are not probable because they are no where near the level of civilized sophistication as the rest and lack the above mentioned traits to be able to work as independent adventurers of a non-basic needs cause, nor do they have the tendency or ability to be diplomatic if need be, as is usually required.

Have you been playing a different game than I have? In virtually no quests at this point have I felt as though my character was expected to be particularly independent or diplomatic. The quest gameplay generally revolves around “hey, you! Go kill that thing or collect this item or revive our allies for me.” Any race that can be citizens in Lions Arch hasn’t any reason they can’t be an adventurer. And Skritt, Quaggon, Hylek, Grawl and Tengu all exist there as citizens.

New Playable Races

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

I go for shinies. Yes.
Skritt. Skritt. SKRITT!!!

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

New Playable Races

in Suggestions

Posted by: Typh.8027

Typh.8027

Tengu, all the way.

New Playable Races

in Suggestions

Posted by: XDeadzX.2581

XDeadzX.2581

Skritt really doesn’t work, because the more skritt working together, the smarter they get. Players don’t work that way, as the more you get the stupider the group.

It just breaks lore, even if they are cute.

New Playable Races

in Suggestions

Posted by: Dark Saviour.9410

Dark Saviour.9410

As I’ve said elsewhere, the only race that seems in any way likely that I’d care to see made playable is the Largos. Tengu are definitely the frontrunners as far as plausability goes, but I find them incredibly uninteresting, so bleh…

Djinn would honestly be my top pick, but I can’t see that happening, unfortunately. Same goes for harpies. :-/

So Largos or bust, I suppose.

Gone for good after Halloween 2Ø12.
A shame fun things could not simply be fun.

New Playable Races

in Suggestions

Posted by: GuilguiS.2738

GuilguiS.2738

I,ve posted this on another thread, but a really awesome race to play and learn about would be the Largos. I mean, see how baddass these guys look?
http://wiki.guildwars2.com/wiki/File:Largos.jpg

New Playable Races

in Suggestions

Posted by: Avatar Rage.4369

Avatar Rage.4369

I vote Tengu I am curious to see what is behind the wall

New Playable Races

in Suggestions

Posted by: Fossa.3240

Fossa.3240

I would really be interested in seeing Tengu and Largos.

I’d love to play with the customization on our feathered friends or manta winged assassins and there’s a ton of interesting possibilities for personal story there.

New Playable Races

in Suggestions

Posted by: Nageth.5648

Nageth.5648

The Skritt racial would be funny. They could have abilities blow up in your face if you’re not in the general area of other Skritt.

As far as what we’ll probably get I could see Tengu or Largos.

New Playable Races

in Suggestions

Posted by: Mutiny.4180

Mutiny.4180

Largos strike me as the most definite possibility, behind tengu only because of fan demand. Largos at least have a breadth of choices and possibilities when it comes to customization. Patterns and luminescence colors on the wings? Instead of picking a face, you pick between a full mask, mouthpiece, half-mask, quarter-mask and so on. Sliders would control the features beneath the mask or maybe even parts of the mask itself.

They have hair and the possibility of hairstyles, something kodan lack. Differences between genders, being able to easily wear world armor, unique and interesting design options for cultural armor, etc. The only thing I question with largos is how their masks will work once they’re a player race. We’ll have to wait and see, but I’m very curious at the outcome there. I hope they’re for the surface and not the depths!

As far as the story goes, there’s already been a lot of seeding done to plant the idea of largos at least joining the alliance. I’ll be very surprised if they’re never made playable in any capacity. Disappointed, too. Surely the new races they offer won’t all just be spins on one type of beast or another (cats, birds, bears, etc).

New Playable Races

in Suggestions

Posted by: Hobgoblyn.7984

Hobgoblyn.7984

I’ve actually found myself terribly disappointed with MMORPGs when they decide to expand their race list. Actually, it is true of P&P RPGs as well.

It’s like companies that design these games feel it is necessary to go well outside their initial world concept and adopt something completely new, often that doesn’t quite fit, into their world. And if not that, they take the most powerful, most evil, most intimidating end-boss races and turn them into PCs.

I have to believe that they feel there is absolutely no novelty in playing the unplayable races they already have well incorporated into the world and no one would be interested, so there is no point in using them.

EverQuest is a good example. From the very start of the game they had Orcs and Goblins in the world that were clearly aligned with some of the evil PC races. But rather than incorporating a tribe of them to fight alongside the other evil races….
First, they made up a new lizardman tribe to live on the newly incorporated continent which was mostly high-level content anyway. I suppose it wasn’t so bad.
Then they added Catpeople who absolutely never existed in the game.
Then Ratpeople which also never existed before, Frogpeople (didn’t have a problem with them though, they were a good add), and then they just went looney— as though the Lizardmen weren’t Draconic enough, they dropped Dragonpeople… and then Fairies. Nix that, TWO kinds of Fairies.
Orcs and Goblins? Never given a second glance.

World of WarCraft was perhaps not as bad. There were numerous races that seemed to belong in the Horde. Ogres stand out as one that was never utilized. And the Alliance didn’t have many allies, but the High Elves had been given an overhaul. It seemed like there were Gnolls everywhere working as pirates, lumberjacks and various other odd jobs. Why not reform a group of them?
Instead, the Horde was given the sworn blood enemy of one of its primary races and the Alliance was given the most powerful and feared race in the entire game’s story, the feared noble class of the Demonic Legion— which were merged together with what would have made sense (the Orcs rival race they “wiped out” on their homeland) despite it really not working and altering the entire history given in all their previous games.
Oh… and then later they were given Werewolves.

And DDO? They added elves with a different skin color and half-human elves. Oh… and robots which previously did not exist. No love for the orcs or hobgoblins there either.

I just hate seeing the general tendency towards expansion races either being entirely new concepts to the world or making them conceptually vastly more powerful then the PC races while ignoring the commonly encountered races in the world that plenty of people would be happy to play and would be less jarring to see among your peer group than a demonic paladin, a robot or a werewolf.