New Prof: The Kineticist

New Prof: The Kineticist

in Suggestions

Posted by: Aegrahm.4952

Aegrahm.4952

Hey all! First off, sorry this is so long. So, here is an idea for a new proffession. Let me know what you think! If people want, I can post skill ideas as well, but I’d rather see what you all can come up with

The Kineticist (masters of kinetic, gravitational, and sonic energies)

Class Mechanic: Equalibrium
As a Kineticist takes damage a charge meter fills up (each individual hit counts towards the meter, actual damage taken is irrelevant). There are certain thresholds that, when crossed, apply buffs to Kineticist damage. When the bar is empty, overall damage is slightly lower than average; however, if the bar is allowed to fill completely, a kinetic “explosion” (or something like that) takes place, damaging both the Kineticist and nearby enemies, as well as knocking them back. It also applies the dazed state to the Kineticist for 3 seconds. A Kineticist can only store a certain amount of kinetic energy, which is why it must be released every so often. Part of playing the Kineticist is knowing how to manage taking damage and either storing or releasing kinetic energy. Obviously, Kineticists excel the longer a fight goes on, building up kinetic energy for burst damage later in combat. Kinetic energy is slowly lost overtime while out of combat, but retained while in combat and not used up. This kinetic energy is used to both apply those buffs to damage but also to use common Kineticist skills (F1 uses up half of a threshold, F2 uses up a whole threshold, and F3 uses a threshold and a half).

Meter Example:
0- – - – - – - – - -1- – - – - – - – - -2- – - – - – - – - -3- -] (Breaking point)

0: Overall DPS is lower 1: Buff 1 2: Buff 2 3: Buff 3
than normal at this level

F1 Skill: Bio-Magnetism- A single target attack that pulls; Range 900
F2 Skill: Gravity Depression- A single target immobilize (3 seconds) that also causes weakness (5 seconds); Range 900
F3 Skill: Kinetic Tide- A damage dealing area attack that knockbacks nearby enemies and grants stability (2 seconds); Radius 300, Blast finisher

Weapons:
Two-Handed: Hammer, Rifle, Staff (as a melee weapon)
One-Handed: Mace
Off-Hand: Mace, Warhorn

The F1-3 skills would obviously have a cool-down. Anyway, I wanted to create a class that forced you to manage how long you were in combat, and actually turn taking damage into a good thing. I’d like to see some of the Kineticist skills do different things dependant on how many hits you take in a certain period, etc. I want this prof. to be great at controlling areas. For example, a cool skill type could be Gravity Depressions, which would be an area of effect skill that is ground targeted, and it pulls enemies towards it (or pushes them away) with every tick or something. I think it would be cool to have a cosmic theme with the skill set.Thoughts?

(edited by Aegrahm.4952)

New Prof: The Kineticist

in Suggestions

Posted by: Alexander Quess.1932

Alexander Quess.1932

I disagree, next class needs to be monk.
Not the heal heal monk but the hit hit monk.
Even if not a Healing Class, it is still a classic GW1 character, which puts at the top of the list.

Weps: Fists(none), swords, focus, staves, knives
Builds: DOT, Cripple, Support
Armor: Light
Special: Chakra

Maybe after the Monk is released =D

New Prof: The Kineticist

in Suggestions

Posted by: Aegrahm.4952

Aegrahm.4952

I disagree, next class needs to be monk.
Not the heal heal monk but the hit hit monk.
Even if not a Healing Class, it is still a classic GW1 character, which puts at the top of the list.

Weps: Fists(none), swords, focus, staves, knives
Builds: DOT, Cripple, Support
Armor: Light
Special: Chakra

Maybe after the Monk is released =D

Well, the monk is already a part of the Guardian proffession, so I’m sorry, but I highly doubt you will ever get a proffession called “Monk”. I think a dev mentioned that at some point in the past, but I can’t be bothered to go look it up lol. However, many “hit hit” monk ideas could be implemented into the Kineticist very well, I think. Just sustitute Charkra for kinetic energy, maybe? I love the idea of some fist weapons being implemented for the Kineticist as well. I had wanted to put that in my original post, but thought that I should just stick with the current weapons to avoid confusion.

New Prof: The Kineticist

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Posted by: AzureShiron.7658

AzureShiron.7658

I disagree, next class needs to be monk.
Not the heal heal monk but the hit hit monk.
Even if not a Healing Class, it is still a classic GW1 character, which puts at the top of the list.

Weps: Fists(none), swords, focus, staves, knives
Builds: DOT, Cripple, Support
Armor: Light
Special: Chakra

I dont think they will name the class monk, as the stigma associated with the name, as well as people getting their hopes up.
Maybe after the Monk is released =D

If you think this post is about you, it probably is

New Prof: The Kineticist

in Suggestions

Posted by: Aegrahm.4952

Aegrahm.4952

I disagree, next class needs to be monk.
Not the heal heal monk but the hit hit monk.
Even if not a Healing Class, it is still a classic GW1 character, which puts at the top of the list.

Weps: Fists(none), swords, focus, staves, knives
Builds: DOT, Cripple, Support
Armor: Light
Special: Chakra

I dont think they will name the class monk, as the stigma associated with the name, as well as people getting their hopes up.
Maybe after the Monk is released =D

Lol I get that the monk is a popular GW1 proffession. I remember playing it myself. It is not, however, the focus of this thread

New Prof: The Kineticist

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Posted by: Mini Mac Daddy.6503

Mini Mac Daddy.6503

saying Kineticist is really hard lol. cool idea but it doesnt go with the gw2 theme. and for the monk, not in gw2. every character is a support class, they took out the holy three (dps, healer, tank) for mmo’s, which is a cool idea but its very annoying at the same time. and what more annoying is that anet will never take any1’s suggestions, no matter how good it is. of all the suggestions on these forums, not 1 has been implemented.

New Prof: The Kineticist

in Suggestions

Posted by: Aegrahm.4952

Aegrahm.4952

saying Kineticist is really hard lol. cool idea but it doesnt go with the gw2 theme. and for the monk, not in gw2. every character is a support class, they took out the holy three (dps, healer, tank) for mmo’s, which is a cool idea but its very annoying at the same time. and what more annoying is that anet will never take any1’s suggestions, no matter how good it is. of all the suggestions on these forums, not 1 has been implemented.

Can you explain what you mean by “doesn’t fit the theme”? Do you mean it needs a better name? How about Anchor? And I have faith in Anet

New Prof: The Kineticist

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Posted by: Mini Mac Daddy.6503

Mini Mac Daddy.6503

maybe a “force user” or “force of will”. theme as in the lore.

New Prof: The Kineticist

in Suggestions

Posted by: Aegrahm.4952

Aegrahm.4952

maybe a “force user” or “force of will”. theme as in the lore.

See, to me thats a bit too Star Wars-y. I DONT want it to seem like a Jedi knockoff lol if anything, I want it to be more of a Gambit-type proffession (X-men). Make it a medium armor class.

New Prof: The Kineticist

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Posted by: Mini Mac Daddy.6503

Mini Mac Daddy.6503

play x-men then, i never said it wasent good idea, all i said was it doesnt fit the lore.

New Prof: The Kineticist

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Posted by: Aegrahm.4952

Aegrahm.4952

play x-men then, i never said it wasent good idea, all i said was it doesnt fit the lore.

Lol I wasn’t disagreeing with you mate, nor trying to argue, just stating my opinion. No need to get defensive

New Prof: The Kineticist

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Change some of the skill names and adjust the mechanic so that you build energy whenever you AREN’T taking damage and you could make it the Chronomancer, which was going to be in GW anyway

Life is a journey.
Time is a river.
The door is ajar.

New Prof: The Kineticist

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Posted by: Alexander Quess.1932

Alexander Quess.1932

I think MMO’s go overboard with profession names as it is.
Anyone ever heard of the pugilist?
pugilist? WTF? Can’t you just call it a monk?
Chronomancer? WTF? Can’t you just call it a Time Mage?
Seriously, did they JUST discover a thesaurus or something?
Players already shorten the class names to 3 letters, take the hint. We like easy names.

Pugichronateratus! That’ll go ever well!