Profession: Tactician.
Class Mechanic: Rallies
F1: Offensive Rally. Ground Targetted AoE. For 10 seconds, allies in targetted area attack 20% faster. Put other Rallies on 10 second cool down. 60 second cool down
F2: Defensive Rally. Ground Targetted AoE. For 10 seconds, allies in targetted area take 10% less damage and reduces condition duration by 15%. Puts other Rallies on 10 second cool down. 70 second cool down.
F3: Vigorous Rally. Ground Targetted AoE. For 10 seconds allies in targetted area gain Vigor (2s), and are healed for 1500 (*.1) each second. 120 second cool down
Weapons.
Main Hand: Sword, Mace, Pistol.
Off Hand: Torch, Warhorn, Shield
Two-Hand: Greatsword, Lance(new weapon), Longbow, maybe Staff, Underwater Spear and Harpoon Gun
Type of skills to expect: Several snares, some soft CC (immobilize/daze), lots of short duration boons applied to allies
Trait Lines.
Bravery: Power and Condition Duration. Greatsword, Sword and Shout traits
Command: Precision and Critical Damage. Lance and Longbow would be here
Resistance: Toughness and Vitality. Mace and Shield would be this line’s weapons
Motivation: Healing Power and Boon Duration. Staff, Warhorn, and Banner Traits
Leadership: Condition Damage and Inspiration (reduces cool down of rallies by 1% per point). Pistol, and Torch Traits
Some weapon traits would be in other lines besides the designated ones.
Skill types.
Banners: Instead of stats like Warrior’s Banners, could pulse boons to allies and conditions to foes. Probably have the same cool downs/duration as Warrior Banners
Banner of Bravery: Give allies 3 stacks of might for 8 seconds every 10 seconds and put 2 seconds of burning on foes.
Banner of Command: Give allies 5 seconds of Fury every 15 seconds and apply 5 stacks of vulnerability on foes for 8 seconds
Banner of Resistance: Give allies Aegis for 3 seconds every 20 seconds and apply Weakness for 8 seconds on foes
Banner of Motivation: Grant’s allies 5 seconds of Regeneration and cures a Condition every 10 seconds and cripples foes for 3 seconds.
Do not stack with other Banners of the same type
Shouts.
“Shields Up!”: For 2 seconds, nearby allies reflect projectiles for 2 seconds and gain 6 seconds of Protection. 60 second cool down
“Find their Weakness!”: Give allies 5 stacks of Might and Fury for 10 seconds. They apply Weakness (3 seconds) with their next attack. 30 second cool down
“They’re on Fire!”: For 8 seconds, allies do 10% extra damage to Burning foes. 60 second cool down.
“Brace Yourself!”: Give nearby allies 5 seconds of Stability and 3 seconds of Aegis. 35 second cool down
Traps.
Smoke Trap: When a foe triggers this trap, it creates a Smoke Field and causes Weakness (2 seconds) every second. 6 seconds. 30 second cool down
Acid Trap: When a foe triggers this trap, it releases a pool of acid applying Burning (1 second) and Poison (2 seconds) and does damage (full zerker gear, no might, about 800 on crit in PvE). 5 seconds. 30 second cool down
Explosive Trap: When a foe triggers this trap it does an AoE launch and high damage. 60 second cool down
Snare: When a foe triggers this trap they’re Immobilized (4 seconds) then Crippled when it goes away/is removed (6 seconds). 30 second cool down
Would have 1-2 other skill types but I can’t think of any.
Elite skills.
Shout: “For Victory!” Give nearby allies all boons for 8 seconds (3 Might). 80 second cool down
Know your Enemy: Nearby allies gain 3 seconds of Evasion. 75 second cool down.
Reinforcements: Summon 2 allies for 10 seconds. Randomly rolls for each profession. They do normal attacks but have one special skill they activate upon summon
Warrior does higher damage: Uses a Greatsword. Rushes foes for hard hits and knocks a foe down for 1 second and hits hard
Guardian does minor damage: Has Mace and Shield. Put’s up a Shield of Absorption for 2 seconds
Ranger applies 1 random condition on attack with 2 second durations: Uses a Longbow and applies 5 random conditions (4 stacks of bleed, 2 stacks of confusion if those are chosen) on foes for 5 seconds
Thief high damage: Uses Daggers. Get’s behind foes to hit them hard while evading
Engineer medium damage: Stuns nearby foes and chills (4 seconds)
Elementalist high damage: Creates a random Glyph of Storms skill (earth and fire last 3 seconds)
Mesmer minor damage: Creates 2 random Phantasms to fight
Necromancer medium damage: Summons 3 random minions. None of the same though
All of these were created on the spot. Some stuff might be UP or OP but I think it would make an interesting class. Has alot of Paragon influence