New Profession: The Seeker
Quick Facts for those who have the time for a read.
-The fourth Adventurer profession. (wears medium armor)
-Uses Artifacts, Contraptions and Intuition to flank unprepared or uneducated opponents.
Artifacts: Stolen from ancient tombs and sprawling labyrinths these enchanted object caught the Seekers eye. Similar to Signets except while carried provides a passive “On Hit” ability and can be Activated to place the Artifact at your feet which will then give off a persisting AOEfor a short duration then goes on a Cooldown.
Contraption:Are outlandish devices and booby traps that have been assembled and acquired from all corners of Tyria and are usually frantically deployed with bizarre effects.
Intuition:A gut feeling a Seeker always relies on, whether its the opportunity to strike, or simply to surviving the perils of Tyria a Seekers Intuition gives him insight and savant like advantages to use against his foes.
-Middle to close range fighter.
-Weapons available:
Main hand-Sword, Pistol, Axe, Hammer.
Off hand-Pistol,torch, Focus.
Unique Profession mechanic: “Secret Stash” A pack of Trusty Items that a Seeker is never caught without. These 4 skills are similar to a Elementalists attunements except they act more like 4 extra skills that cast a single specific spell when used and then replaces your first Weapon Skill slot (#1 slot) with a new attack for a short period of time. (Similar to the Thief’s stealth activated weapon skills except it lasts for a duration.)
*Profession skill 1-Faithful Machete:Quickly ready your Machete for 10 seconds gaining Swiftness every second as long as an enemy is within 300 range of you.
-Weapon skill gained: Slice and Dice: Attack with your Machete, each hit increases your Machetes attack speed.
*Profession Skill 2-Trusty Whip: Unravel your Whip for 10 seconds and Entangle your foe at a distance in attempt to pull him to you. If your foe is immobilized when struck, you will pull yourself to your foe instead.
-Weapon skill gained:Whip Cutter:Crack your Whip with enough force to cut causing bleeding and removes 1 boon. Does bonus damage for each condition on your opponent.
*Profession Skill 3-Choice Dynamite Frantically light your dynamite and lob it over head as it detonates above your foes doing no damage but causing multiple stacks of Confusion and cripple while giving Swiftness to Allies.
-Weapon Skill gained:Roll Charge: lob a stick of dynamite in front of you that bounces on the ground before exploding inflicting Cripple and Bleeding to all foes caught in the blast.
*Profession Skill 4- Lucky lob your Lucky Lantern at a target location shattering it, causing bleeding and cripple to any foe who passes through the broken glass. While also spreading oil in the area that ignites with a Combo field:fire if struck with fire.
-Weapon skill gained:Intense Flames:Raise your Lantern in front of you, channeling a unbearable heat from it. While channeling inflict burning every second to nearby foes while having a chance of removing 1 condition from you.
(Combo field:Blast)
-Strengths: Vast amounts of skill combos and Utilities allow this class to be constantly dealing a steady flow of damage. Especially in one verse one situations.
-Weakness: Has relatively low damage with most skills, and has trouble dealing sustained damage to classes that can keep their distance from you.
Origin Summery:(I think would work well with Skritt as a new playable race in a future expansion.) After a large Faction of Skritt was discovered hiding in fear deep within the ancient ruins of The Crystal Desert they were quick to aligned with the Other races of Tyria to join in the war against the dragons. Over time they began to detect and understand non-verbal signals from the other races and this adaptation of sim biotic Skritt slowly discovered how to function in a relatively coherent manner. After several successful conflicts with the Dragons the five races of Tyria began to tolerate their new ally and in return this new breed of Skritt imparted amazing techniques for survival and guile in almost any situation. Having honed the art of combat with the several military professions of Tyria The Seeker was created and primarily employed by the Durnmand Priory for navigating, recovering and surviving the dangerous artifacts that may be useful for the battle against the Dragons. But The Seeker is also gifted with a bizarre knack for Charisma and underhanded tactics that makes it a occasional asset of the Order of Whispered.
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King