New Profession: The Seeker

New Profession: The Seeker

in Suggestions

Posted by: Wolf.5816

Wolf.5816

New Profession: The Seeker

Quick Facts for those who have the time for a read.

-The fourth Adventurer profession. (wears medium armor)

-Uses Artifacts, Contraptions and Intuition to flank unprepared or uneducated opponents.
Artifacts: Stolen from ancient tombs and sprawling labyrinths these enchanted object caught the Seekers eye. Similar to Signets except while carried provides a passive “On Hit” ability and can be Activated to place the Artifact at your feet which will then give off a persisting AOEfor a short duration then goes on a Cooldown.
Contraption:Are outlandish devices and booby traps that have been assembled and acquired from all corners of Tyria and are usually frantically deployed with bizarre effects.
Intuition:A gut feeling a Seeker always relies on, whether its the opportunity to strike, or simply to surviving the perils of Tyria a Seekers Intuition gives him insight and savant like advantages to use against his foes.

-Middle to close range fighter.

-Weapons available:
Main hand-Sword, Pistol, Axe, Hammer.

Off hand-Pistol,torch, Focus.

Unique Profession mechanic: “Secret Stash” A pack of Trusty Items that a Seeker is never caught without. These 4 skills are similar to a Elementalists attunements except they act more like 4 extra skills that cast a single specific spell when used and then replaces your first Weapon Skill slot (#1 slot) with a new attack for a short period of time. (Similar to the Thief’s stealth activated weapon skills except it lasts for a duration.)

*Profession skill 1-Faithful Machete:Quickly ready your Machete for 10 seconds gaining Swiftness every second as long as an enemy is within 300 range of you.
-Weapon skill gained: Slice and Dice: Attack with your Machete, each hit increases your Machetes attack speed.

*Profession Skill 2-Trusty Whip: Unravel your Whip for 10 seconds and Entangle your foe at a distance in attempt to pull him to you. If your foe is immobilized when struck, you will pull yourself to your foe instead.
-Weapon skill gained:Whip Cutter:Crack your Whip with enough force to cut causing bleeding and removes 1 boon. Does bonus damage for each condition on your opponent.

*Profession Skill 3-Choice Dynamite Frantically light your dynamite and lob it over head as it detonates above your foes doing no damage but causing multiple stacks of Confusion and cripple while giving Swiftness to Allies.
-Weapon Skill gained:Roll Charge: lob a stick of dynamite in front of you that bounces on the ground before exploding inflicting Cripple and Bleeding to all foes caught in the blast.

*Profession Skill 4- Lucky lob your Lucky Lantern at a target location shattering it, causing bleeding and cripple to any foe who passes through the broken glass. While also spreading oil in the area that ignites with a Combo field:fire if struck with fire.
-Weapon skill gained:Intense Flames:Raise your Lantern in front of you, channeling a unbearable heat from it. While channeling inflict burning every second to nearby foes while having a chance of removing 1 condition from you.
(Combo field:Blast)

-Strengths: Vast amounts of skill combos and Utilities allow this class to be constantly dealing a steady flow of damage. Especially in one verse one situations.

-Weakness: Has relatively low damage with most skills, and has trouble dealing sustained damage to classes that can keep their distance from you.

Origin Summery:(I think would work well with Skritt as a new playable race in a future expansion.) After a large Faction of Skritt was discovered hiding in fear deep within the ancient ruins of The Crystal Desert they were quick to aligned with the Other races of Tyria to join in the war against the dragons. Over time they began to detect and understand non-verbal signals from the other races and this adaptation of sim biotic Skritt slowly discovered how to function in a relatively coherent manner. After several successful conflicts with the Dragons the five races of Tyria began to tolerate their new ally and in return this new breed of Skritt imparted amazing techniques for survival and guile in almost any situation. Having honed the art of combat with the several military professions of Tyria The Seeker was created and primarily employed by the Durnmand Priory for navigating, recovering and surviving the dangerous artifacts that may be useful for the battle against the Dragons. But The Seeker is also gifted with a bizarre knack for Charisma and underhanded tactics that makes it a occasional asset of the Order of Whispered.

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Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

New Profession: The Seeker

in Suggestions

Posted by: Wolf.5816

Wolf.5816

Utility Skill Examples:

-Idol of Dwayna:(Artifact)Chance to remove 1 condition when struck. Activate to gently place an Ancient idol of Dwayna at your feet pulsing regeneration and Protection to allies and curing 1 condition every second. Lasts 3 seconds.

-Rat Box:(contraption) drop a box of Rats for a short time that will spawn a rat every few seconds to attack your target. Each rat has a chance to inflict Poision,Cripple, or Bleeding.

-Curse Shaker: (Intuition) remove all conditions on you releasing the negative
energy in the form of a blast damaging nearby foes for each condition removed. (Combo finisher:blast)

-Spring Board:(contraption) Throw a (non-hidden) explosive Spring Board plate in front of you damaging and stunning foes who trigger it. (You will not get stunned or damaged) When you or a foe steps on it, they will be launched to the nearest Spring board or in a random direction. (You may have 2 spring boards active at a time.)

-Copy Cat:(Intuition) Study your target closely mimicking their strategies for the next 8 seconds. Copying their boons, and gain identical boons when they do. When they lose a condition from an effect you lose one as well. (You can also copy certain effects such as Frenzy and Venoms that persist as long as they are on your target.)

-Burrow:(intuition) frantically excavate the ground at your feet gaining invulnerability and invisibility for 2 seconds or until canceled. You cannot move and Actions cannot be preformed while Burrowed. (Breaks stun)

-Skewer:(contraption) lob a large harpoon impaling the ground at target location knocking down and crippling opponents caught. (Cool down is reduced if Harpoon is retrieved)

Ascalonian Memento:(Artifact) passive effect-chance to inflict chill when struck. Activated ability-drop the memento and Agitate a malevolent aura to haunt your location fearing nearby enemies for 1 second every second. (Lasts 3 seconds)

-Orrian Keepsake:(Artifact) Passive effect-chance of inflicting Poison when hit. Activated ability -Quickly burry the artifact causing undead hands to reach from the ground immobilizing all foes within the area for 1 seconds every 2 seconds.( Lasts 5 seconds.)

-Black Powder Pack: (Contraption) Leave a large sack of explosive Black Powder at your location and quickly roll backwards spreading a trail of black powder and igniting the trail at the end of the roll, damaging nearby foes with an explosion. (Stun Breaker)

-Sleep Sand: (contraption) throw a pot filled with a powerful sleeping mixture at your opponent Forcing them into a deep sleep for 5 seconds gaining health every second they stay asleep. Any attack made after Sleep is applied to the target will break the effect.
-Secondary ability Time out: Activating this ability again will put you to sleep for 5 seconds. (Sleep is a Stun that prevents actions and movement but is broken by newly applied damage.)

-Mocking Laugh:(Intuition) Mock your opponent from a distance to lower his guard. Giving your target Frenzy for 4 seconds while giving you Protection and Stability for 4 seconds.

-Panic Attack:(Intuition) Go into a panic gaining Quickness and Swiftness for 5 seconds. After 5 Seconds gain Cripple and Weakness for 5 seconds.

-Volatile Concoction:(contraption) Drink a flammable concoction and spray it in front of you inflicting Blind and Confusion on foes hit. Hitting them with a fire based spell will ignite them causing extra damage.

-Trick Trade:(Intuition) gain a Boon based of the profession of your target foe. (Stun breaker)
— Profession targeted/Boon gained.
Warrior/Stability for 3 seconds
Engineer/Swiftness and Vigor for 3 seconds
Thief/Invisibility for 3 seconds.
Mesmer/Distortion for 3 seconds.
Guardian/Protection for 3 seconds.
Ranger/Fury for 3 seconds.
Elementalist/Regeneration and might for 3 seconds.
Necromancers/Retaliation for 3 seconds.
Seeker/Quickness for 3 seconds.

-Ritual Urn:(contraption) Toss a forbidden Ritual Urn filled with a powerful essence that possesses foes who who are caught in its vapor, inflicting Fear but forcing all targets to run towards the center of the blast radius.

-Lucky Coin:(intuition) Covet your Lucky Coin gaining Quickness and Stability for 3 seconds. (Prevents all actions other than movement during the duration.)

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

(edited by Wolf.5816)

New Profession: The Seeker

in Suggestions

Posted by: Wolf.5816

Wolf.5816

Weapon Skill examples

-Main hands Pistol:
Skill 1- Dead Shot: Fire a round at your target. Hold the button to charge the attack. Damage and projectile speed is increased for every charge. (Up to 3 charge levels.) at Rank 3 this projectile inflicts Burning. (Combo finisher:projectile)
Skill 2-Intimidation Shot: Fire a shot at the targets feet doing no damage but inflicting cripple for 2 seconds. If target is Immobilized it does Damage and resets immobilize duration.
Skill 3-Desperado:For the next 3 seconds evade attacks and immediately return fire at the source. (Combo field:Whirl)

-Main Hand Sword:
Skill 1-(chain) Joust:ram your foe with your sword gaining Endurance
Double Dice:Cut twice quickly with your sword with a chance to inflict cripple.
Sword Savant: Slash with insight, copying 2 boons and their durations from your foe and giving them to you.
Skill2-Relentless Lunge: Lunge forward in attempt to impale your foe and gain 3 stacks of Might, if interrupted you gain Stability for 2 seconds.
Skill3-Burning Blade: Slick your blade in oil and drag it on the ground igniting it. Inflicts Burning to foes caught.

-Main Hand Axe:
Skill 1-Blade Blitz: Swing wildly three times, if the third hit strikes a opponent from the front you Gain Aegis for 2 seconds. If the Third hit Strikes a opponent from behind you inflict blind for 3 seconds.
Skill 2-Axcavate:Furiously Bury your axe into the ground damaging nearby foes. If no foes are struck you gain regeneration for 3 seconds. (Combo finisher: blast)
Skill 3-King Cleaver: Throw your axe like a boomerang crippling and damaging all foes caught in its trail. Catching your axe as it returns will reset the cool down. (Missing the catch will result in a lengthy Cooldown, the axe only travels in a strait line)

-Main hand Hammer:
Skill 1-(chain) Hilt Jab:Quickly jab your foe with the hilt of your hammer. Earth Breaker: Crash your hammer into your foes defenses dealing extra damage for each boon they have while removing Aegis.
Skill 2-Ground Pound: Smash the ground at your feet lifting up dust blinding nearby foes. (Combo field:smoke)
Skill 3- Mine Shift: Swing your hammer through the ground kicking up a projectile chunk of ore to randomly stun,Immobilize or inflict Burning to your foe. (Appearance of projectile will change with each condition. Iron Ore will Immobilize. Mithril Ore will Stun, Destroyer Eggs will Inflict Burning.)
Skill 4-Breaking Revelation: Channel a massive overhead swing with your hammer for 3 seconds gaining might each second this skill is channeled. After 3 seconds hitting a foe will also remove Stability.
Skill 5- Hammer Share:Thrust the weight of your hammer on your opponent Dazing them for 2 seconds while immobilizing you and your target for 2 seconds.


Off Hand

-Off hand Pistol:
Skill 4-Ricochet:Fire a well aimed bullet that bounces off a far object and strikes your foe from behind pulling him towards you after a short delay.
Skill 5-Crack Shot:Fire a slow aimed shot, if it hits the target you immobilize them for 3 seconds and temporarily attack with a secret pistol. (2 pistols unload on target regardless of your main hand weapon for 2 seconds.)

Off hand Focus:
Skill 4-Hexchange: Reach out over a reasonable distance and give your conditions to all enemies in a cone while stealing their boons.
Skill 5-Spell Eater:Drop an effigy that redirects all ranged attacks from you to it for as long as its alive. (Drops a doll with a Small amount of HP)

Off Hand Torch:
Skill 4-Reveal: Raise your torch to uncover all secrets granting 5 seconds of Fury to all nearby allies and removing Stealth from all nearby opponents caught in the light.
Skill 5-Fire Fight:Bash a single foe with your lit torch causing Burning for 5 seconds and dealing Bonus damage to foes already on fire. If the “Burning” condition you inflicted is removed prematurely then this skills Cool down is refreshed.

In conclusion, This is just one of many Concepts, I am aware that the Developers have a lot on their plate so please do not assume I am posting this with the intent to get them to divert their attention from balancing and fixing the current state of Guild Wars 2. I simply think this would be an interesting and feasible addition.

Please feel free to critique (assuming you read all this nonsense) and post constructive idea’s or opinions about this profession or other Professions you would like to see. I would enjoy seeing the communities concepts.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

New Profession: The Seeker

in Suggestions

Posted by: PopeUrban.2578

PopeUrban.2578

Things I like about this suggestion:

  • Well thought out mechanics with a twist not seen on other professions.
  • Fun and interesting active abilities

Things I dislike about this suggestion:

  • Feels like a kitten hybrid of the Thief and Engineer
  • Includes many features and skills that would be much better suited as simple additions to either the thief or engineer

Counter suggestion:

  • Cannibalize this idea in to subsets of skills for the thief and engineer.

Observation:

  • The skritt will probably never be seen as a playable race due to their involvement in personal story and the basic mechanics of their race which prevent individuals from being exceptional in a manner that defines player characters.
Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

New Profession: The Seeker

in Suggestions

Posted by: Wolf.5816

Wolf.5816

Thank you for taking the time to read this.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King