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Posted by: phlemhacker.1372

phlemhacker.1372

As it stands, there is not a whole lot of choice for an expansive, solo friendly, story based quest arc. There is the personal story, which is good, but beyond that you are pretty much done. Sure there are dungeons, but those require a party and remain completely localized.

What I would propose would be a sort of regional story arc, a type of mission that would be solo friendly, yet encompass the span of several maps in the region or regions, driving exploration and adding an additional level of depth to the world that the renown hearts and dynamic events cannot convey. Perhaps exploring the political and social climates of the regions in more depth, for example.

Ideally I would like to see perhaps four to five story arcs per region, each consisting of between five and ten missions lasting anywhere from ten to thirty minutes each. Additionally, to prevent stagnation, these arcs would be changed from time, perhaps monthly, annually, semi-annually, or any combination thereof, chained together to create a continuing, overall story.

TL;DR: I would love to see solo friendly story arcs that span multiple maps that would be changed, yet related and advanced every so often to keep things fresh.

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Posted by: CapN Biku.6024

CapN Biku.6024

I support this suggestion. I’m for anything that can give me more to do other than dungeons, farming and playing on alts.

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Posted by: phlemhacker.1372

phlemhacker.1372

I get the impression that they will be working on that in the near future, but figured I’d throw in my two cents.

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Posted by: robinsiebler.3801

robinsiebler.3801

I support this suggestion! I don’t find the so-called personal story to be personal at all. Give me more immersion!

This message was brought to you by a Kitten with a Keyboard

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Posted by: NinjaEd.3946

NinjaEd.3946

+1. I wish the groups you associate yourself with in character creation offered more ways to get involved with them to do little quests. Like the lodges(norn), Colleges(Asuran), Warbands(charr), Branches of army (human), Time of awakening(Sylvari). Soo much to offer but aside from a little statment in the story line, they don’t offer much.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: phlemhacker.1372

phlemhacker.1372

That didn’t even occur to me but that is a fantastic idea. I would love to see more involvement with certain characters. I would also like to see more impact of the dignity, ferocity, and charm mechanics. At the moment I cannot really tell what impact if any they have.

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Posted by: Jeffrey Vaughn

Jeffrey Vaughn

Content Designer

The heart regions in each area are intended to let you know what’s going on in that part of the world. Talk to the NPCs, there’s a ton of hidden lore out there.

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Posted by: Slay For Bank.5462

Slay For Bank.5462

There is a lot of lore, tucked away in obscure corners of Tyria… But why should lore be hidden? I have to say, the one thing I miss from Guild Wars 1 is the amount of lore present in game.

Haven Community [HC]

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Posted by: Stigma.7869

Stigma.7869

The heart regions in each area are intended to let you know what’s going on in that part of the world. Talk to the NPCs, there’s a ton of hidden lore out there.

I don’t think going around talking to NPCs is solo play end game content the OP is referring to.

The most fulfilling solo content I found so far was killing Veteran Karkas in the new lv80 map. But other than that, there is nothing for a solo player to do aside from getting into the dungeon grinding doing “LFG.”

What is the point of repetitive Dynamic Events when the enemy camp you just destroyed rebuilds itself in 2minutes? The DE system is too superficial at this point as there is only one set of If-Else statements in a DE outcome tree. The end result is all the beautifully written and planned out GW2 Lore is marginalized because not much people care about it after seeing the same DEs over and over from karma farming for legendaries. Isn’t this existential problem getting more and more complex?

When you look into an abyss, the abyss also looks into you.

(edited by Stigma.7869)

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Posted by: phlemhacker.1372

phlemhacker.1372

I generally talk to the NPCs, but reading text just isn’t the same as cut scenes and actual dialogue. I guess what I am getting at is this. While the NPC’s give a sense for what is going on in the world, there isn’t really all that much evolving it on the regional level and I feel regional story arcs would be a good mechanism to drive this evolution. Plus it would serve to bring back people into the lower level zones that are somewhat desolate nowadays. Thanks for the reply by the way!

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Posted by: MithranArkanere.8957

MithranArkanere.8957

We could use some good ’ol secondary quests for the personal story.

Stuff not required to advance, and that may not even have voiced dialogues, but that let you immerse more in your personal story.
Like small tasks the authorities of your city, the NPCs you befriend or your order may have for you.

As the story is now, you just push forward to the Arah dungeon, without doing stuff around with the NPCs you befriend. By the time you get to know them, they are gone.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Katz.5143

Katz.5143

I would like for them to either change or add to the personal story.

The first part where you are actually working on parts that deal with your character choices and interact with your life long friend could be expanded and separated from the destiny’s edge story. Have the personal story remain personal. It would have you do many things in and around your home city. You would get to know the stories of many people and would make your home city and surrounding area more interesting.

The rest of the story, the destiny’s edge part, could be more of repeatable group mission type stories. Much like the missions in gw1.

It’s a kitten conspiracy. Kittens gonna be kittens. All is vain!