Hey all.
So I know stuff like this will never happen, because ANet hates the idea of adding new professions/classes to the game, but I’ve been having these ideas bump around in my head lately and I might as well post them somewhere.
If I were to see new professions in GW2, I’d want them to be something that seems like a logical progression, not something that “has always been but never mentioned”. I want to make it seem like each of the races of Tyria have contributed a new profession to the world at large.
Hence, I’d love to see specific race-inspired new classes. Every race could of course play as these professions, but they would be rooted within a specific culture.
Golemancer
Probably the most obvious choice to start with. The Asurans have already had Golemancers in the game, and I think it’d be great to expand this to a playable class. Having a skill set based around Golem technology would be VERY awesome, including wildly different kinds of Golem-tech, such as backpacks that give you extra skills, enhancing or changing your weapon temporarily, mini specalized golems… The list goes on.
Golemancy can mean many different things, and the different specializations could differ wildly from one another. We could see anything from a mech-rider Golemancer focused on using different golem suits, or a summons Golemancer focused on a little army of golems, to a support archetype that uses their gadgets and gizmos to aid and heal.
So many cool things are a possibility with this idea. Golem tech needs a chance to shine, and this is it!
Warmonger
The Charr have their roots in bloodthirsty combat, and the Warmongers would be the epitome of their culture. Focused entirely on offensive, quick combat, a Warmongers would be a strictly-melee class focused on 1-handed weaponry. Their attacks would be quick, hit hard, and have lots of utility.
Whereas the Warrior is a master of all weapons, the Warmongers would live for the thrill of close and intense combat. The class would be focused on doing lots of quick damage, but also requiring a lot of skill to mitigate incoming damage. Lots of well timed blocks, parrys, and Vigor-inducing abilities would be available to the Warmonger, along with plenty of skills to close the gap on ranged enemies.
I know the Warrior does this to some extent, but seeing an entire class focused on being a bloodthirsty brawler would be a LOT of fun.
Watchworker
Ah yes, the new technology of the Humans has been refined at last! Watchworkers would focus on enhancing the already-existing technology of Tyria with Watchwork prowess. Playing a bit like a mix of Engineer and Warrior, the Watchworker could enhance their weapons and their bodies with Watchwork tech, as well as summon various Watchwork devices and minions to aid them.
Cluminating in a very steampunk-esque class, you could see all kinds of cool abilities if ANet expanded on Watchwork technology. Hey, maybe they even add a specialization into Aetherized weaponry! Seeing your character become augmented and powered up based on your skills and passives could be really cool.
Spirit Shaman
Having spent considerable time communing with the Norn spirits of old, the Spirit Shaman has been granted considerable power from the world beyond. Whether they use this power for light or dark is another matter entirely, but their mastery of the spiritual arts is undeniable.
Spirit Shamans channel otherworldly powers and call upon the spirits for strength. This versatile profession can be anything from a rampaging berserker to a healing witch doctor to a warlock-esque death magi. Imagine summoning spiritual powers to aid you, or even avatars of the spirits themselves. Being able to buff yourself and allies, or torment your enemies.
Some seriously cool abilities could come from this. I’d love to see the darker side of spirit magics!
Sunbringer
The Sylvari were a tough one to come up with something for, considering we already have a nature-centric profession in the form of a Ranger. But Sylvari are awesome plant people, and plants get their energy from the sun. I think having powers based around the sun would be incredibly satisfying.
The sun is the ultimate source of energy. It can nourish or it can destroy. Sunbringers channel their natural source of energy into brilliant displays of power. Blind and burn foes. Illuminate and restore allies. Passives that severely reduce blindness on allies, or powers to reveal stealthed enemies.
The powers of light have always been awesome and to see a Sylvari take on them would be even cooler.
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Well, that’s what’s been bumping around in my head. What do you guys think? It’ll never happen, but I like to think about it from time to time.