New Race-Influenced Classes

New Race-Influenced Classes

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Posted by: Time Glitch.2460

Time Glitch.2460

Hey all.

So I know stuff like this will never happen, because ANet hates the idea of adding new professions/classes to the game, but I’ve been having these ideas bump around in my head lately and I might as well post them somewhere.

If I were to see new professions in GW2, I’d want them to be something that seems like a logical progression, not something that “has always been but never mentioned”. I want to make it seem like each of the races of Tyria have contributed a new profession to the world at large.

Hence, I’d love to see specific race-inspired new classes. Every race could of course play as these professions, but they would be rooted within a specific culture.

Golemancer

Probably the most obvious choice to start with. The Asurans have already had Golemancers in the game, and I think it’d be great to expand this to a playable class. Having a skill set based around Golem technology would be VERY awesome, including wildly different kinds of Golem-tech, such as backpacks that give you extra skills, enhancing or changing your weapon temporarily, mini specalized golems… The list goes on.

Golemancy can mean many different things, and the different specializations could differ wildly from one another. We could see anything from a mech-rider Golemancer focused on using different golem suits, or a summons Golemancer focused on a little army of golems, to a support archetype that uses their gadgets and gizmos to aid and heal.

So many cool things are a possibility with this idea. Golem tech needs a chance to shine, and this is it!

Warmonger

The Charr have their roots in bloodthirsty combat, and the Warmongers would be the epitome of their culture. Focused entirely on offensive, quick combat, a Warmongers would be a strictly-melee class focused on 1-handed weaponry. Their attacks would be quick, hit hard, and have lots of utility.

Whereas the Warrior is a master of all weapons, the Warmongers would live for the thrill of close and intense combat. The class would be focused on doing lots of quick damage, but also requiring a lot of skill to mitigate incoming damage. Lots of well timed blocks, parrys, and Vigor-inducing abilities would be available to the Warmonger, along with plenty of skills to close the gap on ranged enemies.

I know the Warrior does this to some extent, but seeing an entire class focused on being a bloodthirsty brawler would be a LOT of fun.

Watchworker

Ah yes, the new technology of the Humans has been refined at last! Watchworkers would focus on enhancing the already-existing technology of Tyria with Watchwork prowess. Playing a bit like a mix of Engineer and Warrior, the Watchworker could enhance their weapons and their bodies with Watchwork tech, as well as summon various Watchwork devices and minions to aid them.

Cluminating in a very steampunk-esque class, you could see all kinds of cool abilities if ANet expanded on Watchwork technology. Hey, maybe they even add a specialization into Aetherized weaponry! Seeing your character become augmented and powered up based on your skills and passives could be really cool.

Spirit Shaman

Having spent considerable time communing with the Norn spirits of old, the Spirit Shaman has been granted considerable power from the world beyond. Whether they use this power for light or dark is another matter entirely, but their mastery of the spiritual arts is undeniable.

Spirit Shamans channel otherworldly powers and call upon the spirits for strength. This versatile profession can be anything from a rampaging berserker to a healing witch doctor to a warlock-esque death magi. Imagine summoning spiritual powers to aid you, or even avatars of the spirits themselves. Being able to buff yourself and allies, or torment your enemies.

Some seriously cool abilities could come from this. I’d love to see the darker side of spirit magics!

Sunbringer

The Sylvari were a tough one to come up with something for, considering we already have a nature-centric profession in the form of a Ranger. But Sylvari are awesome plant people, and plants get their energy from the sun. I think having powers based around the sun would be incredibly satisfying.

The sun is the ultimate source of energy. It can nourish or it can destroy. Sunbringers channel their natural source of energy into brilliant displays of power. Blind and burn foes. Illuminate and restore allies. Passives that severely reduce blindness on allies, or powers to reveal stealthed enemies.

The powers of light have always been awesome and to see a Sylvari take on them would be even cooler.
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Well, that’s what’s been bumping around in my head. What do you guys think? It’ll never happen, but I like to think about it from time to time.

New Race-Influenced Classes

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Posted by: Milumeo Rinku.7583

Milumeo Rinku.7583

I really like the ideas, but I think with them being very race specific, it would be weird playing other races with them, like a Norn Golemancer would be really weird, and wouldn’t fit lore very well. The classes would only make sense (for me anyway) if each race had a very similar class that would fit them.

Having said that, your ideas are great, and I’ve been thinking of similar thought myself, but not classes. Maybe if they added more racial skills / looks. For example, a Human necromancer might cast Axe skill Rending Claws and instead of claws, it could be Grenth’s Scythe, and for a Norn Necromancer it would be a raven. The skill names would obviously be changed.

Another thought, maybe the idea you have could be branches of current classes, like Elementalists can have a choice to gain another sub-profession as a Spirit Shaman and gain a couple more abilities.

tl;dr – your ideas are good, but I think they may be too specific to race for them to be viable for all races, but your ideas could be used in other things as they are really good

New Race-Influenced Classes

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I think he means that ONLY that race could be the specific class, personally i think its a great idea. Not sure about the classes themselves, Though i prefer Light “caster” classes so that could be why.

New Race-Influenced Classes

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Posted by: Milumeo Rinku.7583

Milumeo Rinku.7583

In that case, yeah it would be great, as long as the game kept balance. Only problem here then though is that people wouldn’t be able to pick and choose what they wanted, which is a freedom GW2 has which is really cool and many other MMO’s do not share.

New Race-Influenced Classes

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Posted by: Orpheal.8263

Orpheal.8263

a huge NO to this

Out of the same reason, why GW2 will have never and should have never any kind of super powerful racial skills…

Anythign thats special to only 1 playable race, can’t be balanced and creates only racial favorism that ends up in meta gameplay that requires peopel to play with specific races for certain classe to to get not kicked out of groups or in overall to find people that take you with them …

No, just no .. Anet can bring such thigns as NPCS to add in more lore ect. and make the world more full of life and believeable, but classes should stay for everyone THE SAME.
Its no great idea.. its a crap idea that is absolutely not well thought out, but just mere wishthinking for a personal “dream class” only, without thinking about what for bad things/consequences this stuff would add to the game at all.

In fact, Anet would have done better by not adding to the game racial skills even at all.. but thats just my opinion. I think the game would have been alot better, if racial skills would get replaced with just normal class skills, so that all cleasses gain instead of the like 6 racial skills or how much they are for a class instead just 6 class related skills in form of 4 new utility skills, 1 new heal skill and 1 new elite skill

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

New Race-Influenced Classes

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Posted by: quakeroatmeal.4829

quakeroatmeal.4829

No human race class? You sir, are racist.

edit*: scrolled too fast / lol didn’t read!

New Race-Influenced Classes

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Posted by: Teraphas.6210

Teraphas.6210

The hardest part of all this idea would be creating 5 unique class mechanics.

However I think the idea could be adapted. As stated in several of the class ideas, they do behave similar to existing classes. I say use this to advantage.

Instead have a future update introduce racial subclass abilites. These abilities could play of each races unique connection to a class. These could follow along the themes suggested.

These could be learned in the wortld thru a trail.

To ease balance the general skill type and numbers could be similar if not identical but the animations and flavoring could be distinct for each race. For example the Ranger could all have an aoe skill that deals direct damage but while the sylvari version may have thorned vines sprout and overrun the targeted area dealing damage. The norn version could invoke a Spirit(maybe porcupine) that appears and savages foes in the aoe area.

This let’s the game balance easily while adding racial flavor. The biggest downside i can see would be that it would mean 5 art sets for each skill. And would be that many more visual cues to learn. Seeing as this would be a skill learned in the world and likely at a high level this should mean it should be a little easier to learn the art

You can’t spell Slaughter without Laughter

New Race-Influenced Classes

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Posted by: Kraviec.5264

Kraviec.5264

a huge NO to this

Out of the same reason, why GW2 will have never and should have never any kind of super powerful racial skills…

Anythign thats special to only 1 playable race, can’t be balanced and creates only racial favorism that ends up in meta gameplay that requires peopel to play with specific races for certain classe to to get not kicked out of groups or in overall to find people that take you with them …

No, just no .. Anet can bring such thigns as NPCS to add in more lore ect. and make the world more full of life and believeable, but classes should stay for everyone THE SAME.
Its no great idea.. its a crap idea that is absolutely not well thought out, but just mere wishthinking for a personal “dream class” only, without thinking about what for bad things/consequences this stuff would add to the game at all.

In fact, Anet would have done better by not adding to the game racial skills even at all.. but thats just my opinion. I think the game would have been alot better, if racial skills would get replaced with just normal class skills, so that all cleasses gain instead of the like 6 racial skills or how much they are for a class instead just 6 class related skills in form of 4 new utility skills, 1 new heal skill and 1 new elite skill

Did you even read the OP?

I like the idea but Warmonger is basically Warrior and Warrior suits the Charr equally well.

New Race-Influenced Classes

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Posted by: jayvux.4128

jayvux.4128

I would love to see this; more variations in builds pls _

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New Race-Influenced Classes

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Posted by: Milumeo Rinku.7583

Milumeo Rinku.7583

The hardest part of all this idea would be creating 5 unique class mechanics.
Instead have a future update introduce racial subclass abilites. These abilities could play of each races unique connection to a class. These could follow along the themes suggested.

These could be learned in the wortld thru a trail.

To ease balance the general skill type and numbers could be similar if not identical but the animations and flavoring could be distinct for each race. For example the Ranger could all have an aoe skill that deals direct damage but while the sylvari version may have thorned vines sprout and overrun the targeted area dealing damage. The norn version could invoke a Spirit(maybe porcupine) that appears and savages foes in the aoe area.

This let’s the game balance easily while adding racial flavor. The biggest downside i can see would be that it would mean 5 art sets for each skill. And would be that many more visual cues to learn. Seeing as this would be a skill learned in the world and likely at a high level this should mean it should be a little easier to learn the art

This is great. I love the Races and lore behind them in GW2, but I definitely think there should be more racial influence. Sub-professions are a great idea IMO, as long as every race gets the same or pretty much the same it would be awesome, as I think new skills would be welcome too.

I also think it would be cool if they added further connection to what the player picks at the beginning, i.e Norn animal spirit choice, Human God choice etc.