New Racial Skins and Vitalizing Crafting.

New Racial Skins and Vitalizing Crafting.

in Suggestions

Posted by: Voltar.8574

Voltar.8574

So afaik, the primary reason we haven’t already seen new armor skins in the game is that creating a single set/piece of (let’s say for sake of discussion) heavy armor is because we’d need to design male and female for silvari/humans/norn/asura/charr with all the clipping and set combination issues that go along with that.

How about making one or a few pieces at a time in the form of a recipe that is some tough reward in the living story (a MacGuffin I would be excited to chase). The recipes could utilize special drops (ala godskull) from a set type of world boss or champion (i.e., ettin champs drop a certain item for a norn chestpiece). This would instantly make taking out champs infinitely more desirable for people (unlike myself) who don’t find taking out a champion to be its own reward.

Understandably there’s an ever-increasing variety of stats so let’s make these items a new type of crafted item (skins…they exist in the game but not yet as crafting recipes). I don’t know how complicated adding a skin category to crafting disciplines would be but it’s essentially mixing together mechanics that already exist to get something greater than the sum of its parts.

New Racial Skins and Vitalizing Crafting.

in Suggestions

Posted by: Voltar.8574

Voltar.8574

Wow, not a single response on this?

New Racial Skins and Vitalizing Crafting.

in Suggestions

Posted by: Risingashes.8694

Risingashes.8694

I’m unsure how your first paragraph relates to your overall point. You suggest the reason for lack of armor sets is the difficulty of adapting to 5 races, 2 genders, yet then seem to abandon the idea and suggest making new sets regardless.

You suggest making armor sets with rare components, to encourage champion killing, but don’t really explain why this is a good thing. Whether the items come from nodes or champions they’re all just going to end up being put and bought from the TP anyway.

Then you suggest making them a skin, something completely unconnected to anything said earlier in the post- what is this supposed to address exactly? Why would this make your ideas more appealing and which of the ideas is it supposed to be connected to?

Lastely how do you justify devoting developer time to adding new armor to the game? What type of armor are you actually suggesting? You’ve made a post essentially saying I want more of ‘thing’ and given no details for what specific ‘thing’ you’re after and given no justification for why the hundreds of ‘thing’ already in the game aren’t adequete.

Were ANet to take your suggestion on face value they’d add a new armor set and you would undoubtedly whine about it not being the armorset you were thinking of. I didn’t want a space-cowboy set I wanted a pirate set, or I didn’t want a bandanna I wanted frilly underwear.

But because of how you’ve phrased your suggestion: how are they to know?