Disengage – leap backwards like the shortbow skill, frees from all movement impairing affects and grants swiftness for 8 seconds.
Focused – immune to all stuns, dazes, knockbacks, and interrupts for a brief time (say 5 seconds)
Web Trap – immobilize until freed (or until the webs dissolve after a brief time).
Dust Trap – causes blindness for 5 seconds (estimated time given – times would have to be tested for game balance).
Tranquilizing Shot – remove one boon from target
Binding Shot – tethers target to location until freed
Flare – shots fired at enemy stay “lit” on target even if target stealths; lasts for 30 seconds (condition removal should also be available to remove flare marker)
Readiness (Elite) – finishes the cooldown on all skills (allows the Ranger to use, for example, Rapid Fire twice in a row).
Powershot (Elite) – fire a single, powerful shot (bows or axes) that knocks target back and does +300% damage (damage increase would need to be tested for balance, but a significant amount).
Dire Beast (Elite) – Summons a Veteran version of one’s active pet for 30 seconds.
*Stampede" (Elite) – Summons all available tamed pets to fight for the Ranger for 20 seconds (or 10 seconds if that’s too much dps). On land, land and amphibious pets. In water, amphibious and water pets. Does not include HoM pets (so non-GW1 players won’t be penalized).