New Siege Machine - The Cannon!
Not bad, not bad at all. However I’d give a couple options for shots… one that is intended to do more damage to structures (solid balls o’ death) and one intended to do damage to smaller (think siege and people) things (such as grapeshot). I like the 1 supply to load, then a choice of what you fire. (Grapeshot could have an AoE type of impact zone where the solid shot is direct on target or tiny AoE for example.)
Only if the superior version would cost 250 supply, be deployed inside a bunker complete with 4 NPC’s, and have 2 Arrow Carts to each side.
Then we’d be talkin…
Devonas Rest 4 lyfe
Not bad, not bad at all. However I’d give a couple options for shots… one that is intended to do more damage to structures (solid balls o’ death) and one intended to do damage to smaller (think siege and people) things (such as grapeshot). I like the 1 supply to load, then a choice of what you fire. (Grapeshot could have an AoE type of impact zone where the solid shot is direct on target or tiny AoE for example.)
Yep there would be certainly multiple skills to choose. That also gives options for a meaningful mastery – with skills being unlocked instead of silly +x% damage masteries.
One other bonus is – the model is already in game, though would probably need some changes, to allow for visual vertical rotation.
It’s hard to nail down the supply costs and damage without testing it in the open field. But no siege has been perfect from the start. I just want some meaningful new mechanics like this added, to stir the status quo, not just masteries over and over again.
I think it would be very cool if the loading took a second and had to be loaded from the front, while firing happened from the back. This would encourage teamwork (one person loading, one firing) and act like a real old-fashioned cannon.
um…. catapult? that costs supply to fire? and has its damage table rearranged a bit?
meh
head here to discuss wvw without fear of infractions
How about having it so it CAN be moved, but it costs Supply to do so
um…. catapult? that costs supply to fire? and has its damage table rearranged a bit?
meh
Your missing the point. A catapult cant really hit inside the walls of a tower/keep unless you can get elevation. Well you can sometimes play tabletop football between the top of the gate and the arch above it on some towers but thats still a very limited aim zone and depends more on positioning of the cata to pull off. what the OP is proposing is something that you could choose how high to lob the projectile instead of just a variable power seting. AKA you could fire it mostly flat and get a tragectory similar to a full powered cata or you could have it lob upwards at a steep angle and land in the cortyard or on top of the walls to hit siege that is out of reach of your player based AOE.
um…. catapult? that costs supply to fire? and has its damage table rearranged a bit?
meh
Your missing the point. A catapult cant really hit inside the walls of a tower/keep unless you can get elevation. Well you can sometimes play tabletop football between the top of the gate and the arch above it on some towers but thats still a very limited aim zone and depends more on positioning of the cata to pull off. what the OP is proposing is something that you could choose how high to lob the projectile instead of just a variable power seting. AKA you could fire it mostly flat and get a tragectory similar to a full powered cata or you could have it lob upwards at a steep angle and land in the cortyard or on top of the walls to hit siege that is out of reach of your player based AOE.
i didnt miss the point at all
a cannon wouldnt add any functionality that isnt already here. anything the cannon could accomplish can be accomplished by a cata or a treb, without needing to switch users every 10 shots.
soooo… meh. ok its an original idea and might add a little spice to wvw for a few days, but once people settle down itll just compete with the currently existing siege for inventory space and usage.
dont pour more water into a full cup.
head here to discuss wvw without fear of infractions
Baiting a 60 man zurg around a corner into a line of 15 loaded cannons….
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