New Skills & Choose your weapon skills
The main issue with that is the fact that it would remove the ability to know which skills you are up against in a PvP match. As of right now you have a rather good knowledge about what that Warriors with a Hammer and a Greatsword can do, but if they suddenly add 15 different skills for hammer and greatsword you won’t have a clue about what you are up against.
Krall Peterson – Warrior
Piken Square
I would prefer 1 or 2 extra powers per slot than a total pool of powers to choose from like skills.
As for knowing or not knowing what you’re up against in PvP, too bad, and also good. More diversity is always a good thing, and I would not be happy to lose out on that just for the sake of PvP.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
The main issue with that is the fact that it would remove the ability to know which skills you are up against in a PvP match. As of right now you have a rather good knowledge about what that Warriors with a Hammer and a Greatsword can do, but if they suddenly add 15 different skills for hammer and greatsword you won’t have a clue about what you are up against.
In my opinion that just makes the PvP more fun! Though I’d like to see the devs start with skills 1&2 being based off of the main hand, and skills 4&5 being based off of the offhand, while skill 3 is either unique to the combination or is a slotable skill of a few different options. Then they could move from there and introduce new slotable skills for each weapon. Some of my favourite Guild Wars: Factions PvP experiences come from running into the unexpected on the battlefield. (Like warriors specializing in knockdown using their secondary ele’s air magic, or necromancers that turned out to be nigh unkillable when fought in a group, or mesmers quickcasting other profession’s spells inorder to fast nuke your base) My point is this predictability is boring, adapting to the unknown is fun.