New Skills (Lvl 80)
sounds like a neat idea, but id prefer it if they added more utilities or elites.
The problem with this idea is that mechanic-changing skills makes all the learning that we’ve spent 1-80 completely redundant, doesn’t it?
I think that there should be a set of ultimate skills available that unlock when you hit max level. I believe that these skills should provide a significant boost to player skills, but the player should only be allowed to choose one permanently. It would be nice if they be activated skills, but once activated would remain on permanently until the player chooses to deactivate it. These are some of my Ideas for a few classes, feel free to add your own.
(Note: each skill should have a “disadvantage” that tries to make the skill less OP)
Ranger: 1.)Duel Pets (My Favorite):
-Description: The ranger will have both pets out at the same time
– Advantage: Player would have both pets helping them.
– Disadvantage: Pets could have only 50-65% attack damage
Thief: 1.) Indefinite Invisibility
-Description: Player will be invisible at all times when activated
– Advantage: Cannot be seen
– Disadvantage: Slower attack speed, less damages, slower to move around inside of combat.
These are my ideas, This thread was mainly about getting my Idea of a ranger having two pets out at the same time. But I figured I’d see what other people thought about the idea, and put some of there own ideas down
sounds like a neat idea, but id prefer it if they added more utilities or elites.
The problem with this idea is that mechanic-changing skills makes all the learning that we’ve spent 1-80 completely redundant, doesn’t it?
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