New Waypoint Fee Model
I agree, it does take quite a bit of coin to get around for a level 80 or any higher level for that matter. tbh if your doing things in a lower level zone which usually don’t reward as much as doing things in area in which is closer to your level, but still getting charged the same price for warping around both areas doesn’t really make much sense. Now one could argue that this is a way to get the player to stick to areas closer to their level so they can more easily afford to get around, but A-Net has specifically stated that they want higher level’s to be able to play in lower level zones without (much) drawback.
“The best defense is a strong offense.”
I like waypoint fees, It keeps people from having insane amounts of gold all the time, all though another form of transportation like mounts would be nice. I like waypoints as-is
I like waypoint fees, It keeps people from having insane amounts of gold all the time, all though another form of transportation like mounts would be nice. I like waypoints as-is
yeah that’s great and all, but what about the people with no money (like me). People already have insane amounts of gold I might add, and prices for things like cultural armors, mats, runes, and various other things are already astronomical, I think al little tax break on Waypoint fees would be much appreciated.
I view the waypoint cost as a way to encourage us to actually explore zones. As for the cost. It truly is minimal. One event at 80 more than pays for my waypoint between the event silver and the drops. Add in the fact its so easy to make coin at 80 it becomes trivial.
Waypoint fees are fine. Setting it to scale to the zones you’re entering would allow you to go from Metrica Province to Plains of Ashford, literally across most of the known world, for a smaller amount than waypointing after death in any non-starter zone.
The most it will ever cost you is not quite four silver, to go from the two farthest points I’ve ever bothered to test. You can easily waypoint to the nearest capital city, gate to Lions Arch, and then gate to the closest city to where you want to go, then waypoint to your destination, cutting out a large portion of cross-tyria travel, and making sure you never have to pay that much money even though it’s possible.
And last, this game is small, and everyone but thieves has a skill that grants them swiftness. Thieves have a constant 25% movement bonus available to them though, so they really can’t complain. Walking isn’t hard, and if you’re poor, you can actually *make* money on the road, so give it a try.
So shines a good deed in a naughty world.
- William Shakespear
@Nels, we get a trait that grants swiftness on dodge, two rolls that fling us across the map, AND heartseeker spam. I kittening fly on my thief.
@Nels,
Need to read a little more carefully, I think, sir.
I said the HIGHEST zone fee of the source/destination pair.
Which makes your argument, incorrect.
The current fee structure makes no sense at all. Neither lore-wise nor logic-wise.
It only make sense as a ‘standard mmo’, non-fun, gold sink. Very early WoW like; needs to go.
tell me, why would i even bother to want to help anyone who is low level in low level region with the current waypoint fees? how waypoint fees arent scaled but loot and level are scaled down? why punishing loyal and long lasting players with such stupid inventions? the waypoint fees must be either changed drasticaly or removed. or res shrines for dying or free resurection should be allowed. there are lost of other possible money sinks. i dont care if armor skins become 20x more expensive as gold sink. players will eventually buy them. same effect. but the social effect on making players count and calculate how much gold they will lose for helping their friends and guildies is anti social, or just mean lack of Empathy from the designers who decided on such punishing sanction.
in GW waypoints/shrines were free. the most expensive exotic armor, the Obsidian + chaos gloves were so expensive that they only were the biggest gold sink the game had. and that was an enviroment that did not have anti gold selling system or TP.
in the current situation WP fees are Income Tax. No one likes Income Tax. we pay it for our time in real life. we do not need this in MMO’s. and definitely not in Guild Wars.
From Smokestead Waypoint in Plains of Ashford to Astorea Waypoint in Caeldon Forest, on a level apropriate, level 3 character, is 33 copper.
From any waypoint I’m standing beneath, to the waypoint I’m standing beneath on a level 80 character, 1 silver, 39 copper.
Your idea: Scale waypointing to the level of the zone, meaning that from Smokestead to Astorea would be 33 copper for everyone, while to most level 30 zones would be twice as expensive, and half the distance, and any travel at all in Orr would be over four times the price of traveling across the whole map.
So shines a good deed in a naughty world.
- William Shakespear
Yeah. If you are in a low level area laying with friends, you might find you that they can travel all over the place freely, since hey get enough for waypoints with a couple of drops, but you’ll have to walk after a while, until you have been in higher level areas saving for waypoints beforeand.
A situation in which you have to farm to play normally should NEVER happen.
This solution would require to give each waypoint a level, much like hearts, but it’s the best one I’ve seen so far. If you come from a high level area, you should have killed something and get a couple of drops to play. If you are going to a high level area, what you spend you should recover fairly fast.
tell me, why would i even bother to want to help anyone who is low level in low level region with the current waypoint fees? how waypoint fees arent scaled but loot and level are scaled down? why punishing loyal and long lasting players with such stupid inventions? the waypoint fees must be either changed drasticaly or removed. or res shrines for dying or free resurection should be allowed. there are lost of other possible money sinks. i dont care if armor skins become 20x more expensive as gold sink. players will eventually buy them. same effect. but the social effect on making players count and calculate how much gold they will lose for helping their friends and guildies is anti social, or just mean lack of Empathy from the designers who decided on such punishing sanction.
in GW waypoints/shrines were free. the most expensive exotic armor, the Obsidian + chaos gloves were so expensive that they only were the biggest gold sink the game had. and that was an enviroment that did not have anti gold selling system or TP.in the current situation WP fees are Income Tax. No one likes Income Tax. we pay it for our time in real life. we do not need this in MMO’s. and definitely not in Guild Wars.
Think of the cost being there for how powerful of an artifact you wear being transmitted threw the waypoint system. Level 1 gear and characters are not going to be anywhere near as bad as powerful exotic level 80 gear on a magical transport system. As for your gear complaints i help out in level 1-15 zones all the time. i end up with way more level 75-80 gear than i do 1-15 gear. Not to mention all those events i run across give me about the same rewards as doing level 80 events.
If you’re in a low level area, on a level 80, traveling across the entire zone costs you as much as you get from two events, or selling some low level materials on the TP. If you can’t waypoint as often as your friend, how about you and your friend both walk someplace, killing mobs on the way, getting your low level friend *more* exp, and having a better chance of running in to events on the way?
Or we can remove the costs on things that keep inflation down, allow for that 1.39 silver to become the new 1 copper in a year, driving the in-game economy so out of control that new players a year from now are forced to buy gems and use currency exchange, or farm for significantly longer to participate in any trade?
So shines a good deed in a naughty world.
- William Shakespear