GW2: Velocity [VcY]
(edited by Warangel Eldrith.9408)
Hi,
My idea: weapon sigils on resurrecting!
25 stacks possible same as bloodlust etc. (so they DONT stack on eachother! only the healing power one, because i feel healing power doesnt scale well – it doesnt have to stack when or if they make it into the game, it’s just my opinion)
Superior Sigil of Resistance: Gain +10 Toughness after resurrecting a player/npc.
Superior Sigil of Defiance: Gain +10 Vitality after resurrecting a player/npc.
Superior Sigil of Devotion : Gain +10 Healing Power after resurrecting a player/npc. (yes it does stack with Superior Sigil of Life for a total of +500 healing power if you can get both 25 stacks)
Thoughts?
(edited by Warangel Eldrith.9408)
nothing? :>
/15 body length
Go on WvW, keep falling down the tower, let your team resurrect you. Repeat 25 times.
Or simply go to any PvE area where you have a lot of dead npcs (like Orr) and stack all stats. These sigils simply seem to be extremely overpowered.
I’d say this would be a nice idea if it didn’t stack.
… why would only the healing power one stack? that just doesn’t make sense…
Veni ta’whaever you can easily stack bloodlust anyway just run infont of your spawn wvw and kill npc mobs for 2 min. This is honestly a really clever idea there are already traits and skill devoted to reviving other players. The idea is fluid enough that implementing it into the game as is wouldn’t even be an issue. Two thumbs up!
+5% Condition damage
+10% Condition damage at night
Go on WvW, keep falling down the tower, let your team resurrect you. Repeat 25 times.
Or simply go to any PvE area where you have a lot of dead npcs (like Orr) and stack all stats. These sigils simply seem to be extremely overpowered.
only the healing power would stack up to 500, because healing power doenst scale that well.
With the others you would have to choose: bloodlust OR accuracy OR the new ones, you can’t have them all.
Besides that falling of a cliff and get rezzed 25 imes takes longer than killing 25 trash mobs :>
Superior Sigil of Resistance: Gain +10 Toughness after resurrecting a player/npc.
Had a similar thought except call it Sigil of the Juggernaut and you get the +10 Toughness per kill. The longer you kill things the stronger you get. Makes sense.
Had a similar thought except call it Sigil of the Juggernaut and you get the +10 Toughness per kill. The longer you kill things the stronger you get. Makes sense.
Sure you can make it on kill aswell, like bloodlust etc. I just want defensive stack sigils
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