New Weapon Type: Fists
Ranger
Animation style: Animal styles kungkittenSavage
Niche: Close quarters condition application
Skill 1: Chain skill: Tiger’s Tooth ->Tiger’s Claws -> Tiger Tail
Tiger’s tooth: deal 250dmg, apply 1 stack of bleeding for 5s, .5s cast time.
Tiger’s Claws: deal 175dmg twice, apply 2 stacks of bleeding for 5s. 1s cast time
Tiger’s Bite: Strike your foe for 500dmg. Your pet’s next attack inflicts 2stacks of vulnerability for 3s.
Skill 2: Serpent’s Lunge [8s CD]
Jump up to 600 units towards Target, deal 300dmg and apply 8s of poison. Leap Finisher.
Skill 3: Savage Strike [12s CD]
Deal 200dmg and apply 3 stacks of torment for 5s. Your pet’s next attack deals 150% dmg.
Skill 4: Dragon’s Tail [15s CD]
Knockdown enemies in a 200unit radius.
Skill 5: Monkey See, Monkey Do [20s CD]
Block the next incoming attack during the next 3s, If an attack is blocked, return it to the attacker (reflect all spell effects) If no attack is blocked, apply 2 stacks of vulnerability to self for 5s.
Thief
Style: Ninjitsu
Niche: Defensive + Mobility
Stealth skill: Quivering Palm: deal 150dmg, apply 1s stun
Skill 1: Chain skill: Sweep -> Fade -> Kick
Sweep: Kick at your foes legs to cripple for 3s. Deal 200dmg .5s cast time
Fade: Strike your opponent twice for 200, evade for .75s. 0.75s cast time.
Kick: Kick your opponents head, dealing 450dmg. .5s cast time
Skill 2: Shadow’s Defense [3 Initiative]
Block one attack in the next 3s, if an attack is blocked, shadow step to your attacker.
Skill 3: Dark Strike [4 initiative]
Strike your opponents eyes, Blinding for 4s and applying two stacks of vulnerability for 4s.
Skill 4: Horn of the Ox [3 initiative] -> Trampling Ox[2 intitative]
Horn of the Ox: Deal 400dmg. If your opponent is moving, knockdown for 1s. If your opponent is not moving, apply 4 stacks of vulnerability for 5s.
Trampling Ox: Deal 400 dmg in a 300 unit radius. Deals double damage to knocked down foes.
Skill 5: Shadow Dance [7 initiative]
Evade attacks for 3s. Can move and attack. Applies blur effect to player character.
Elementalist
Style: Elemental ‘bending’ (you know it would be awesome)
Fire:
Niche: Burning application and mobility.
Skill 1: Flame shot
Deal 300dmg at 600 range. Deals 20% more damage to burning foes.
Skill 2: Blood Boil [10s CD]
Aura Skill: Recieve 3s of Fury every time you are struck. 5s duration
Skill 3: Dragon’s Wings -> Dragon’s Descent [15s CD]
Dragon’s Wing’s: Deal 300dmg at starting location, jump to target location. 600 unit range.
Dragon’s Descent: Ability is can only be activated in mid-jump. Drop at current location to deal 300dmg and burn nearby foes for 4s. 200 unit radius Blast Finisher.
Skill 4: Incinerate [18s CD]
Deal 150 dmg to target foe. Deal another 30dmg for every second of burning the target has.
Skill 5: Flash Fire [40s CD]
Burn nearby foes for 10s. 400 unit range.
Water
Niche: Evasion, Chill application.
Skill 1: Water whip
Strike your foe with water, dealing 300dmg and applying 1 stack of vulnerability for 3s. 600 unit range.
Skill 2: Ebb -> Flow [8s CD]
Ebb: Evade backwards 600 units.
Flow: Jump back to your foe. Deal 200dmg, apply 4s of regeneration to self.
Skill 3: Frost Strike [15s CD]
Deal 300dmg, chill your foe for 5s. Melee range.
Skill 4: Frost Mirror [18s CD]
Channel for up to 3s. At the end of the channel, return damage dealt to you to its source, increased by 50%. If interrupted by foe, this ability does no damage. If interrupted by the player, it just ends early, dealing its normal effect.
Skill 5: Eye of the Storm [40s CD]
Pull 5 up to foes to you in a 800unit radius.
Air
Niche: Mobility and Single target burst.
Skill 1: Air Cutter
Deal 350. Deal 50% more damage if you have swiftness. 600 unit range.
Skill 2: Fury of the Storm [12s CD]
Deal 300dmg. If this ability crits, apply quickness for 3s
Skill 3: Lighting Flash -> Thundering Blow [15s CD]
Lightning Flash: Jump to target, deal 300dmg. 900 range.
Thundering Blow: deal 200 dmg. Apply 2s daze. Melee range.
Skill 4: Mark of the Storm [18s CD]
Marks the target for 5s. Every time the target is damaged, one stack of vulnerability is applied, lasting 5s.
Skill 5: Downburst [40s CD]
Knockdown foes in a 300 unit radius for 1s, apply swiftness to self for 10s.
Earth
Niche: Defensive + CC
Skill 1: Swordbreaker
Deal 200dmg, apply 1s Weakness to Foe.
Skill 2: Dust Cloak [15s CD]
Aura: foes striking you are blinded for 2s. Foes can only be blinded once every 4s. 6s Duration.
Skill 3: Pillar of Earth [18s CD]
Deal 200dmg. Launch target foe.
Skill 4: Diamond Body [25sCD]
Remove 3 conditions and apply protection to self for 3s
Skill 5: Stone Shackles [40s CD]
Target foe cannot move further than 600 units away from you for 5s. If the player moves, the foe is confined to the new radius (can drag opponent). Opponent can dodge/move freely within the radius. (basically ring of warding vs one target)
Many are obviously broken, but I think several of these would be extremely fun to play with (in terms of mechanics)
I like this idea, especially the Warrior 5 skill XD. Just toss people behind you, just imagine an Asura doing that to a champion without knock resist.
I’d Support anything that gives thieves more options in dungeons :/ , MS: sword/pistol, OS: Short bow is the only really viable option for high level fractals and dungeons.
But how would you go about putting stat bonuses on your fists? I like your idea but I just can’t see it working out. Plus, I think a lot of the game would have to backtrack to implement this.
But how would you go about putting stat bonuses on your fists? I like your idea but I just can’t see it working out. Plus, I think a lot of the game would have to backtrack to implement this.
I don’t think they would have to change almost anything in the game itself. This would just be adding a new 2-hand weapon to the game. New animations for all the skills, that would be a lot of work. But fundamentally it would just be a 2-hand weapon. Same stat-spreads, same sigil application.
It would make sense you could put a sigil on each hand, but if you make these main-hand off-hand weapons (instead of a 2-hand weapon) it would be MUCH harder to balance.
And then people will want gloves to wear.
Then they will complain the gloves are small and can’t be seen (They’re gloves of course they’re small?)
Then devs will cater to those people, and make really big stupid cartoonesque hands for them to wear.
Then they will ask for a Legendary Glove, and it will be disproportionately big like those toy hulk hands, and whenever you attack something it’ll say “SMASH!”
No thank you.
I like this idea, especially the Warrior 5 skill XD. Just toss people behind you, just imagine an Asura doing that to a champion without knock resist.
Wouldn’t work, the first portion stuns, so the toss part would never affect monsters with defiance.
However, as an added bonus, the throw distance could increase with the duration the ability is charged :P
(edited by Oberon Vex.1389)
And then people will want gloves to wear.
Then they will complain the gloves are small and can’t be seen (They’re gloves of course they’re small?)
Then devs will cater to those people, and make really big stupid cartoonesque hands for them to wear.
Then they will ask for a Legendary Glove, and it will be disproportionately big like those toy hulk hands, and whenever you attack something it’ll say “SMASH!”
No thank you.
Weapon skin aspects aside (I agree with you that it would be terrible to see giant gauntlets) I still think there are many fun mechanics here.
Ranger
Animation style: Animal styles kungkittenSavage
Niche: Close quarters condition applicationSkill 1: Chain skill: Tiger’s Tooth ->Tiger’s Claws -> Tiger Tail
Tiger’s tooth: deal 250dmg, apply 1 stack of bleeding for 5s, .5s cast time.
Tiger’s Claws: deal 175dmg twice, apply 2 stacks of bleeding for 5s. 1s cast time
Tiger’s Bite: Strike your foe for 500dmg. Your pet’s next attack inflicts 2stacks of vulnerability for 3s.Skill 2: Serpent’s Lunge [8s CD]
Jump up to 600 units towards Target, deal 300dmg and apply 8s of poison. Leap Finisher.
Skill 3: Savage Strike [12s CD]
Deal 200dmg and apply 3 stacks of torment for 5s. Your pet’s next attack deals 150% dmg.
Skill 4: Dragon’s Tail [15s CD]
Knockdown enemies in a 200unit radius.
Skill 5: Monkey See, Monkey Do [20s CD]
Block the next incoming attack during the next 3s, If an attack is blocked, return it to the attacker (reflect all spell effects) If no attack is blocked, apply 2 stacks of vulnerability to self for 5s.
Like bear stance of udyr!!
i like thread!
I applaud this idea. I like it and hope anet implements something like it in the future.
Make me remember L2 class Orc Tyrant who use Fists.
Not bad idea)