New Weapons: Polearms/Whips/Crossbows/More

New Weapons: Polearms/Whips/Crossbows/More

in Suggestions

Posted by: Runo.2759

Runo.2759

Hi there!
Aside from being madly in love with GW2’s weapon/skill system, I noticed one thing that it could use: MOAR WEAPONS! I love the number we have, but I’m certainly not going to complain if there were more added.

Please note that I’m certain these weapon types have been suggested before, and this post is just my take on how this weapons could work for various classes. I also won’t be going into all the ability types for every class, so feel free to suggest your own! New weapon types could lead to more legendaries and the likes, too!

The Polearm: a 2H (two-handed) melee weapon for Guardians, Warriors, Necromancers
Playstyle for Guardian: With a theme akin to the Spartan Hoplites (complete with an Aegis shield!), Guardians could use their polearms to give themselves greater reach, able to improve their defense with a block maneuver that triggers Aegis if it isn’t shattered. Polearm guardians are able to keep enemies at bay with crippling leg sweeps and a final Spirit Phalanx, creating a shield wall that reflects physical and spell projectiles and induces Protection.

Playstyle for Warrior: A mix of distant and mid-range combat, Warriors can bleed their foes by impaling their target, slashing out at foes in front of them, and slow them with strikes to vitals like the achilles heel. They can also throw their spears by hand.

Playstyle for Necromancer: Perhaps doubling as a scythe-like weapon either through skins or available models, Polearm gameplay for necromancers would be a mix of melee and mid-range combat; longer-reaching, sweeping frontal cone attacks that cause bleeding and conditions that the Necromancer can take advantage of en masse.
General Appearance: It could come in a variety of models; hoplite-style spears, glaives, halberds, scythes

The Cleaver: a 2H melee weapon for Guardians, Warriors, Rangers
Playstyle for Guardians: A single-target high-output spike damage weapon, the Cleaver allows the guardian to focus their Virtue of Justice through the blade of their axe to keep burning thoroughly applied to a single enemy while the flames slowly spread to other nearby foes. A mix of slow and heavy cleaving and rapid swiping attacks, the target must be wary of how and when the guardian is using their cleaver’s attacks to protect against its seemingly random attack patterns.

Playstyle for Warriors: You are a brutal warrior who chops deeply into the limbs of your target; you can deal high amounts of damage over slow strikes, but debuff the target with conditions such as snares, weakness, crippling and lengthened cooldowns due to broken and gashed limbs.

Playstyle for Rangers: Using your superior reach, it acts as the counterpoint to the more defensive playstyle of the greatsword by letting you easily reach enemies with leaps and cleaving blows that surround you and quake through the area in front of you.

General Appearance: Single-edged and double-edged axe heads ranging from giant hatchets, to heavy, norse-style cleavers, to medieval double-bladed axes.

The Whip: a Primary 1H (one-handed) melee weapon for Thieves, Elementalists, Mesmers
You’re able to apply thorough bleeding and trip up the opponent with the whip as a Thief’s primary weapon. Mesmers and Elementalists can wield a whip in their off-hand, giving Mesmers the advantage of blinding and deafening cracks of their whips and Elementalists can create impressive fountains of healing water, ice slicks, streaming magma, and rolling thunder with a lash of their whips.
General Appearance: Bullwhips, cat o’ nines, chains, flexible ‘sword-whips’ could all comprise the appearance of the Whip.

The Crossbow: a 2H ranged weapon for Engineers, Thieves, Rangers
Playstyle for Engineers: You’re a genius! Using your impressive array of different ammunition types, you’ve got more than just your standard repeating bolts that you start with. Your bolts can explode in fireballs, gagging, blinding smoke clouds, envelop an enemy in ice traps and even fire a precise heavy bolt that knocks your target over and down.

Playstyle for Thieves: Serrated and poisoned bolts allow the thief to layer on various conditions, bleeding, and poisons from range. The thief does not fight fair, firing for achilles’ heels to slow their enemy and keep them at bay.

Playstyle for Rangers: Not sure how they’d work for rangers. Maybe a more sniper-esque type of weapon?
General Appearance: I’d imagine these are probably more like semi-automatic repeating crossbows with actual magazines/clips than ‘load one bolt, fire it, reload, fire again, rinse and repeat’ crossbows. As such, the magazine could be propped up on top of or below the chassis of the weapon and its overall design could vary.

New Weapons: Polearms/Whips/Crossbows/More

in Suggestions

Posted by: Runo.2759

Runo.2759

Cross-Class Support for Existing Weapons: I don’t think any of us would mind seeing existing weapons supported on classes that don’t already use them; off-hand pistol for Warriors (high-damage soft crowd control from ranged on medium-long cooldowns) — take Rytlock for example – this could be stylish, fun and powerful. Take for example, rifle on rangers, which could be a ton of fun.

I also wouldn’t mind seeing more options for specializing in ranged or melee roles in classes that currently do not support, or limit, such roles for that class by giving them weapons oriented towards different slights of gameplay. Greatsword elementalists, rifle thieves etc.

So what do you think? Are there abilities you’d prefer to see for any of the weapons for any classes? Do you think there is a better fit for any of the weapons on another class? Do the weapons not fit any of the classes I’ve listed here? Let me know what you think! Let’s brainstorm an armory of weapons worthy of development time! ;>

New Weapons: Polearms/Whips/Crossbows/More

in Suggestions

Posted by: Dfox.7398

Dfox.7398

Those are some good ideas ^^ The more weapons they have the more customization this game could have.

New Weapons: Polearms/Whips/Crossbows/More

in Suggestions

Posted by: Nuka Cola.8520

Nuka Cola.8520

don’t care what kind they add to my mesmer i just hope there’s some coming because i’m VERY tired of using same two weapons as my main for over 1k hours.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

New Weapons: Polearms/Whips/Crossbows/More

in Suggestions

Posted by: Animag.7634

Animag.7634

I like the ideas of new weapons!

I’ve also made a thread about it also mentioning crossbows and polearms (but more like 2-handed axes than spears and scythes) but I have to admit I can’t find place for the cleaver in GW2. Isn’t it just a 1-handed axe that looks a little bit like a dagger?

The whip could be a possibility. But I can’t see a dark, sneaky, assassinating thief walk around with a whip. A ranger could use it instead. Makes more sense (since whips are mostly used to control animals).

If a warrior is going to use pistols I think it’s going to be for both main- and off-hand since that’s how it works for all the warrior’s 1-handed weapons. And I was told in my thread that the thief is a close-/mid-range profession and shouldn’t use any
long-ranged weapons (I suggested the longbow).

I’d like to see more ideas from you! And do check out my ideas in my thread!

New Weapons: Polearms/Whips/Crossbows/More

in Suggestions

Posted by: gimmethegepgun.1284

gimmethegepgun.1284

Don’t forget to put the hammer on the Ranger, if only because of the popularity of it in GW1.

New Weapons: Polearms/Whips/Crossbows/More

in Suggestions

Posted by: Kreindis.2807

Kreindis.2807

I’ve also made a thread about it also mentioning crossbows and polearms (but more like 2-handed axes than spears and scythes) but I have to admit I can’t find place for the cleaver in GW2. Isn’t it just a 1-handed axe that looks a little bit like a dagger?

The way the OP put it, I believe he was thinking more in line with “two handed axe” as “The cleaver”.

In any case, I think the suggestions are good, though for the most part now that I think about it GW 2 does cover most of the weapons that I’d expect from the archetype classes.

Whips I can rarely take seriously in any game, it would fit with the Mesmer though as Mesmer is the most eccentric class in the game.

Personal Blog : http://lawfulgoodgaming.wordpress.com/ .Come check it out if you’d like!

New Weapons: Polearms/Whips/Crossbows/More

in Suggestions

Posted by: SpelignErrir.4263

SpelignErrir.4263

A mesmer with a whip seems kind of fetish-y…

New Weapons: Polearms/Whips/Crossbows/More

in Suggestions

Posted by: themiltank.4653

themiltank.4653

I can see mesmer, theif, and ranger using whips.

New Weapons: Polearms/Whips/Crossbows/More

in Suggestions

Posted by: karma.8763

karma.8763

Don’t forget about the mighty great axe

New Weapons: Polearms/Whips/Crossbows/More

in Suggestions

Posted by: blue.8629

blue.8629

But let’s kind of put a bit of reality into the whip idea, they aren’t really a weapon are they?…
I think a whip it just, well… dumb.

Blue… My name is a colour.

New Weapons: Polearms/Whips/Crossbows/More

in Suggestions

Posted by: Lord Aargadon.4135

Lord Aargadon.4135

Whip is a silly idea and does not classify as a weapon really, you’d be better off with throwing your shoulder pads as a weapon, heck a boomerang would be neat. Rather see spear/javelin and staff used as a martial weapon(instead of magical)up there.

New Weapons: Polearms/Whips/Crossbows/More

in Suggestions

Posted by: Fallensbane.8420

Fallensbane.8420

Spiked Chain Please ^^

80 Ranger • 80 Necromancer • 80 Guardian • 80 Mesmer • 80 Engineer
[SAnD] of Maguuma

New Weapons: Polearms/Whips/Crossbows/More

in Suggestions

Posted by: Ravion Hawk.4736

Ravion Hawk.4736

I could see the whip used by all the classes as an off-hand control weapon. Though I can only see (borrowing from Castlevania and Real Life whip fighters) Rangers, Necromancers, Elementalists, and Mesmers using them as primary weapons.

I’d also make two different types of whips. Short whips (4 to 6 footers) which are off-hand only and have control skills and Long whips (8 to 12 footers) which are 2 hand primary weapons with at least one control skill on the bar..

Head of the Order of the Iron Ravens [OoIR]
Lady Alexis Hawk – Main – Necromancer
Ravion Hawk – Warrior

New Weapons: Polearms/Whips/Crossbows/More

in Suggestions

Posted by: Ravion Hawk.4736

Ravion Hawk.4736

Castlevania: Lament of Innocence showcases beautifully how the control, group hitting, and pulling of whip combat is done. When using the elemental whips (Fire, Ice, and Lightning whips), the added elemental effects showcases how an Elementalist would use a whip. Necromancers could add life steal, chill, and fear. Mesmers could add confusion and daze.

Rangers would likely add poison and bleed.

Whip combat is fast moving with an elegant flow to it. Hence why I suggest all the light armor professions to have Long Whips for primary weapons.

Short Whips are great for control. Mostly grappling and tripping. Any profession should be able to use one in an off-hand to cause knockdown and/or cripple.

Head of the Order of the Iron Ravens [OoIR]
Lady Alexis Hawk – Main – Necromancer
Ravion Hawk – Warrior

New Weapons: Polearms/Whips/Crossbows/More

in Suggestions

Posted by: Rym.1469

Rym.1469

Add Greataxes for Warrior, Necromancer, Ranger. I can’t see shining kitten Guardian with that weapon, way too brutal for them

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144