New WvW Traps

New WvW Traps

in Suggestions

Posted by: EnemyCrusher.7324

EnemyCrusher.7324

Post your trap suggestions here. Let’s keep it clean, constructive, and realistic.

Existing traps:

Supply Removal Trap (15 badges, 525 karma / 10 supply, 4 seconds)
Removes 5 supply from enemies.

Stealth Disruptor Trap (15 badges, 525 karma / 10 supply, 4 seconds)
Removes stealth from enemies and reveals them for 30 seconds, preventing stealth.

Light of Honor [Lite] – Founder / Warmaster
Sorrow’s Furnace Commander
“You’re the mount, karka’s ride you instead, and thus they die happy!”-Colin Johanson

(edited by EnemyCrusher.7324)

New WvW Traps

in Suggestions

Posted by: EnemyCrusher.7324

EnemyCrusher.7324

Mechanics:
All traps apply the Revealed debuff for 10 seconds on the user when the user begins setting them.

No two traps from the same team can be set within 1200 range of each other.

Setting a trap causes a 15 minute cooldown before the player is able to set another trap.

Bubble Trap (25 badges, 875 karma / 10 supply, 6 seconds)
Creates a water bubble for 25 seconds, forcing enemies inside the bubble to use underwater skills. (credit to SF WvW regulars for this idea)

Barbed Trap (15 badges, 525 karma / 10 supply, 4 seconds)
Applies cripple and 10 stacks of vulnerability to enemies for 10 seconds.

Sticky Trap (15 badges, 525 karma / 10 supply, 4 seconds)
Immobilizes enemies for 5 seconds.

Flame Trap (15 badges, 525 karma / 10 supply, 4 seconds)
For 15 seconds, enemies passing through this trap apply burning to their adjacent allies.

Launch Trap (25 badges, 875 karma / 10 supply, 6 seconds)
Blinks for 3 seconds after being triggered, then launches nearby foes away from it. The blinking is visible to all players.

Grapple Trap (15 badges, 525 karma / 10 supply, 4 seconds)
Pulls all nearby enemies to the first enemy that triggers this trap.

Light of Honor [Lite] – Founder / Warmaster
Sorrow’s Furnace Commander
“You’re the mount, karka’s ride you instead, and thus they die happy!”-Colin Johanson

(edited by EnemyCrusher.7324)

New WvW Traps

in Suggestions

Posted by: Fiorrello.8126

Fiorrello.8126

i would actually really like to see those traps.

against wandering zergs the flame trap would be really useful in softening them up. either break apart, or burn to death.

launch traps would be a lot of fun to see in large group fights

when defending the sticky trap could make rushing through wall opening and doors lethal. since right now ballistas both fire too slow and the bolts move too slow to really stop people from entering.

New WvW Traps

in Suggestions

Posted by: EnemyCrusher.7324

EnemyCrusher.7324

I’m starting to think Anet has completely forgotten about traps.

Light of Honor [Lite] – Founder / Warmaster
Sorrow’s Furnace Commander
“You’re the mount, karka’s ride you instead, and thus they die happy!”-Colin Johanson

New WvW Traps

in Suggestions

Posted by: Asmodeius.2751

Asmodeius.2751

i guess this would be a good addition.