Q:
Q:
Players need to complete dynamic events on top of other conquering tasks to capture a point. So players must complete pve tasks, fight environmental foes and fight other players to gain victory. More requirements and objectives are needed to take capture-points. Some points require all objectives while others only need a few of the objectives completed. Completing all objectives will give additional bonuses and extra points in addition to the gains and control of each capture-point area. Some areas will need defenses built as a capture requirement for capture. Dynamic Events will help create capture protection for each capture-point and also a time-barrier to capturing a capture-point, lengthening out capture times; allowing for server teams to re-group, plan and strategize. Some dynamic events will need to be reversed in order to begin capturing that AREA. These key reverse points and capture areas will play a key-role in capturing different areas. To add another level of strategy, some capture-points will require a group of other points to be captured prior being captured. These capture points will give more points due to their difficulty of capture. These will be called level 2 capture-points. Level 3 capture-points will require multiple groups of capture-points to be captured and so on. Some CPs(capture-points) will require horizontal capturing requirements while others will require vertical capturing requirements. Some will be linear with capture sequences required (A, B, then C) while others need parallel or concurrent capturing. Also, DEs(dynamic events) will also help (possibly) against zerg groups by scaling to group sizes.
Just a rough-draft of WvW 1.1
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