Problem:
It’s oftentimes said that players are reluctant to upgrade objectives in WvWvW. This is either due to the costs being too prohibitive for a lone player to bear, the cost being greater than the reward (towers and keeps flip too easily to justify spending the coin to upgrade them), or difficulty in coordinating the efforts of several players to pool their resources to purchase the upgrades.
Solution:
1) Reduce the coin costs of upgrades by half (at a minimum). I understand the rationale for needing gold sinks in the game; I get it. What the developers seem not to get is that a gold sink stops being a gold sink when players stop sinking their gold into it. If players stop purchasing upgrades (as many have on the server I’m on; anecdotal as that may be), the “upgrade-as-gold-sink” mechanic is rendered obsolete.
I’m sure ArenaNet has plenty of metrics on how many upgrades are bought. It’s quite possible they’re still purchased in significant quantity to justify their current cost. If that’s the case, then I retract this portion of my suggestion. It just doesn’t appear that way from my observations.
2) Create a donation mechanic for purchasing upgrades. I envision the following:
a) A player approaches the Quartermaster at an objective and orders an upgrade.
b) The player is given the option to immediately pay for the upgrade in full. If they do so, the upgrade is purchased and queued for construction as per the current iteration, and we skip all subsequent steps.
c) If the player ordering the upgrade chooses not to pay for the upgrade in full, a second option is offered in which a donation fund is established for the upgrade.
d) Any player can donate to this fund. They can do so by speaking directly to the Quartermaster and deposit coins towards the upgrade. Additionally, objectives for which a donation fund has been established will be indicated as such on the world map through the use of a unique icon, highlight, or other eye-catching effect.
Hovering the mouse cursor over the objective’s icon will display a small pop-up listing out the upgrade(s) for which donation funds have been established and how many coins have been collected to date towards the purchase of the upgrade. The player can then right-click the objective’s icon and be presented with a small pop-up in which they can donate coins towards the upgrade(s). There may even be value in displaying upgrades completed and upgrades under construction in this pop-up in addition to the upgrades awaiting donations.
Players need not be standing at the objective nor speaking with the Quartermaster in-person to be make a donation; it can be made from anywhere on the map.
e) Once the full purchase price of the upgrade has been reached through the donation fund, it will be queued for construction just as if it had been purchased outright.
With this new mechanic, donation funds can be established simultaneously for multiple upgrades at a single objective. The limit is a donation fund can only be established for an upgrade which is currently available for purchase. For example, if mortars haven’t yet been constructed at a keep, a donation fund can not be established for a waypoint. However, mortars and double workers could have donation funds established for them simultaneously.
In the case of multiple donation funds being established for upgrades at a single tower or keep, it is the upgrade which receives its needed funds first which will next be placed into the construction queue. An example will better demonstrate what I mean:
1) Player A arrives at Lake tower.
2) Player A pays the full purchase price for the Reinforced Walls upgrade and it begins construction immediately; as per the current process.
3) Player A also chooses to establish donation funds for Double Workers and Burning Oil, putting a few coins into the fund for each (but not the full purchase amount for either).
4) Player B, looking at the world map, sees that Lake tower has a donation fund established. He right clicks the Lake tower icon, sees that Double Workers and Burning Oil are available. He chooses to donate some coins towards the Burning Oil; but still not enough to reach the purchase price.
5) Player C also notices on their world map Lake tower’s donation status. They open the same panel as Player B and choose to donate towards the Double Workers. Like Player B, they don’t donate enough to actually complete the purchase. Double Workers and Burning Oil remain open to receiving donations and neither is queued to build yet.
(continued in next post)