http://www.youtube.com/MangoMiner
New Zerg-oriented Weapons
http://www.youtube.com/MangoMiner
Hrm…I’m not sure this would be useful enough. Is it intended for one-versus-many, few-versus many, or many-versus-many?
It sounds a lot like a weapon that basically has the same role as elite skills, of causing a large, infrequent disruption. (Some elites more than others; see Tornado, Tome of Wrath, Mass Invisibility, etc.)
Hrm…I’m not sure this would be useful enough. Is it intended for one-versus-many, few-versus many, or many-versus-many?
It sounds a lot like a weapon that basically has the same role as elite skills, of causing a large, infrequent disruption. (Some elites more than others; see Tornado, Tome of Wrath, Mass Invisibility, etc.)
This is mostly intended for many-versus-many. Alone, your weapon will do almost no good, since you can rarely place combo fields or perform finishers. You must rely on coordination, placing yourself in the right place to get the benefits of a blast finisher, etc. At times you may need to retreat for a few moments because your skills are recharging, unless you have a standard weapon set that you can swap to.
These weapons might be less practical to use if players don’t learn to use coordination. remember, my example of the great hammer was only a small bite of what I’m thinking.
Players should feel like they have an impact on the battle, laying powerful blast finishers, etc. at the right moment. The same weapon will never have both a finisher and a combo, to help prevent using the weapons outside of a zerg.
http://www.youtube.com/MangoMiner
I’d rather increase the number of bosses with the number of players. They said it works like this but somehow they nerfed it
These weapons already sort of exist: Siege weapons.
Sure, these ideas could be viable, but only if these “great hammer”-style weapons were implemented so that they are only usable when your group is heavily outnumbered by an enemy group, and so they require strategic use to be effective.
Unfortunately, that is very unlikely, since ANet has stated many times that they don’t want to discourage people from playing together…
…so we end up with zergs, zergs, more zergs, and even more zergs.
If zergs could use them, these new weapons would just make the current ‘numbers-are-all-that-matters’ meta even worse.
Sure, these ideas could be viable, but only if these “great hammer”-style weapons were implemented so that they are only usable when your group is heavily outnumbered by an enemy group, and so they require strategic use to be effective.
Unfortunately, that is very unlikely, since ANet has stated many times that they don’t want to discourage people from playing together…
…so we end up with zergs, zergs, more zergs, and even more zergs.
If zergs could use them, these new weapons would just make the current ‘numbers-are-all-that-matters’ meta even worse.
You make some good points. These weapons might encourage bigger zergs. For them only to be used when outnumbered might remedy that.
I did hear that they have been working on adding new skills to professions. Perhaps this could be an elite conjure weapon for ele? Or maybe a revamp to Fiery Greatsword? Just throwing ideas out there.
http://www.youtube.com/MangoMiner