New class Chronomancer ideas

New class Chronomancer ideas

in Suggestions

Posted by: Infamous Darkness.3284

Infamous Darkness.3284

Masters of time, chronomacers use their magical abilities to manipulate the flow of time around them. It is their sacred duty to keep track of the time stream and decide the best conclusion to any series of events. They are a heavy armored class with low health (similar to the health of thieves, guardians, and elementalists) They specialize in control while staying in close to mid range combat.

Weapon choices:
Scepter, focus, dagger, staff, mace

Class abilities
“Fast forward”= all damage taken for the next to seconds is reduced by half including conditions.
“Reverse”= all damage taken for the last one second is returned as healing (not reduced by effects such as agony or poison)
“Quicken”= next skill used cast time is cut in half

Healing Skills:
Reincarnation = 1.5 second cast time, 45 second recharge, heals for 7500 base and removes all conditions

Diamond soul = 1 second cast time, 30 second recharge remove poison, bleed, and torment and heal for 5000

Utilities:

black hole (spacial) = for three seconds you ground target a black hole once every three seconds it pulses pulling in all targets within 700 range the damage is minor.

Forsight (time) = see your enemies moments before they happen blocking the next 3 incoming attacks and doing slight damage for each attack blocked

Stop (spacial) = for one second you ground target a 400 range area, everything in that area is stunned for one second.

Bend time (spacial)= send your enemy back in time to where they were a few seconds before target ranger 1200, blowback 600.

Shrivel (age) = target enemy receives 15 seconds of weakness

Wilt (age) = target enemy receives 5 stacks of vulnerability for 10 seconds, if targets has the weakness condition the number of vulnerability stacks in increased to 12.

Wither (age)= target enemy receives one stack of torment, if target enemy has both weakness and vulnerability conditions they receive 5 stacks of torment, and 10 seconds of poison.

Paradox (time)= summon a clone of target enemy to fight for you(works much like tazza’s skill in SE path1)

Temporal aura (time) = if you use this skill the next skill you used is copied to this skill slot for the next 25 seconds (this does not include elite skills)

Elites:

Time Shift= target area (400 range) enemies in this field attack 33% slower, this field last for 3 seconds. 180 second recharge.

Jump forward = put all your might from the next few seconds into one mighty attack (next attack deals 75% more damage) stuns yourself for 2 seconds afterwards. 60second cooldown.

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

New class Chronomancer ideas

in Suggestions

Posted by: Infamous Darkness.3284

Infamous Darkness.3284

saved for later use.

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

New class Chronomancer ideas

in Suggestions

Posted by: Chrispy.5641

Chrispy.5641

New class Chronomancer ideas

in Suggestions

Posted by: Infamous Darkness.3284

Infamous Darkness.3284

interesting, thank you I was just going off the canceled guild wars utopia campaign, and some ideas from the D&D 3.5 addition version. but wow I like that person’s concept of the class and theirs was far more thought out.

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

New class Chronomancer ideas

in Suggestions

Posted by: Orpheal.8263

Orpheal.8263

The game doesn’t need a Chronomancer Class, because it already basically has one, that needs only improvements through specialization.

Its the MESMER. The Mesmer already has as illusions working time manipulations, because time magic basically is nothing else, than a very powerful form of illusion magic, that changes the reality of time to either an older or newer upcoming state.

Otherwise aren’t Mesmer skills explainable like

Distortion ( A timespace rift of the reality between the past and the present)
Teleportations (timespace movement from point A to B )
Temporal Curtain (time manipulation that slows foes down and makes allies faster than normal)
Slipstream, basically the underwater version of Temporal Curtain
Portal (timespace movement in an other dimension of timespace itself)
Illusion of Life (Healing based on setting your body back to the state of the past or literally returning to a past point of time reverting time with this skill)
TIME WARP

More obviously can’t it be, that they even have a time magic based illusion skill as Elite Skill.

GW2 needs sub classes and the Chronomancer is the most perfect best bet to be one of the Mesmer’s Sub Classes, which are just totally obvious, when you just look at the skilsl of the mesmer and think of time magic just as a more specialized more powerful form of illusion magic, it totally makes sense.

The Mesmer is perfect made for these 3 Sub Classes:

  • Chronomancer
  • Bard
  • Fencer

Thats what GW2 needs to receive a much better Character Progression within its 8 Basic Classes to allow us players to individualize our characters alot more and make them more unique.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

New class Chronomancer ideas

in Suggestions

Posted by: Infamous Darkness.3284

Infamous Darkness.3284

possibly and I agree with you that the Mesmer does have a few time based skills, but the chronomancer seems like it was meant to be a guild wars 1 profession that would’ve been release in utopia, it is the closest I think we will get to a new class because the others are basically all already used, (dervish, monk, paragon) guardian (ritualist) engineer (assassin) theif (warrior) warrior (mesmer) Mesmer (elementalist) elementalist (necro) necromancer (ranger) ranger. Although Mesmer, theif, and ranger aren’t quite what they were in GW1

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

New class Chronomancer ideas

in Suggestions

Posted by: Keyno.8431

Keyno.8431

possibly and I agree with you that the Mesmer does have a few time based skills, but the chronomancer seems like it was meant to be a guild wars 1 profession that would’ve been release in utopia, it is the closest I think we will get to a new class because the others are basically all already used, (dervish, monk, paragon) guardian (ritualist) engineer (assassin) theif (warrior) warrior (mesmer) Mesmer (elementalist) elementalist (necro) necromancer (ranger) ranger. Although Mesmer, theif, and ranger aren’t quite what they were in GW1

I also agree that the Mesmer profession includes. chronomancy to a degree. (Maybe it’s not very apparent in their aesthetics, but conceptually it’s true).

dervish and paragon were pretty unique. I hadn’t seen anything like them before. So I don’t doubt that Anet could come out with something completely new if they wanted to. Maybe it would be some form of chronomancer, maybe not.
But, I really don’t know how seriously they’re looking at a new profession right now. As much as I’d love to see one, I just get a feeling that that’s not going to happen anytime soon (hopefully I’m wrong though).

On another note,
You could never convince me that the engineer fills the hole that losing my rit left behind…. Never. (Lol, but seriously). you could say that they function in pretty similar ways, but it was more than just the mechanics that made the Ritualist the Ritualist. (:

Back on topic

Customization is Key (my suggestion)