New class: Mystic (aca battle monk)
Class mechanics:
Armor: Leather
F1 Imbue weapon – Similar to necromancer F1, Your mystic energy bar will fill while you’re fighting. You can toggle it on and off whenever you want, except when the bar is empty of course. While active, all your weapon skills have bonus effects, described in the weapons section. You will have to wisely choose the skills you want to use while Imbue weapon is active, since its duration is quite limited.
Weapons ( could add Greatsword and Hammer aswell, but I’m kinda sleepy right now ^^’ ). Note that I didnt go far with numbers such as damage, durations etc etc, not a pro at that…
STAFF
1-chain, on 3rd attack grants a random boon for 2 seconds (imbued: boon duration doubled and boons are now also applied on nearby allies )
2-interrupt, applies 3x confusion for 10 seconds (imbued: also dazes your foe for 2 seconds )
3- block next attack within the 3 seconds, counter-attacks the blocked attack (imbued: the counter attack deals more damage)
4-whirlwind strike, channeled for 4 seconds, deals aoe damage (imbued: you can move while channeling)
5-evade all attacks for the next 3 seconds (imbued: at the end of the evade, deal aoe damage and knock back nearby foes)
SWORD
1-chain, on 3rd attack sets enemy on fire for 2 seconds(imbued: on fire effect is applied on up to 5 nearby foes)
2-shadowstep to an enemy and execute a blade flurry which deals damage and causes enemy to bleed (imbued: applies torment instead of bleed, dealing more damage)
3- throw your blade at the enemy and slow him for 5 seconds, also applies immobilize for 1sec if done from behind (imbued: deals extra damage and applies 4 stacks of bleed)
SWORD OFFHAND
4-evade the next attack within 1sec, if evaded: possibility to shadowstep behind the enemy and strike his weak point, applying weakness and confusion. (imbued: weakness and confusion duration doubled )
5- strike the enemy and apply torment debuff for X amount of damage while granting you fury and 4 stacks of might. (imbued: fury and might are also applied on nearby allies)
DAGGER (ranged)
1-chain, on 3rd attack, applies bleed for 5 seconds (imbued: the 3rd attack ricochets on up to 3 nearby foes)
2-throw 2 daggers at the enemy, exposing his weak points, dealing damage for each dagger and applying 2 stacks of vulnerability for 10 seconds(imbued: the 2 daggers split up in 4)
3-throw a flaming dagger on the target, dealing damage and applying Burn on nearby foes (imbued: deals extra damage, burning duration increased)
DAGGER OFFHAND
4-throw a dagger at your target, stunning it for 2 seconds and shadowtep behind that target, applies swiftness to you and nearby allies(imbued: also grants might to nearby allies and you)
5-throw a dagger that splits up in 5 and deals damage and 1 stack of bleed for 10 seconds for each dagger that hits the target (imbued: the 5 daggers cannot be blocked and apply each one a stack of vulnerability for 10 seconds)
AXE (ranged)
1-chain, on 3rd attack throw an imbued axe that explodes and deals damage to nearby foes (imbued: every attack explodes)
2-throw an axe at the target that cripples all enemies it hits (imbued: the axe leaves a trail of fog that blinds foes)
3-deals damage on a single target and applies vulnerability (imbued: increased damage, also applies weakness)
AXE OFFHAND
4-deal damage to your foe and jump backwards, gain stealth for 3 seconds at the end of the jump (imbued: target foe is also dazed for 2 seconds)
5- throw an axe imbued with mystic energy at the target location, causing a storm of mystic energy for 6 seconds, dealing aoe damage and applying random boons on allies.(imbued: increased area of effect)
FOCUS (offhand)
4-apply swiftness on yourself and nearby allies, breaks immobilize (imbued: apply 2 seconds of haste to you and nearby allies)
5-on a targeted area, allies gain Might and Fury, while foes suffer from weakness and vulnerability (imbued: increased duration and area of effect)
UTILITY SKILLS ( only a few examples )
-Paralyse: shadowstep behind your target and stun it for 10 seconds, any direct damage reduces the stun effect by 2 seconds
-Imbued palm: deal damage to your target and push him back X meters away
-Imbue allies : Release all your mystic energy and grant nearby allies random auras for an amount of time depending of your mystic energy level when the skill was activated
-Mystic wave: channel a ray of mystic energy while your mystic energy bar is not empty of it, dealing damage to foes and healing allies
ELITES
-Avatar: You become one with the mystic energy. For the next 20 seconds, your weapon skills act as if you activated your F1. You also apply a random boon and heal nearby allies every 4 seconds.
-Mystic veil: cleanse all your conditions, gain all boons and become invulnerable to incoming conditions for 10 seconds. Does not affect direct damage.
-Mirror image: Create a Clone of yourself who will copy your weapon skills and attack your target for the next 25 seconds.
Here you go, let me know what you guys think of it !
Cheers !
You reskinned the guardian.
The Fifth Column [FCol]
Henge of Denravi
This could be the worst request for an OP class I’ve ever seen.
Unfortunately you need a unique class mechanic. You can skin skills anyway you like but if the class mechanic that touches every build you can make then it won’t feel different then other classes.
Your current mechanic is actually more like the necro + elementalist.and weaker at that. You have your weapon skills and then enchanced version so essentially 10 skills. Weapon swap and you have another 10. Just like the eles 20.
And weaker because you really have 5 skills that only have 1/2 their power a good portion of the time.
Not saying don’t keep trying. Just that if you are using another class to describe how your new one works then it’s probably not unique and won’t feel distinctive when you play it. Anet built archetypes based on the class mechanics as much as anything.