New classes/races/weapons for 2014 and 2015

New classes/races/weapons for 2014 and 2015

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Posted by: Sickle.6502

Sickle.6502

Would be nice to have any of the following added to the game….

Classes:
~ Dervish
~ Ritualist
~ Paragon

Races:
~ Skritt
~ Quaggan
~ Tengu
~ Kodan
~ Dwarf

Weapons:
~ Polearms
~ Spears

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Posted by: Kukchi.6173

Kukchi.6173

Anet cant even balance the game with all the classes present, if they add more its going to be a circus up in here. Races and weapons is more appealing.

Human thief lvl 80 pistol dagger pistol sword cheese extreme.
Anet fix thief plz its boring now :(

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Posted by: Neek.9531

Neek.9531

Why do people want such mundane races to be playable? Really people look forward to being the weakest or dumbest races in the game? Tengu and Kodan provide a possible source of story but Skritt and Quagan literally provide nothing. Though Dwarfs would be interesting their implementation would have to be very though out and I don’t really see this happening until a huge event occurs like fighting another dragon. Maybe in the next year or so…

[DI] Main Elementalist: Zepdo, Alts: Warrior, Mesmer,Thief.

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Posted by: lordkrall.7241

lordkrall.7241

Dervish will most likely NEVER come back, since it is tied way to much to the HUMAN gods. So unless they start making race-based (which they won’t) classes Dervish won’t come back.

Ritualist and Paragon technically already exists in the Guardian.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: ukuni.8745

ukuni.8745

I’d be happy with land based spear/polearm weapons, they’ve allways been my favorite type of weapons, mesmer with a spear (phantom lancer from data 2 anyone)

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

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Posted by: Sickle.6502

Sickle.6502

Skritt are awesome, and I would love a Skritt Thief.
Quaggan are just for commedy value, the game isn’t only about stats and strong characters.

Ritualist: wears light armour and summons spirits (not weapons) They also have bundles like engineers do.
~~
Paragon: wears heavy armour and throws Spears and their skills revolve around Spears and Leadership/Shout/command type abilities.
~~
Guardian: wears heavy armour and wields a 1-handed weapon + shield/torch, or a big 2- handed weapon… All of which are considered melee except the scepter/staff.
On top of this, they can offer healing to those close enough, and themselves, also have a limited amount of support skills such as Save yourselves/Stand your ground/Retreat!… and a few others.

The Guardian is so much more like a Paladin by any other standard RPG, and this game is (or claims to need) people working together….. well a Paragon is purely designed as support, and has mid ranged spears to use for their damage.

(edited by Sickle.6502)

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Posted by: lordkrall.7241

lordkrall.7241

I am talking about in-lore though.
Where the guardian is specifically described as a combination of Paragon and Monk, with a dash of Ritualist Magic.
At least it was something along those lines in Sea of Sorrows.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Sickle.6502

Sickle.6502

It’s too much of a few things to focus and specialize in one thing. Whereas a Monk is pure Healing and Damage reduction/Condition removal… And a Paragon is pure Support.

I would much rather make characters which help others keep me alive, than to just think I can go solo and kill everything – At the end of the day, Team Work is so much better, If I wanted to play solo, I could go back to Gw1 for that.

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Posted by: Redenaz.8631

Redenaz.8631

Skritt crack me up, but what on Earth would we need more races for? We already have five, adapting armor is problematic enough for five, and once you get past the racial story arc, your race just isn’t that important. So, it would be a lot of new content that’s mostly accessible only to new characters, without offering much that isn’t already offered by the existing five races.

I’m not going to pick at each class suggestion, or I’ll be here all day, but I’m not convinced we need them. Class balance is sticky enough with the existing classes, and I can’t say I’ve been through all of them yet, either, or even all the ones I’m personally interested in.

New weapons could be interesting, or, alternatively, existing weapons implemented for existing classes. There are some advantages to that method, in that they save on introducing a lot of new art (per weapon) that can only be used by classes that use that weapon, they can raise demand for less popular weapons, the weapons are already seeded throughout the world without having to plant them individually or limit obtaining them to new areas, and so on.

Whenever I see large-scale suggested introductions like this, I stop and ask, “What does that offer us that we don’t have already? Is there a more efficient way to get that result using existing resources?”

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: Gray.1704

Gray.1704

Please don’t add more races.

I’m sorry to be negative in this thread, everyone. Even I have wanted to play as a Skritt at some point… but the problem we have now is: with 5 playable races, and with Arena Net’s small staff, they just don’t have the ability to manage all 5 races right now as it is. Ever notice that when new armor comes out for all the races, the Charr armor looks like the other armor in the game and there’s no tail hole / opening for it?

That topic has been talked about to death, so I won’t go on about that… but my point is, if they were to release even more races for players to use, it would mean there would be even more work for Arena Net to work on implementing armor skins, animations, etc. With them releasing the Living Story updates every 2 – 4 weeks, they have a lot on their plate and not enough time already to focus on the 5 races individually. So adding more would just make it worse.

Would I like to see more weapon options? Of course, but again, Arena Net is overworked and understaffed. You consider these two things and you realize it probably wouldn’t be the best idea to add even more.

Less is more. Having less class options, less races, etc. means more customization options for Arena Net to consider, more time to work on things for the races, and more time to put their focus towards other things they need to take care of. Let’s not add more to their plate, eh?

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Posted by: Sickle.6502

Sickle.6502

My argument to this is:

Keeping with what we have all the time, and adding nothing new is becoming boring on a purely character level.
Sure, the living story is okay, and keeps us going, but the overall characters are now getting boring – and I am sorry to say this, but having different hair styles doesn’t cut it…
I have 9 characters, and I’m really fed up with making the same thing, and doing the same personal story line over and over.

Also, what I will add, is that the title of this topic is for 2014/15…. not this year or any time soon. Which I think some of you may not think about when answering.
The game needs a kick at some point, maybe not now, maybe not soon, but at some point it will become stagnant.

(edited by Sickle.6502)

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Posted by: sorudo.9054

sorudo.9054

Dervish will most likely NEVER come back, since it is tied way to much to the HUMAN gods. So unless they start making race-based (which they won’t) classes Dervish won’t come back.

Ritualist and Paragon technically already exists in the Guardian.

the elementalist is exactly the same as the dervish, it’s also based on human gods, all 5 of them actually, yet you don’t see that as a problem…..

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Posted by: Sickle.6502

Sickle.6502

Guild Wars have poetic licensing.. They can make something into whatever they want, and if that means they want a Dervish class without including some kind of holy unity to govern it, then they may do so.

Also, the gods affect ALL of Tyria, but the Humans are the only one’s who worship them. (sort of)

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Posted by: Undeadkemea.4865

Undeadkemea.4865

I remember guild wars 1. After around a year of Prophecies, glorious Factions was released. A whole lot of new skills for existing classes were implemented, A complete new continent was fleshed out and 2 new classes were introduced. Also a whole heap of new armors and weaponskins were released. You bought the expansion and you could get everything IN GAME!!!!

Give us some permanent content, I do not care if I have to buy an expansion. I am really sad that there hasn’t been any new complete armorset in the game since launch obtainable via in-game means.

But yeah. +1 to new race and/or class!

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Posted by: lordkrall.7241

lordkrall.7241

the elementalist is exactly the same as the dervish, it’s also based on human gods, all 5 of them actually, yet you don’t see that as a problem…..

How is the elementalist tied to the gods?
And even if it somehow is it is far from the same as Dervish.
The dervish was BUILT AROUND worship and praying to the human gods.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Shirk.6421

Shirk.6421

the elementalist is exactly the same as the dervish, it’s also based on human gods, all 5 of them actually, yet you don’t see that as a problem…..

How is the elementalist tied to the gods?
And even if it somehow is it is far from the same as Dervish.
The dervish was BUILT AROUND worship and praying to the human gods.

I guess it’s more meant that different attunement using eles are in the favour of different gods.

fire – Balthasar
air – Dwayna
water – Grenth
earth – Melandru

And i want kittening spears usable on land, atleast for rangers and/or warriors/guardians.

(edited by Shirk.6421)

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Posted by: Slion.9364

Slion.9364

Dervish will most likely NEVER come back, since it is tied way to much to the HUMAN gods.

I can’t agree and don’t want to believe in that.
Sorry but i havent seen characters which got a really similar playstyle… At least from how i played dervish or how i remember them. Here comes what i think about dervishes:
Gods are gone that’s WHY Dervishes come back in the 2nd expansion in 5-6 years after their pilgrimage, mission or Lost artifacts which told stories about how the gods came and how they got their power or other lore lead them to wherever to tell the people of Tyria, Cantha and Elona what happened to the gods.
That is where the power of Gods and shrines where you can kneel/dance/bow to summon something slowly comes back to the world of Guild Wars. Well that is somewhat how i wanna see dervishes and shrines come back but i would like it to be next year and not in 5-6 years :P

For other classes:
I would like to see Assassins with the combotricks they had in GW1 Cantha. Like you switch between utility skills and weapon skills to get the best combo out. Perhaps only with cooldowns but an energy bar like thieves have would also fit to them i think

Yeah the weapons well:
-Katars(mainly for thieves/ warriors / rangers / assassins)
-Like mentioned Spears
-Crossbows? (small fast ones/or heavy slow ones)
-Scythes (don’t ever do this http://wiki.guildwars2.com/wiki/Scythe_Staff_Skin or this http://wiki.guildwars2.com/wiki/Final_Rest again… you smash my hope )

Races:
I would love to have a Kodan or Tengu Character but i am not that interested in races…

So all in all the main things i want to see:
+Dervishes
+Assassins
*Katars
*Scythes

Thank you in advance!

Sliona From The Sun | Lvl 80 Glass Cannon Pve Warrior living on Underworld

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Posted by: lordkrall.7241

lordkrall.7241

I guess it’s more meant that different attunement using eles are in the favour of different gods.

fire – Balthasar
air – Dwayna
water – Grenth
earth – Melandru

But it has nothing to do with the gods other than the gods tied to different elements.
The power doesn’t come from the gods, and are still very much usable without the gods, while the Dervish power is not.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: lordkrall.7241

lordkrall.7241

I can’t agree and don’t want to believe in that.
Sorry but i havent seen characters which got a really similar playstyle… At least from how i played dervish or how i remember them. Here comes what i think about dervishes:
Gods are gone that’s WHY Dervishes come back in the 2nd expansion in 5-6 years after their pilgrimage, mission or Lost artifacts which told stories about how the gods came and how they got their power or other lore lead them to wherever to tell the people of Tyria, Cantha and Elona what happened to the gods.
That is where the power of Gods and shrines where you can kneel/dance/bow to summon something slowly comes back to the world of Guild Wars. Well that is somewhat how i wanna see dervishes and shrines come back but i would like it to be next year and not in 5-6 years :P

But the Dervish power is tied to prayer and answering from the HUMAN gods. How would that work with a Charr? Or an Asura?

The Gods still had a presence in GW1 thus the Dervish could draw upon their powers, that is no longer the case in GW2, thus the Dervish would just stand around swinging their Scythes, without any actual powers that makes them the Dervish.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Shirk.6421

Shirk.6421

I guess it’s more meant that different attunement using eles are in the favour of different gods.

fire – Balthasar
air – Dwayna
water – Grenth
earth – Melandru

But it has nothing to do with the gods other than the gods tied to different elements.
The power doesn’t come from the gods, and are still very much usable without the gods, while the Dervish power is not.

That’s what I said…

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Posted by: Sickle.6502

Sickle.6502

If I recall, Dervishes were tied to Grenth only in Gw1, not all of the 5 gods (now 6)

Also, on topic, you can spec a thief the way of the Assassin… No need to release a class for that.

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Posted by: lordkrall.7241

lordkrall.7241

If I recall, Dervishes were tied to Grenth only in Gw1, not all of the 5 gods (now 6)

No, the Dervish were built around being “holy warriors of the Gods”. That include all of them, not just Grenth. Their elite skills are a rather big hint, since they are able to turn into avatars of ALL (or well, all nice at least) gods, not just Grenths.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Wraith.4103

Wraith.4103

Weapons:

Pistol for warrior offhand.

Pistol for mesmer main hand.

Whip for mesmers, ranger, thieves and eles

Sword for elementalist and necro

Rifle for Thieves

Spear! Implement spears like the fisrt concept u guys had before choose to use only in water.

Adrian Faust – Human Mesmer
—-—Art Of Invasion [ART]——-
Gate of Madness

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Posted by: Shirk.6421

Shirk.6421

My ideas, don’t take them too serious xD

Elementalist:
OH torch: fire → another set of fireskills, like spitting fire; water → mistskills like blinding or regen; air → skills that resemble a firestorm; earth → lava-based skills
MH axe: How this elementalists remind me of WoW-shamans, there’s need for axes here. And yes, they know how to wield them properly, they can even summon them.
(little off-topic: is anybody using weapon summoning skills in decent builds?)

Warrior:
OH dagger: used for finishing your foes, every knight, soldier, w/e was running with a back-up knife or dagger which was used to finish off armoured enemys after wrestling them down.
OH torch: who doesn’t miss the picture of an medieval/fantasy-army marching illuminated through the night, who doesn’t love torchlight processions at all?

Ranger:
OH pistol: we know the ranger likes it quiet, but an ace in the hole is the best life insurance.
MH dagger: as already suggested many times, this would be lovely.

Necromancer:
OH torch: plague-flame-spitting maniacs? check! (green flames of course)
shortbow: Would just love to see something like that, I mean, c’mon, banging around with magical-infected arrows? Who wouldn’t like that?

Guardian:
OH horn: the most obvious. I’m even wondering why this ins’t already usable. Buffing
and stuff.
longbow: yes this is a guardian. A guardian also guards gates. And what do you do when you see a bunch of foes trying to rush your beloved castle? No, you don’t charge into them like a mentally disturbed suicidial person. You try to get them off this kitten castle. What would work better than a magically enhanced longbow?

Thief:
MH mace: what is better for knocking somebody out than a lovely blunt club?
rifle: I know it’s hard to loot somebody after killing him from long distance, but it’s safe, modern assasins do the same (ask Kennedy! oh wait…). As long as the thief isn’t screwing up like this guy ( http://www.youtube.com/watch?v=yx-hdWXuXZQ ) it should work well.

Engineer:
OH torch: igniting your matchlock pistol and letting your enemys look like Niki Lauda at the same time? Definitely!
hammer: what does an engineer want more than a weapon used for smacking faces and repairing/destroying stuff?

Mesmer:
MH pistol: Sometimes you just want to keep your hands clean in a normal way.
OH horn: Just tell me, what’s more confusing than a shizo running around with a vuvuzela?!

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

I’d like to see more about Largos.

I’d also love it if they added a Two-Handed Axe.

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Posted by: Sickle.6502

Sickle.6502

If I recall, Dervishes were tied to Grenth only in Gw1, not all of the 5 gods (now 6)

No, the Dervish were built around being “holy warriors of the Gods”. That include all of them, not just Grenth. Their elite skills are a rather big hint, since they are able to turn into avatars of ALL (or well, all nice at least) gods, not just Grenths.

Aye, I remember now, but the gods affect tyria, regardless who worships them. In light of this, a Dervish may not be a good idea unless it’s called something different, and doesn’t rely on the Gods….. I don’t know what a Scythe wielding zealot would be called in gw2.

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Posted by: sorudo.9054

sorudo.9054

If I recall, Dervishes were tied to Grenth only in Gw1, not all of the 5 gods (now 6)

No, the Dervish were built around being “holy warriors of the Gods”. That include all of them, not just Grenth. Their elite skills are a rather big hint, since they are able to turn into avatars of ALL (or well, all nice at least) gods, not just Grenths.

all elements were tied to the 4 gods with lissa being the god that gives the ele the massive energy pool, still connected in GW2.
without grenth there is no ice, without balthazer there is no fire, without melandru there is no earth and without dwayna there is no air.
you may be a different race but that doesn’t change what the gods stand for, it might be typical human but that’s how things work.
balthazar has always bin the god of war and you can see that strongly when you look at the flame legion, they are charr but they can do what they do because of balthazar.
no balthazar, no flame legion, no fire magic.

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Posted by: Sickle.6502

Sickle.6502

Oh, nice bit of info, in that case Dervish could be very much in line with all races.

The gods are there, whether all races agree or not, it’s part of Tyrian lore and can’t be forgotten, as such, all races can accept or deny worship of the gods, but in some way the gods will affect them all!

So Dervish is back on the cards! ^^

Thanks Sorudo for your insight ^^

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Posted by: Orpheal.8263

Orpheal.8263

Hopefully all these GW1 crap classes (Para/Derv) never ever come back.
GW2 needs not complete new separate classes.

What GW2 needs is an alot better, more complex and depthful character progression system through adding Sub Classes to the current 8 Basic Classes to let uns specialize our characters into the various elite-class versions.

Why do we need Chronomancers, Bards or Fencers for example as seperate new Classes, when you could so simply add all three of them as Elite-Sub Classes to the Mesmer

Ritualists can be just so simply integrated under the Necromancers as an Occultist-Elite Sub Class, that merges all occult dark magic schools of the Necromancer and the Ritualist together. Necros of GW2 already are able to use Spectral Magic (Ghost Magic) to perform Spectral Skills, with that they can put themself into a spiritual form. Ghosts are just Undeads, like mininos, but just without any body, Ghosts are just revengeful undead Souls that are still somehow bonded to the world of the living addign to this also a kind of dervish avatar shapeshifting feature by letting occultist perform pact rituals to shapeshift into Half Demons and to be able to summon also Demons like Flesh Reavers, Gargoyles ect.
Necros in GW already performed BLOOD RITUALS. Anet should have never added the Ritualist to GW1, they should have always improved simply the necromancer with the new skills that the Ritualist brought to GW1, because their spirits also were nothign else, than immobile minions, just without health degen therefore, that they were immobile.

GW2 needs more Character Progression, not more seperate Classes, that make the game only alot harder to balance too, while Sub Classes are alot easier to balance among their Basic Traits from their Basic Classes, plus Sub Classes would add a feature of character progression to GW2, that could work similar to the Dual Class System of GW1, but just without Cross Class Mixing.

Wherefore does GW2 need Alchemists, Pioneers and Artificers, if you could have all of that as Elite-Sub Classes under the Engineer.

Wherefore does GW2 need Rogues, Infiltrators and Saboteurs, if you could have all of that as Thief Elite Sub Classes.

Dervishs could make up as redesigned Mystics a return as Guardian Elite-Sub Class that is specialized on the whole Boon Gameplay and Esoteric Scrolls like I suggested, where Esoteric Scrolls would be an improvedment over the Tomes of the Guardians …

Paragons are already fully integrated in the Warrior/Guardian, theres even a title/achievement for Guardians, thats named Paragon .. so when will finally get people that out of their heads, that paragons will never return ???
The only thing that is missing from paragons in GW2 are Polearm Weapons, throwable Spears (Javelins), but its nothing that could be redesigned under Polearm Weapons like Halberds.. a class like the Warrior should would be able to throw a Halberd like a Spear in GW1 how it a paragon did as a kind of medium ranged weapon skill attack that could launch back maybe enemies in the line of sight dealing also some high vulnerability due to that impaling force of that attack. Call that Skill “Shish Kebap” for the lolz

First a quick sweeping roundhouse slice in a whirling move and then the throw of the sweapon at the end of the move A Guardian that specializes into the Elite Sub Class “Partizan” could also become more of how the Paragon was in GW1 without that a stupid class like that has to be brought back into the game extra as somethign seperate.

Elite Sub Classes, thats the best way Anet should go with GW2 to improve the overall game with a much better complex and especially depthful character progression system. Can say it only again, theres totally ZERO need for any new seperate classes.

Anet should just only significantly improve, what is already there in the game.
Its also alot easier to add sub classes to existign classes, than to implemente completely new seperate classes.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: lordkrall.7241

lordkrall.7241

all elements were tied to the 4 gods with lissa being the god that gives the ele the massive energy pool, still connected in GW2.
without grenth there is no ice, without balthazer there is no fire, without melandru there is no earth and without dwayna there is no air.
you may be a different race but that doesn’t change what the gods stand for, it might be typical human but that’s how things work.
balthazar has always bin the god of war and you can see that strongly when you look at the flame legion, they are charr but they can do what they do because of balthazar.
no balthazar, no flame legion, no fire magic.

That is however completely incorrect.
The Gods didn’t create the elements. Nor did they create magic.
The Gods were tied to the elements, not the other way around.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Jiraiyu.6947

Jiraiyu.6947

I agree OP that it would be lovely with a new playable race, some new weapon types and possibly a new class – however considering their balancing issues, I doubt they will add more classes to the game. As for races, I would want to see prominent races such as the Kodan and Tengu become playable. That would be amazing! New weapon types are a welcomed addition also. Sadly they’re focusing on other aspects atm, like the living story. But the development team is quite large at Anet. I wonder what the rest of the developers are doing…

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Posted by: Caro.2730

Caro.2730

I’d love to have a whip for my mesmer. I would be turning everyone into a moa and whip them to the ground. <3

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Posted by: sorudo.9054

sorudo.9054

all elements were tied to the 4 gods with lissa being the god that gives the ele the massive energy pool, still connected in GW2.
without grenth there is no ice, without balthazer there is no fire, without melandru there is no earth and without dwayna there is no air.
you may be a different race but that doesn’t change what the gods stand for, it might be typical human but that’s how things work.
balthazar has always bin the god of war and you can see that strongly when you look at the flame legion, they are charr but they can do what they do because of balthazar.
no balthazar, no flame legion, no fire magic.

That is however completely incorrect.
The Gods didn’t create the elements. Nor did they create magic.
The Gods were tied to the elements, not the other way around.

i never said they created the elements,, i said they are tied to them.
however, you are wrong about magic.
http://wiki.guildwars.com/wiki/Magic

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Posted by: lordkrall.7241

lordkrall.7241

all elements were tied to the 4 gods with lissa being the god that gives the ele the massive energy pool, still connected in GW2.
without grenth there is no ice, without balthazer there is no fire, without melandru there is no earth and without dwayna there is no air.
you may be a different race but that doesn’t change what the gods stand for, it might be typical human but that’s how things work.
balthazar has always bin the god of war and you can see that strongly when you look at the flame legion, they are charr but they can do what they do because of balthazar.
no balthazar, no flame legion, no fire magic.

That is however completely incorrect.
The Gods didn’t create the elements. Nor did they create magic.
The Gods were tied to the elements, not the other way around.

i never said they created the elements,, i said they are tied to them.
however, you are wrong about magic.
http://wiki.guildwars.com/wiki/Magic

No, what you basically said was: “Without the gods the elements would not exist”.
For the exact part of your post see this:

without grenth there is no ice, without balthazer there is no fire, without melandru there is no earth and without dwayna there is no air.

With that you quite clearly try to state that the elements would not exist without the Gods, which is basically the same as to claim that the Gods created the elements.

No, read the side you linked again.
It says nothing at all about the Gods CREATING magic. All it does is talking about them GIVING magic to the Races.
We actually know for a fact that Magic existed BEFORE the Gods came to Tyria.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

New classes/races/weapons for 2014 and 2015

in Suggestions

Posted by: Fenrich.7136

Fenrich.7136

I’d like to see a whole new race implemented. Maybe Fauns? Oooh, but playing a Centaur character would be cool!

I just really want to see a race implemented that has hoof-like feet (ex. Fauns, Centaurs, Satyrs). I know it’s a stretch, but… Maybe once they balance out the races, it’s worth a shot.