New dungeon or cluster of dungeons.

New dungeon or cluster of dungeons.

in Suggestions

Posted by: Elrey.5472

Elrey.5472

After chatting and speaking with several friends, i got a list with suggestions for a possible new dungeon.

1: Make us feel needed.
-Although I like GW2 story, the way that is told is somehow awkward. Caithe, Logan, their group… doing everything and we are just tagging along to give them the credit. It’s ok, it fits right, but eventually you realize that you are one of the extras in the movie, and we’d love to be the main character.

2: Teamwork over zerkers.
-The game has a lot of world events, dragons, WvsW and a big amount of PvE content. That’s enough content to go Solo and have fun with your build, but when it comes to dungeons, what people expect is to work with a team, not solo.

-Right now, the way most of the dungeons works let the players skip a big amount of enemies, not kill everything, skip even bosses, exploit so many others, skip cinematics and cutscenes and do rush run just because they want the reward and they don’t want to enjoy the inmmersion of being in a dungeon. They also kick people if they are slow or they don’t stack.

-With the last dungeon changed, Twilight Arbor Aether path, Anet seems to finally fix all those problems.

[Fixed skipping enemies and bosses]: The sections got “doors” or checkpoints, and they won’t be open unless you kill all the enemies in the section before that.

[Fixed cinematics and cutscenes]: You can’t skip the cutscenes in there, so… everyone is on the same timing, the group don’t need to wait for the newbie because everyone needs to wait the same amount of time. That also fixes the people kicked out because they wanted to watch a cinematic.

[Fixed Stacking]: Well, although this is not 100% fixed, this dungeon completely encourages players to get different roles and not following 1 person. The oozes room needs 4 different roles and split into 2 small groups. Stuff like this makes the teamwork worth and it creates bounds with other players.

[Fixed needed proffesions]: In TA Aether every class is useful. Doing oozes with guardians and mesmers is perfect. Killing Spur by ranger’s bears tanking him in melee, or necromancers miniones is perfect. Warriors and thiefs for final boss are wonderful. Engineers and elementalists are really nice in the whole run trash pulls and bosses.
I have never seen (in more than 50 pug runs), a kick because someone was the wrong class in TA Aether. It’s wonderful.

[Fixed rush runs]: Aether takes more than 1 hour usually, wich kicks away all the people that wants to do rush runs and get easy rewards. That’s brilliant, because everyone joining Aether expect to be there for a long time, to create a bound with other players and to have fun, ’cause even dying there 10 times is fun sometimes.

[Fixed re-playing]: TA Aether has it’s own achievements inside the dungeon. You can get all them in 1 run, but the odds to complete that is really low. Usually my groups take 2-3 or even 5 runs to finally complete all the achievements. That gives to the players a good reason to go there even if they don’t need the rewards from the chests. On each run, they always have something challenging to try. There is even an optional 10 minutes event after final boss! awesome.

3: Crowd Control over DPS.
-There is so many DPS races with timers in GW2, but a dungeon shouldn’t be. A dungeon is suppose to be where players work with each other to be creative with an strategy that works, instead of just “hit that”.

-We need more crowd control fights where we need to sepparate enemies from each other. More crowd control where we need to actually keeps enemies Alive and not dead, to be careful with Areas and focus on single damage. More positional awareness and less stacking and killing strategies. (Maybe give enemies an aura of damage, or people disease that spreads on contact, in that case if too many enemies are on the same place, everyone dies).

4: Mechanics are everything.
-I’ve seen so many times special skills of bosses that people completely ignore because of a damage burn against a column or wall. The mechanics are there to be played with them, not to ignore them. Sometimes the group must be put under pressure, such as happens in TA Aether last boss. The mechanic there: “if you don’t stop the buff of the boss before it gets to tier 30, your entire group dies” is brilliant. The group actually needs to STOP fighting when the boss is buffed and move as a team near the hologram to explode it right in the boss face.

-Mechanics should be something to have in mind always, and dying in a dungeon, a complete wipe, should be the usual. A succesful run with no wipes seems to me like something really bored.

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides

(edited by Elrey.5472)

New dungeon or cluster of dungeons.

in Suggestions

Posted by: Elrey.5472

Elrey.5472

(It continues, the message was too long)

5: A matter of choices.
-As i understand, there will be people loving this suggestion and people hating it. I’m not asking for all dungeons to be as suggested here, just 1 more. I understand that real life takes priority and many players can only spend 20 minutes in a run, but i’m asking a dungeon for those willing to spent hours there. Trying to make everyone happy, create content for all the publics, and each player will choose if they stick to the short ones or long ones.


Summary
What i want (and at least 20 guild members and friends that i asked) is a new path, the same long and hard (and FUN) as TA Aether path. Encouraging teamwork over zerkers. Encouraging crowd control over damage. Encouraging mechanics and not letting people live if they ignore them.
We don’t want to skip enemies, we don’t want rush runs and we don’t want easy bosses fights. A dungeon is not a walk, it’s suppose to be where you need Skill and positional awareness instead of just spamming damage skills. So please, let the Dev team that creates TA Aether to create more dungeons.

P.S. I realize that most of the problems of actual dungeons is because of bad attitude players. But honestly, Anet, you could make dungeons something where skilled players would shine, instead of zerkers choo-choo stacking trains.

P.S.2. I’m actually spanish, i’m sorry about typos or poorly explained situations.

I just hope that more dungeons like TA Aether are coming :P
Take care, Aens Windstorm.

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides

(edited by Elrey.5472)

New dungeon or cluster of dungeons.

in Suggestions

Posted by: Elrey.5472

Elrey.5472

Wow, no feedback? not even bad one? haha… this thread feel lonely!

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides

New dungeon or cluster of dungeons.

in Suggestions

Posted by: Adrianna.3092

Adrianna.3092

cus its never going to happen.. anet is to busy with scarlet and the annoying living story to ever add a real dungeon to the game…

and they arent going to make an expansion.. so i dont ever see any permanent dungeons being added anytime soon.

New dungeon or cluster of dungeons.

in Suggestions

Posted by: Elrey.5472

Elrey.5472

cus its never going to happen.. anet is to busy with scarlet and the annoying living story to ever add a real dungeon to the game…

and they arent going to make an expansion.. so i dont ever see any permanent dungeons being added anytime soon.

Well, you never know, maybe some of the living world become permanent stuff, same as Tequatl did. And also, maybe they got a team to work on permanent content, not only 3-4 teams doing living story content.

Just my thoughs.

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides

New dungeon or cluster of dungeons.

in Suggestions

Posted by: Tman.6349

Tman.6349

These dungeon paths do exist and tbh the majority of the player base really wants nothing to do with them if we’re gonna be realistic. With the soaring prices of everything in the game and the rediculous inflation in the economy since launch (that still continues to this very second) players are being seemingly forced into a mindless system of acquiring as much gold as they can in the shortest amount of time. Honestly people DID the TA path BC of the achievements attached to it and the LS meta reward not BC they were looking for some epic or diverse challenge to have a good time. People who want a challenging experience requiring teamwork go to FotM as it has ALL of the things you mentioned. The ‘regular dungeon’ crowd are generally people who want fast levels, fast gold, and fast loot and don’t want to be bothered with the mindless scourge of the GW economy known as the Champ Train. Unless forced by some search for achievements/titles, most generally want nothing to do with the dungeon paths you’re referring to as,though they may be fun, the rewards are crap in comparison to the time/skill invested. Sent tried to refine this problem and even it out when they needed dungeon rewards a while back but I can’t imagine the criteria they used as rewards are still imbalanced as ever (speed clears that offer the same 1g as paths that take 1hour+.) Now for the general person who doesn’t care for being rewarded for their time and just want a fun team experience (I’ll concede your premise for the sake of arguing) there are several paths that offer the ‘average player’ a decent challenge and require teamwork. SE path 2, TA Aetherpath, CM path 2, HotW story, etc. Now the strange thing here is that, despite your claims of a community wide demand for these exhausting, time consuming, low reward (just for fun lol) dungeon paths, these are the very paths that are neglected and avoided at all costs and most don’t even consider them an option when they are trying to decide what to do. Outside of a guild group, these paths are ghost towns and I promise it has nothing to do with fun/challenge factor. The community is moving toward a personal greed mindset to such an extent that they will fervently defend zombified content like the Queens Champ Train (go read that thread and see how rabid our community is toward acquiring easy wealth). With this attitude the Devs are given the impression that they are on the right track which is a truly sad state for things. Just recently I was needing to pick up 1 player for some CM clears and at least 10-15 people had no idea what CM was and had no clue that there even was a dungeon there. Finally, a level 50something guardian joined the group to “give it a try”. He was fairly new to the game and had never done a dungeon before and had only been out of Queensdale to follow a few story quests that lead him out of the zone and to visit LA. He was level 50 and had almost 30g!!! He had never been to any of the other races cities and didn’t even know they were there. He had never ran a dungeon and had no clue how fun and rewarding and submersive they could be. He had no clue that there even were lower level dungeons and had assumed they were all endgame (completely unaware that there was one in the very zone he had spent his chars life in.) I have 8 geared 80s and have played since launch and I remember having to work very diligently for my wealth and dungeons were very lucrative and ‘in’ before they needed the rewards and made them account bound and everyone was doing them all the time, even the tough ones were worth it to complete on several toons. Nowadays, any level 2+ noobcake can hop on the train and get lvl 80 exotics worth 2-5g or more like they’re going out of style, and with the least effort of any activity in the game. My conclusion is there are several outlets for good dungeon experiences but half the pop doesn’t know they exist and the other half don’t care and have trained their dog/cat/younger sibling to farm gold for them in queens while they go play BF4 or basketball or fold laundry or any other thing that is more engaging/fun.

New dungeon or cluster of dungeons.

in Suggestions

Posted by: Tman.6349

Tman.6349

I was thinking about logging in right now to play for a bit but am torn between GW2 and doing the dishes/cleaning house. truly sad the game I originally bought and loved is so far gone after playing GW for almost 9 years now

New dungeon or cluster of dungeons.

in Suggestions

Posted by: Elrey.5472

Elrey.5472

Obviously, the rewards would be needed to be be adjusted so people want to go to that new (or old) dungeons. I can easily think on some rewards that people would love, such as legendary items on meta-achievements or just an increase in the gold earned.

I forgot to add a rewards section to my suggestion, but that seems to be the only problem for people to not going there (if i understood you right). Solving that problem shouldn’t be a big issue to Anet. As long as they add something unique that won’t drop anywhere else and it’s desirable, the people might still go to that dungeon even years after release. (legendary items, special skins, gold/gems rewards, etc).

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides

(edited by Elrey.5472)