(edited by Entropy.4732)
New elite "Ascended" skill
No offense, but we don’t need another skill slot (we need more skills to choose from, including weapon skills).
Also why do you want to gate it to the 1%? 150 sp cost is fine, but requiring mats for a skill, forcing people to craft, or worse yet rnd, makes no sense from a gw1 or 2 perspective. And with a 15-20 min cd? This isn’t that type of MMO.
When all the transformation skills were at a 30 duration with 4min cd almost no one used them because they were pretty pointless. Look at it from most game angles.
almost like a god-like miracle They could really help break zergs up in WvW too.
PvP you can only use that skill once for the entire match.
PvE World Bosses only once per world boss (and possibly not even have it ready by the next one)
PvE Open World: I don’t see where this would be needed currently
PvE Dungeon/Fractals Normal Runs: Hope you don’t need to use that skill twice in 1 run, or you’ll be sitting around for 5min waving at the boss while you wait for your cd
PvE Dungeon Speed Runs: you’d only get that skill for 1 boss, every 2-3 runs
WvW: And what happens when you have 2 zergs using these awesome skills against each other, besides dropping the fps of most people involved.
And, here’s the rub, although three skills would be available you could only unlock one.
That goes against the “play how you want” / experiment with different builds that gw2 is (/was) trying to achieve. It’s bad enough for people that want multiple sets of ascended gear for different stats/builds.
Personally, I hate the idea of something that has that long of a cd. If I want a “nuke” button I’ll go play an old school jrpg.
No offense, but we don’t need another skill slot (we need more skills to choose from, including weapon skills).
Also why do you want to gate it to the 1%? 150 sp cost is fine, but requiring mats for a skill, forcing people to craft, or worse yet rnd, makes no sense from a gw1 or 2 perspective. And with a 15-20 min cd? This isn’t that type of MMO.
When all the transformation skills were at a 30 duration with 4min cd almost no one used them because they were pretty pointless. Look at it from most game angles.
almost like a god-like miracle They could really help break zergs up in WvW too.
PvP you can only use that skill once for the entire match.
PvE World Bosses only once per world boss (and possibly not even have it ready by the next one)
PvE Open World: I don’t see where this would be needed currently
PvE Dungeon/Fractals Normal Runs: Hope you don’t need to use that skill twice in 1 run, or you’ll be sitting around for 5min waving at the boss while you wait for your cd
PvE Dungeon Speed Runs: you’d only get that skill for 1 boss, every 2-3 runs
WvW: And what happens when you have 2 zergs using these awesome skills against each other, besides dropping the fps of most people involved.And, here’s the rub, although three skills would be available you could only unlock one.
That goes against the “play how you want” / experiment with different builds that gw2 is (/was) trying to achieve. It’s bad enough for people that want multiple sets of ascended gear for different stats/builds.
Personally, I hate the idea of something that has that long of a cd. If I want a “nuke” button I’ll go play an old school jrpg.
Wow… Mr. Wet Blanket crits me for 10,000. Okay, fine. Not your cup of tea. I gotcha.
Personally I play a ton of WvW and the serious problem there with the current meta is that massive Zerg blobing leaves players feeling powerless. Unless you’re a full bunker guardian you get liquified pretty fast. The game needs a few Zerg breaker skills, and skills that make us feel special and frankly, more powerful. Something that could tip a battle. Something epic. I like long cool downs because you’d really have to think about when to use it. Think of them like legendary skills. And yes, timing them all with one group would be a good strategy. I don’t see anything wrong with that. Course I’m sure you do.
The problem with it being flashy is that it will make the game more unplayable than it already is..
Think of 10 Arc of the Convienant”, 6“Nightmare World”, 20“Call of the Risen”, and 12“Skritt Maintenance Crew" all showed up on the screen at the same time.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Maybe edit name of topic cause 20min of cooldown its only for wvw, for pve dosent work its too much time for a cool down, i beleive your only thinking about wvw situation.
Your Home Hardcore PvE Guild focused in doing Speed/Record Runs & Guild Missions!
No offense, but we don’t need another skill slot (we need more skills to choose from, including weapon skills).
THIS. They need to add skills to weapons and allow them to be changeable and then add some more elites and utility skills
Maybe edit name of topic cause 20min of cooldown its only for wvw, for pve dosent work its too much time for a cool down, i beleive your only thinking about wvw situation.
Remember that you always start after log in with all skills refreshed, so it works fine for PVE too, you’ll have one use ready to go. Save it for a boss fight or a moment of panic in a dungeon. The circumstances wouldn’t matter. It’s about time management. As to the above criticism, I agree that more skills in general would be cool, but right now certain builds are locked into certain slot skills and will never have room for another skill. Thus another slot would work great. You would need to think of these ascended skills like a rare occurrence. Very much like a legendary. Something you would work hard to acquire, a status symbol, something you might use effectively once a day if you’re lucky. It wouldn’t be a common thing in the gameplay. This critique that it would kill your frame rate because everyone would be spamming them constantly is absurd. If anything I would say the cool down should be increased or spell use limited to once a 24 hour cycle. The ascended elite skill would be the kind of thing that is surprising and awe-inspiring when it happens. A “huzzah” moment for allies and an “oh kitten” moment for foes. Many players don’t see much use in grinding for a legendary, but this would be worth grinding for. Something spectacular and rare that you could actually do, not just hold.
One of the worst idea ever given on the forums, altogether. Ever.
So…you’ll get it ? GRINDERS.
You’re just promoting a playstyle with this idea (grind for powerful skill that 90% (and I’m reasonable here) of the playerbase will never achieve). How’s that for your “play it how you want it” ?
Oh, I get it…
Let’s just farm and grind, like any other f****** boring MMO’s, awesome.
You know, they should start doing this in real life too ! Exams, with stuff NO ONE saw in class…but if you’re smart enough to open a book once in a while, well guess what…
Free points.
Wouldn’t that be AWESOME !?!? >.>