After making a reddit post that discussed about the new Bazaar of the Four Winds map.
I thought about how it was interesting to focus the design of the new map to be more orientated towards a certain aspect/theme. So this got me thinking of what different ways GW2 could implement new experiences.
Then it got me thinking about how it would be possible to create a new area (map, or whatever) that GW2 hasn’t covered yet.
Doodle attached to help explain it better;
It’s just an idea and would most likely need refining but the concept in hand is not in GW2. It’s a puzzle styled maze, not the typical labyrith that simply has paths that leads to dead ends.
It is a large (size may vary) area that consist of many (amount may vary) rooms. You enter through 1 side and come out the other but in between you have to try to navigate through the rooms. It becomes difficult because the floor rotates which causes the player to lose sense of direction.
(at this moment I just realised the flaw in my idea, the minimap, if we can somewhat remove that/ignore it then my idea still stands).
Every room will have a time limit before new entrances open (undecided time limit). Inside each room should have something of some sorts.
In the doodle I made the purple star indicates that a boss type creature would be in that room (monsters or such only trigger/pop up after the players enter it and have the room closed, otherwise people would simply be able to see what was in and avoid the monsters so it’s a trap basically) anyway, the purple stars are for boss creatures that mainly went with the idea that they are meant to be difficult, they either can’t be killed and you have to survive that room by constantly running away or by using some mechanics (maybe have 4 interact-able objects in the room that need to be thrown at the boss before it can be hurt and you need to use all 4 otherwise it won’t be killed, so wasting 1 prevents it from dying and then you are restricted to survival methods or running and such.
Green stars are just regular monsters, nothing much to worry about, simply kill said monsters.
I thought of more ideas after making the image;
Some other rooms could simply have interact-able objects in them. No real use, just there to make the room feel less blank.
And some trap rooms where you need to avoid the traps, i.e. a room that continual shoots fire arrows in every direction, the only safety spot is the center of that room. Or similiarly, all the floor crumbles away except for a few tiles.
The idea can be expanded for different uses but as it looks, it feels more like it would suit a guild mission.