New item parameters

New item parameters

in Suggestions

Posted by: Gizmo.8623

Gizmo.8623

Hi all,

I was wondering what new things could we have on items to get things more complex/interesting:

1. Resistances (as in Diablo) – pretty much should be used only in PvE and there they would work similar to agony resistance (additional defence against certain elemental dmg). Just to have more possibilities to vertical progression (if we ever get difficulty levels to dungeons).

2. % chance on being hit to not have movement speed hindered in combat – in PvP – overpowered but in the future in PvE having fights where speed is essencial could be fun.

3. % chance on attack to swap boons/conditions with target.

4. % chance on attack to steal next action of target and use it immediately – steal effect invisible to target. In PvP of could be considered OP but with low chance of it activating it could add some nice spicyness (imagine that you ‘steal’ someones dodge and with it you fall off the cliff :P ).

5. % chance on attack to leave poison/fire/ice on ground when moving which can dmg or put conditions on enemies who pass on it.

6. % chance on being hit to have next dodge 2x farther.

7. % chance on attack to put condition on target (for few seconds) to have his next dodge cost him 100% stamina.

8. % chance on attack to immobilise you and your target.

9. % chance on attack to swap places with target.

Hmm, that’s for now from me.
Anyone else have any ideas or comments on these?