(edited by Metalize.5680)
Since this game is closer to shooter types than MMO I guess it’s a good idea to borrow ideas for new modes from shooter type games.
For example:
- Breach Imagine some sort of Keep assault map https://www.youtube....h?v=jE0oCKKOGoA
Three control points are laid out in fairly linear fashion. The attacking team must capture these points in order before time runs out, with each successful point capture adding time to the clock for the attackers.
- Scramble https://www.youtube....h?v=ItWTvcZM4VM
In Scramble, there are many possible control point locations, but only one is active at a time. The first team to capture and hold three points wins.
- Payload https://www.youtube....h?v=iLmvehhx1dw
Payload is an asymmetrical map where the attacking team escorts a container full of explosives along a predefined path into the enemy team’s base, and the defenders must prevent them from doing so while there’s still time on the clock. Escorting the container past each of three checkpoints adds additional time to the clock for the attackers.
Good things about those:
They’re still point control, not deathmatch.
They promote actual 5v5 fights around single currently active point for a change.
There is a lot of space to add varios map-mechanics, like siege weapons for Breach for instance.
(edited by Metalize.5680)
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