(edited by bartrentenaar.8674)
I’ve been thinking a lot lately on how Anet could possibly remake the profession Ritualist. And yes people say Ritualists can’t be migrated in the game, since they will look too much like an Engineer (bundles made into kits and spirits made into turrets) or they are too similair to necromancers. But I think it’s possible to make an unique profession, here’s an idea:
Spirits
I think the spirits can return to Guild Wars 2. One idea was to let the different spirits fly around the caster not as targetable enemy’s . They stay around for some time and have a longer cooldown. Spirits can introduce some new sort of mechanic:
- Spirits are not targetable, one spirit can last for like 30 seconds and recharges at 50 secs?.
- Spirits defend the caster as long as the caster has like 80/100% health. While spirits are guarding or in defensive mode the ritualist gains boons every few seconds (5 sec regen every 8 secs?)
- When the Ritualist has under 80% health, the spirit becomes enraged for … secs and will cast damaging effects (maybe that spirit can open several ‘Spirit Rifts’ which causes damage in those areas)
- Thats the idea of one spirit, but like other utility’s, u can have 4/5 different spirits.
I thought this was a pretty good idea, post below if you think it’s a good or impossible idea, and if you maybe have other ideas that could be implemented in the profession.
(edited by bartrentenaar.8674)
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