New profession "Wizard/Arcanist"

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Posted by: CihandaR.2395

CihandaR.2395

Wizard or Arcanist

I would realy like to play as a wizard in this game. It would be awesome. Imagine an old man with white beard, mastered Arcane magic, using a staff or his hands to cast spells.

Disciplines
(Coming soon)

Treats

  • Inscribing (inscribe marks on enemies, allies and ground for dammage, curse, cure and make tatoo’s more effective)
  • Summoner (summen beeings like spirit and arcane spirits etc)
  • Arcane Master (deal dammage with plenty 1v1 and aoe spells)
  • Force Master (supportive skills like pushing away, capturing soul leaving him unconscious)
  • Arcane Curer (heal, buff and defend allies)
  • Arcane Curser (curse enemies with arcane magic)
  • Gravity Master (create and/or use objects to throw, blow it up etc and levitate for plenty of reasons=see skills)

Spells

  1. General
  • to deal direct 1v1 and aoe dammage
  • to deal dammage by arcane curses or soul dammage (conditions)
  • to heal, cure conditions
  • to change shape of the enemy (a rat an example)
  • to create random objects and use it against enemies by trowing it, blowing it up etc
  • to summon beeings like spirits and arcane beeings
    etc.
  1. Specific spells
  • levitate (to move fast or dodge)
  • telekinesis (the target is lifted in air and is stunned for X sec)
  • Arcane blast/wave (pushes the target away from the caster)
  • Inscribe: caster inscribes an Arcane mark on the ground, pulls x amount of enemies and detonates after X sec.
  • Blinding powder/flash (blinds enemies with an arcane light or powder)
  • Arcane beam
  • Mirror (enemies don’t see you for x sec)
  • Passage (waypoints for x sec)
  • Arcane barrage (Shoot bolts 1 then swing staff 3bolts, slam staff 5bolts)
  • Arcane fists (the hands, partly arms=surrounded with Arc. Mag.)

The weapons a Wizard/Arcanist is able to wield.

  • Off hand: staff, hand, focus, book, orb
  • Main hand: sword, hand, scepter
    (staff+scepter= not possible or just forget scepter)
    (or orb in both hands, main and off)

More coming soon.

Some people say that it is stupid and that it would be unfare to fight without weapons but bare hands. I really thought that many of us would use their creativity and make a good topic together but it didn’t happen. My idea was that scrolls can be equiped by the intention of casting spells with bare hands. These scrolls are there so Wizards/Arcanists can learn how to cast with hands. The scroll wont be used for look, just for stats and bare hand casting.

Now books:

Books can be really awesome. Just imagine you holding or levitating a book on your left hand and staff or sword or something else in your main hand. The book could be shiny or dark or with fire, plants around it, bigger, shorter, longer, open, closed, the pages could move while you cast a spell. A light could appear out of the book or a soul. Just imagine. This is why I didn’t wrote all or most of my ideas. To make sure that all of us would think but unfortunately that did not happen.

As for other weapons I think all of you have more great ideas.

Concepts for Expansions

I have many Ideas for this so I am going to describe it with short texts.

  1. The Wizards/Arcanists were dissapeared (during a research or spontaneous…) After X years they find a way to get back to Tyra but this time they come with knowledge, and other people from the dimmension where they were lost. They are going to help Tyrian folks to defeat the Dragongs.
  2. The humen found the ancient Island of where all knowledge and wise people was burried in by Dragons and their servants (sorcerers/whitches… whatever <new class, race>). A master Archmage managed to leave a strange mechanism behind with hope that somebody would ever restore the Island and revive the master Wizards/Arcanists. The wizards get back and the war with dragons is getting more challenging, dangerous and devastating.
  3. The Wizards and a legion to assist them leaved Tyria in hope for finding help (or information about dragons or better techniques, weapons in order to use in war), but X centuries are behind and still no track of them is found. Finaly they appear and give the news that they have created a gateway trought Tyria and another Island or Continent.
  4. The arcane magic and Wizards/Arcanists were banned by the king of Divinity’s reach. The king was collaborating with the Dragons. He banned them to___(a place) so they and their information about dragons weak sides would be lost forever.
  5. Finaly after years of silence do gods send Tyrian folks humen like beings (looks and are like humen) who use power of gods called ‘Arcane magic’ to help Tyrian folks in the fight with Dragons.
    More coming soon.

Oh BTW all GW2 characters are young. I want to be able to make an old character.

With help of Nekroseth.5186, Castlemaniac.3198 and other commenters.

Attachments:

(edited by CihandaR.2395)

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Posted by: cesmode.4257

cesmode.4257

Not to put down a suggestion thread because these threads prop up the game, but how is this different than an elementalist?

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: CihandaR.2395

CihandaR.2395

Not to put down a suggestion thread because these threads prop up the game, but how is this different than an elementalist?

It uses only or almost always arcane magic spells.

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Posted by: PopeUrban.2578

PopeUrban.2578

I don’t agree with the wizard idea, as elementalists are… well… wizards.

However I would really like the option to have less pretty and young characters. Charr have some amazing elderly and scarred faces, as do Norn, and to a certain extent Asura. Nobody has a really “heavy” body type though.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
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Posted by: CihandaR.2395

CihandaR.2395

:( wizard is coool

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Posted by: Failname.5907

Failname.5907

ele + necro = wizard…

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Posted by: Nox Aeterna.2965

Nox Aeterna.2965

Wizard is cool? Yeah it is , but we already got ele.

I understand it is not the same your ideal , but i would rather see they add a more … innovative class , than a class “similar” to other.

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Posted by: CihandaR.2395

CihandaR.2395

Wizard is cool? Yeah it is , but we already got ele.

I understand it is not the same your ideal , but i would rather see they add a more … innovative class , than a class “similar” to other.

The reason I want wizard is it is cooler and ele is realy bad in pvp and a lil bit in pve

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Posted by: Nox Aeterna.2965

Nox Aeterna.2965

The reason I want wizard is it is cooler and ele is realy bad in pvp and a lil bit in pve

Rebalancing ele is easier than creating a whole new class XD

And i agree with you , ele/necro/guard lvl 80 , my ele is the most UP , before people begin the flame , im not saying ele cant do the content , just saying it is much harder and unforgiving on it.

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Posted by: The LZ.7891

The LZ.7891

Because a Wizard won’t seek to recreate the trinity right <3

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Posted by: Sinifair.1026

Sinifair.1026

Wizards are a great idea, however, they don’t fit the Guild Wars lore.
- Elementalists are what would be the “Wizard” in Guild Wars 2. They differ in that the Elementalist can manipulate the elements but does not posses any arcane power. I don’t know if Mesmers use “arcane” energy, but I would say that arcane is not really present in Guild Wars lore.
- Personally I think they should stick to the lore and keep it as it is, however, I hope they implement new professions later on in the game.
- I would think that the Dervish and Paragons might be making their way into Guild Wars 2, but I would also think that it is in the distant future still.

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Posted by: roostapro.9827

roostapro.9827

Elementalists = Mage (Or Wizard, w/e you prefer)

eles have the 4 elements, Fire, Water, Earth, Air.

WE also have dps, Support, Heals & Speed which is basically what a wizard does…

and we can also get arcane skills via utility skill slots.

if this isn’t classed as a Wizard, then i don’t know what is….

not trying to “Push” This suggestion off or put you down, just saying Wizard=Mage=Elementalist xD

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Posted by: Malik.2639

Malik.2639

I would like Wizard abilitys in the elementalist Trait Branch

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Posted by: Raedwulf.3712

Raedwulf.3712

“Cool” is the worst possible argument for anything. “I want it because I want it” is what you’re saying. Lots of other players want something different. Or don’t want what you want at all. Do you see what I mean? As for “ele is realy bad in pvp and a lil bit in pve”, maybe it’s you that’s bad?

Don’t get me wrong, I’m not trying to have a go; I’m asking you to stop & think. My ele is only L25, and I haven’t tried any sort of PvP on it, so I can’t comment directly. However, within a week of GW2 being released there was a lot of QQing on this forum to the effect of “MY class is broken…” Well, MY class (Engineer) was actually broken, and I didn’t find out for about 4 weeks, cos I don’t hang around here much. But it didn’t stop me from hitting the cap without much trouble, killing people in PvP, and doing pretty much anything I wanted to. So maybe the class wasn’t as broken as some people wanted to insist it was?

The one overriding beauty of this game is the flexibility of each & every class. I’ve tried them all, so I’ve some idea of what I’m talking about. I’ve not been struggling particularly on my ele unless I’ve refused to adapt my tactics to the situation. IF you expect your Ele to be… just one thing only, yes you’ll be disappointed. That seems to the problem with a lot of the “broken” complaints. Players expected to play whichever class THEIR way (which usually seems to be one of the “trinity” roles), and haven’t adapted to the fact that that is not the way GW2 is designed.

Try experimenting a bit more, or try a different class (there are 3 “wizard” classes after all). I’ve enjoyed the ele sufficiently that he’s been promoted from no.5 alt to no.3. I don’t think there’s anything much wrong with him so far. I certainly don’t see there’s any need in this game for a new class at the moment, and I’ve yet to see one suggested (and I’ve seen several) that wasn’t ill-conceived. Sorry, Cih, I also don’t think GW2 needs your “wizard”.

Guild Leader, The White Company, Piken Square

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Posted by: MithranArkanere.8957

MithranArkanere.8957

‘Wizard’ is a generic term for magic users.

Half the classes use magic so they are all ‘wizards’.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: castlemanic.3198

castlemanic.3198

@ sinifair: Mesmers use raw chaotic magic. Arcane magic is much much more refined and pure. This is especially relevant when you look at the mesmer staff. All the chaos spells have random effects when the skill is used. It also allows them to use skills such as mimic to copy and release magical projectiles. on the opposite side of the spectrum, the arcane spells that the elementalist use are completely refined, they have one effect. Also, because arcane magic is pure, it’s able to interact with various fields and take on their effect, since arcane magic has no ‘type’ of its own, where as chaotic magic is essentially every type and able to produce almost every effect. Also its because of their raw, chaotic status that they’re able to manipulate reality, such as with portal and time warp, and they’re able to influence any form of magic, such as with null field and arcane thievery.

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Posted by: BrunoBRS.5178

BrunoBRS.5178

eles already have access to arcane magic.

LegendaryMythril/Zihark Darshell

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Posted by: Adine.2184

Adine.2184

sorry Arcane magic is taken already. By the Elementalist no less.

From the wiki
“Arcane is a utility skill type exclusive to elementalists, using non-elemental magical energy. All arcane spells have an instant cast time.”

Besides if you use the D&D standard we already have wizards
Mesmer=Illusionist
Nero=well….Necomancer ( kinda goes without saying)
Ele= Conjurer, Evoker

on top of that we have Guardians running around yelling " YOU SHALL NOT PASS!" every time they cast line of warding ……

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Posted by: castlemanic.3198

castlemanic.3198

mesmers would also be abjurers due to their ability to interact and counteract magical effects. Guardians too for their bubble abilities. Mesmers have two skills that covers transmutation (moa morph and time warp, if i remember correctly that time affecting abilities are transmutation), enchanting is across the board really, the only school of magic that’s not here is divination, though it’s been given to a couple of NPCs.

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Posted by: tom.7468

tom.7468

Elementalist is the wizard of gw2.

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Posted by: MisterGumby.8924

MisterGumby.8924

There is a big difference between ‘Wizards’ and other magic users in Guild Wars.

They are really, old. Really, really, really old. Probably smell bad too.

Unless it’s this guy

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Posted by: lejean.9615

lejean.9615

ele + necro = wizard…

ele + mesmer = wizard

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Posted by: castlemanic.3198

castlemanic.3198

ele + necro = wizard…

ele + mesmer = wizard

ele+mesmer+necro+guardian+ranger=wizard.

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Posted by: MisterGumby.8924

MisterGumby.8924

ele + necro = wizard…

ele + mesmer = wizard

ele+mesmer+necro+guardian+ranger=wizard.

wizard=wizard

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Posted by: lejean.9615

lejean.9615

ele + necro = wizard…

ele + mesmer = wizard

ele+mesmer+necro+guardian+ranger=wizard.

wizard=wizard

gandalf=wizard

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Posted by: castlemanic.3198

castlemanic.3198

ele + necro = wizard…

ele + mesmer = wizard

ele+mesmer+necro+guardian+ranger=wizard.

wizard=wizard

gandalf=wizard

Dumbledore=wizard

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Posted by: Adine.2184

Adine.2184

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Posted by: castlemanic.3198

castlemanic.3198

Not really, since the blood stones work by type of magic, not elements of magic. Guardians use preservation magic (i assume rangers use a form of this too), Mesmers use denial magic (i assume thieves use a form of this too), necromancers use aggression magic and elementalists use destruction magic. A wizard would fit right into the destruction magic category.

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Posted by: castlemanic.3198

castlemanic.3198

except that traditional wizards use all schools . this wouldn’t be possible with the bloodstone situation.

traditional wizards can use all schools. But traditionally most wizards would specialise into a specific school of magic and choose two schools of magic that would be banned from them.

besides, the OP isnt asking for a traditional wizard, the OP is asking for a wizard that purely uses arcane magic, to which destruction magic would be the proper type of magic.

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Posted by: Nekroseth.5186

Nekroseth.5186

I totally agree with this.
Exuse my bad english.

Edited by moderator: post edited since it was breaching one of our rules of conduct

Wizard is one of the most core and basic fantasy, mmo, rpg classes. And gw2 should not be exused, for ANY reson.

Ele, Necro and Mesmer are NOT wizard, are NOT like wizards, but they origin from them. Still the class is not even present when it is supposed to be the most basic “class” of the game like a Warrior.

Dont even start on me, that there are no wizards in Gw…there are so many hints and suggestions, and the game is building on it so heavy it CANT be denied.

To be on topic :

I like the idea, you think they should be able to use only hands. Would be a quite good simbol to show how supreme there spell casting is.
On the topic of blood stones, i also agree on destruction theme, or maybe could even tap on the Keystone that unlocks there power.

I also understand where castlemaniac mentions, wizards must specialize. But keep in mind, they specialized after they mastered spellcraft to its hights.
And that comes with knowing the basics, whitch is not present in this game.
For example: all caster classes would be able to use simple spells like : heal, shield, summon simple stuff and so on.

I personally would play Wizard, instead of Elementalist. I find the current classes totally 1 dimensional. All they can do is deal damage. Some say there are support and cc roles as well, but this is a lie, there are no “support” only or “cc” only roles. You do those besides dd ing always. A wizard with a full set of “manipulation” or neutral spells would give a chance for greater array of skills.

I also think that taking aways the trinity was a simple and good solution for taking away the trouble of looking for members in partyes, but it also destroyed a LOT of custumization in characters.
The soultion should have been a bit more complicated like : Leaving the trinity or even making more roles, but every class could take any of those up in a easy way. (propably not with 30 skill each class…but like 150 atleast) Or by not forcing players to take up a role, but letting them still pick it up…..

The game is FAAR from perfect, and that shows exspecially at classes.

Summa Summarun : Please give us Wizard. I love it. (with the idea of casting spells without weapons)

(edited by Moderator)

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Posted by: MisterGumby.8924

MisterGumby.8924

Okay getting serious. Arguments why wizard is a bad idea, or at least the one proposed by Nekroseth.

1)No weapons:Already that’s a no no. All classes need to use something as a means of enhancing their stats, and provide the basic skill set. That’s how the game mechanics work. To make a class that can do as well as other classes that require weapons puts them at an unfair advantage over those that do need them, meaning they don’t have to waste time and money looking for better weapons to enhance their abilities. Likewise, the wizards are also disadvantaged by the fact that without those extra stats that comes with weapons, they do not have the same capability as other classes during PvP.

2) Balance: If you fix this by upping their stats, then that throws any semblance of balance out the window. Everyone will have a wizard if it comes out, because it is new. Many will stick to it if it has upped stats because that gives them an edge. I saw that happen in Warhammer Online with Bright Wizards, I’d rather not see it happen here.

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Posted by: Nekroseth.5186

Nekroseth.5186

Ok i might have been to agressive on the topic but seriously, there are so many insanely narrow visioned ppl here, that dont care what or how, olny that it is good as it is because its is Anet-s design.
Its the same as fanboying Wow…

On 1
- You really think THAT would be a problem? Its all abaut design, onl because oyu cant imagine it, others can. Besides, it was not stated, that he will have a skillset only for bare hands only. there could be a 4-1 or 3-2 ratio like at staff-s. Using its attribute.
-Or it could be a class mechanic- You had a weaponed skill set that you could switch to a fitting skillset, without using the weapon (but still usee its stats, since it is “equipped”)

Besides as offtopic, you seriously say, there should be no weaponless combat in gw2? Becaus it cant be implemented? If i would underestimate the devs so moch i would have RIP the game in the first week.

You are talking abaut balance….leave that to the devs…we are talking abaut the theme.

On 2
-So you say noone should EVER have a new class because everyone will play it? I dont recall to play only with monks in Gw1. Trough it was not just fun, but a must have for farming. Or Ritualist, or Assasin…..
What you dont realize is, the more classes there are, the less chance you meet a same class as you, and that is an AWESOME feeling. Also can be countered, by adding not only 1 class but 2-3 at the same time, as Gw expansions did…..really stop underestimating the devs.

Besides, you realize Bright “wizards” are pyromancers and not real wizards. They didnt even had a SINGLE non fire spell. (the name is just a nickname because they are casters)
And the reson everyone played them was, because they ware INSANELY owerpowered.
I know, i played one right after beta, and ppl followed, like sheep.

No offense, non ment, but do some bacground work, and not just react from impression, or anger. I know somethimes my replyes can be agressive a bit, but am starting to get since of brilliant ideas to get destroyed by narrow minded foolishness,

The more so, take Patrick Redding he clearly states, the time for aaa games is ower. Devs keep making cod and black ops and splinter cell and all these boring, cliche games, but the problem is, they do because ppl buy them and there is a profit in it.
THe problem is with the players that act liek a sheep, like here,:
“its something new, its not in alredy, then it has no right to be in, besides its a crappy idea, exuse, exuse…..ect”

Again sorry for my bad english…

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Posted by: castlemanic.3198

castlemanic.3198

Actually you can manage support builds pretty easily.

Lets take thieves for example.

they have a trait that grants allies regeneration when they stealth allies. Utility skills would be blinding powder, shadow refuge and smokewall. Have the thief with a bow set down the smokewall and shoot an explosive arrow, area stealth, the other two abilities are obvious in their manner of stealthing allies.

Voila, thief specialised in stealth and can frequently stealth allies for regeneration.

Mesmers can go with restorative mantras, making an aoe heal at the end of the 4 second cast. Take mantra of pain with its one second cooldown. Take null field and illusionary revival and time warp and you have a support build.

rangers take their healing spring and spirits for support.

warriors have banners and shouts for support, with a trait that heals allies when they hear a shout.

engineers have elixer kits and med kits or healing turrets.

elementalists have their staff abilities for aoe healing, plus traits that apply healing to nearby allies

necromancers have well of blood that’s similar to healing spring. They can also heal nearby allies with life transfer in death shroud and provide an aoe heal when they leave death shroud.

guardians are the only class that can have every slot filled with support skills:
mace +shield and staff, healing breeze, merciful judgement, sanctuary, hollowed ground, their shouts and tome of courage.

every class can have a whole bunch of support abilities and can fullfil the support slot. Also mesmers can have a very effective CC build too (veeeerrrrryyyyy useful in pvp).

But the idea is to not rely on another trinity, but that everyone can accomplish every aspect of every trinity through self support, ccs and damage. so there still are a ton of customisation options, but none that would fit or allow the old trinity model.

as for wizards, wizards arent required for every single fantasy world out there. they may be a staple, but they certainly aren’t mandatory. And no, they’re not in the slightest like warriors or assassins, because warriors and assassins existed in real life. but wizards aren’t real, and as such, they aren’t required.

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Posted by: Nekroseth.5186

Nekroseth.5186

Yes, i cant argue with that, since it does work the way you describe it, the problem is …the “support” and heal you obtain with the Aoestealthheal combo is useless…it hels so low you cant have a decent build on that. Unlike dmg. ….

I mean…can you “outsupport” someone in pvp? Like you can dps down someone?
Support needs to be strong to be noticble….if it is to strong, it throws out balance easyer then anything other.
Trough there are many games that have terrible balance, and are still fun, or even more then balanced crap.

Lol is balanced, the only thing it achives is : All heroes feel the same, lack imagination, and are boring.
Dota didnt give on balance that moch, (it was clearly unbalanced) but it was 10 times more fun.

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Posted by: castlemanic.3198

castlemanic.3198

But balance can be achieved and still keep things fun and interesting. that’s why the classes are so different from one another, and even within the same class you’ll have completely different battle capabilities than the next person. but balance is there for a reason, so that everyone doesnt stick to the same build, so that people can have options. Without balance, people don’t have options and it doesnt become fun anymore.

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Posted by: CihandaR.2395

CihandaR.2395

“Cool” is the worst possible argument for anything. “I want it because I want it” is what you’re saying. Lots of other players want something different. Or don’t want what you want at all. Do you see what I mean? As for “ele is realy bad in pvp and a lil bit in pve”, maybe it’s you that’s bad?

Don’t get me wrong, I’m not trying to have a go; I’m asking you to stop & think. My ele is only L25, and I haven’t tried any sort of PvP on it, so I can’t comment directly. However, within a week of GW2 being released there was a lot of QQing on this forum to the effect of “MY class is broken…” Well, MY class (Engineer) was actually broken, and I didn’t find out for about 4 weeks, cos I don’t hang around here much. But it didn’t stop me from hitting the cap without much trouble, killing people in PvP, and doing pretty much anything I wanted to. So maybe the class wasn’t as broken as some people wanted to insist it was?

The one overriding beauty of this game is the flexibility of each & every class. I’ve tried them all, so I’ve some idea of what I’m talking about. I’ve not been struggling particularly on my ele unless I’ve refused to adapt my tactics to the situation. IF you expect your Ele to be… just one thing only, yes you’ll be disappointed. That seems to the problem with a lot of the “broken” complaints. Players expected to play whichever class THEIR way (which usually seems to be one of the “trinity” roles), and haven’t adapted to the fact that that is not the way GW2 is designed.

Try experimenting a bit more, or try a different class (there are 3 “wizard” classes after all). I’ve enjoyed the ele sufficiently that he’s been promoted from no.5 alt to no.3. I don’t think there’s anything much wrong with him so far. I certainly don’t see there’s any need in this game for a new class at the moment, and I’ve yet to see one suggested (and I’ve seen several) that wasn’t ill-conceived. Sorry, Cih, I also don’t think GW2 needs your “wizard”.

True, ele is actualy good if you carefully plan everything while other classes need less atention, which makes it unfair. And yes of course more atention and higher difficulty brings more fun but If you have’nt played PVP yet don’t say that much. And again yes it is maybe good in PVP but you’ll have 10x more work then the others. I don’t understand anything about " there are 3wizard classes", which ones, what are you talking about? Yes, there are variety of playstyles buy arcane magic is limited in this game. Also you absolutely don’t understand how a Wizard is. It uses much more then just elements (arcane: this means you can imagine a lot of spells with different unikittenfect). Arcane magic can bring a lot of new things in this game. It is your problem if you aren’t creative and think generally. You don’t have to say sorry and saying GW2 doesn’t need ‘your’ Wizard is absolutely unpolite. It’s like saying your idea is stupid, it is worthless like you. Not respectful.

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Posted by: CihandaR.2395

CihandaR.2395

eles already have access to arcane magic.

Yea few spells.

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Posted by: CihandaR.2395

CihandaR.2395

sorry Arcane magic is taken already. By the Elementalist no less.

From the wiki
“Arcane is a utility skill type exclusive to elementalists, using non-elemental magical energy. All arcane spells have an instant cast time.”

Besides if you use the D&D standard we already have wizards
Mesmer=Illusionist
Nero=well….Necomancer ( kinda goes without saying)
Ele= Conjurer, Evoker

on top of that we have Guardians running around yelling " YOU SHALL NOT PASS!" every time they cast line of warding ……

you’re talking about few skills dude. dont make me laugh

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Posted by: CihandaR.2395

CihandaR.2395

What makes you say that?

what makes you say this?

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Posted by: CihandaR.2395

CihandaR.2395

I totally agree with this.
Exuse my bad english.

But i CANT comprehend the stupidity of the “community” on this topic. When i started playing Guild wars 1 i thout the community is atleast not as narrow sighted as WoW-s community, but in Gw2 its worse.

Wizard is one of the most core and basic fantasy, mmo, rpg classes. And gw2 should not be exused, for ANY reson.

Ele, Necro and Mesmer are NOT wizard, are NOT like wizards, but they origin from them. Still the class is not even present when it is supposed to be the most basic “class” of the game like a Warrior.

Dont even start on me, that there are no wizards in Gw…there are so many hints and suggestions, and the game is building on it so heavy it CANT be denied.

To be on topic :

I like the idea, you think they should be able to use only hands. Would be a quite good simbol to show how supreme there spell casting is.
On the topic of blood stones, i also agree on destruction theme, or maybe could even tap on the Keystone that unlocks there power.

I also understand where castlemaniac mentions, wizards must specialize. But keep in mind, they specialized after they mastered spellcraft to its hights.
And that comes with knowing the basics, whitch is not present in this game.
For example: all caster classes would be able to use simple spells like : heal, shield, summon simple stuff and so on.

I personally would play Wizard, instead of Elementalist. I find the current classes totally 1 dimensional. All they can do is deal damage. Some say there are support and cc roles as well, but this is a lie, there are no “support” only or “cc” only roles. You do those besides dd ing always. A wizard with a full set of “manipulation” or neutral spells would give a chance for greater array of skills.

I also think that taking aways the trinity was a simple and good solution for taking away the trouble of looking for members in partyes, but it also destroyed a LOT of custumization in characters.
The soultion should have been a bit more complicated like : Leaving the trinity or even making more roles, but every class could take any of those up in a easy way. (propably not with 30 skill each class…but like 150 atleast) Or by not forcing players to take up a role, but letting them still pick it up…..

The game is FAAR from perfect, and that shows exspecially at classes.

Summa Summarun : Please give us Wizard. I love it. (with the idea of casting spells without weapons)

You are the one who I appreciate. All of us will deal damage because every class is able to do that and every class is weak or not specialized at: healing, controling etc.

If the tank, support, dps system was still active I think that the game would become even better because of the cooperation and tactiques. ATM everyone can level solo which takes away the fun.

I like the freedom of chosing different weapons but even that is restricted because of the lack of equality. Let us take guardian; it has staff and staff has supportive spells and only 2 dmg skills which are weak. The 2H sword is just the opposite. Generally all classes are based on dps. The devs gave us the chance to not be dependant of someone, then they had to give us a set of spells to chose from so we could play like we desired with every, single weapon.

So at the end you helped me figure out my true desire. It is the ability to play with every weapons as we want. That every weapon is almost equally good and that we have many spells, especially weapon skill to chose from so we could be support or dps er or whatever instead of certain skills for each weap-combinaton.

I wrote this fast and punctuation, grammar etc could be better but I didn’t have time and i really wanted to answer right now so sorry for my mistakes.

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Posted by: CihandaR.2395

CihandaR.2395

Okay getting serious. Arguments why wizard is a bad idea, or at least the one proposed by Nekroseth.

1)No weapons:Already that’s a no no. All classes need to use something as a means of enhancing their stats, and provide the basic skill set. That’s how the game mechanics work. To make a class that can do as well as other classes that require weapons puts them at an unfair advantage over those that do need them, meaning they don’t have to waste time and money looking for better weapons to enhance their abilities. Likewise, the wizards are also disadvantaged by the fact that without those extra stats that comes with weapons, they do not have the same capability as other classes during PvP.

2) Balance: If you fix this by upping their stats, then that throws any semblance of balance out the window. Everyone will have a wizard if it comes out, because it is new. Many will stick to it if it has upped stats because that gives them an edge. I saw that happen in Warhammer Online with Bright Wizards, I’d rather not see it happen here.

Dude where is the ilmagination. They could give wizard weapons like scroll of blabla to master. When you learn it (imagine like that) actually equipt it you can cast with your hands. Thats it.

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Posted by: CihandaR.2395

CihandaR.2395

Ok i might have been to agressive on the topic but seriously, there are so many insanely narrow visioned ppl here, that dont care what or how, olny that it is good as it is because its is Anet-s design.
Its the same as fanboying Wow…

On 1
- You really think THAT would be a problem? Its all abaut design, onl because oyu cant imagine it, others can. Besides, it was not stated, that he will have a skillset only for bare hands only. there could be a 4-1 or 3-2 ratio like at staff-s. Using its attribute.
-Or it could be a class mechanic- You had a weaponed skill set that you could switch to a fitting skillset, without using the weapon (but still usee its stats, since it is “equipped”)

Besides as offtopic, you seriously say, there should be no weaponless combat in gw2? Becaus it cant be implemented? If i would underestimate the devs so moch i would have RIP the game in the first week.

You are talking abaut balance….leave that to the devs…we are talking abaut the theme.

On 2
-So you say noone should EVER have a new class because everyone will play it? I dont recall to play only with monks in Gw1. Trough it was not just fun, but a must have for farming. Or Ritualist, or Assasin…..
What you dont realize is, the more classes there are, the less chance you meet a same class as you, and that is an AWESOME feeling. Also can be countered, by adding not only 1 class but 2-3 at the same time, as Gw expansions did…..really stop underestimating the devs.

Besides, you realize Bright “wizards” are pyromancers and not real wizards. They didnt even had a SINGLE non fire spell. (the name is just a nickname because they are casters)
And the reson everyone played them was, because they ware INSANELY owerpowered.
I know, i played one right after beta, and ppl followed, like sheep.

No offense, non ment, but do some bacground work, and not just react from impression, or anger. I know somethimes my replyes can be agressive a bit, but am starting to get since of brilliant ideas to get destroyed by narrow minded foolishness,

The more so, take Patrick Redding he clearly states, the time for aaa games is ower. Devs keep making cod and black ops and splinter cell and all these boring, cliche games, but the problem is, they do because ppl buy them and there is a profit in it.
THe problem is with the players that act liek a sheep, like here,:
“its something new, its not in alredy, then it has no right to be in, besides its a crappy idea, exuse, exuse…..ect”

Again sorry for my bad english…

Good answer. Actually I let the community to make use of their immagination but instead of that they just blame me and other people. I thought of scrolls to be equiped. They work like books that wizards have to study so they can cast with their bare hands. srry for mistakes i have no time still i wanted to reply xD

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Posted by: CihandaR.2395

CihandaR.2395

Ok i might have been to agressive on the topic but seriously, there are so many insanely narrow visioned ppl here, that dont care what or how, olny that it is good as it is because its is Anet-s design.
Its the same as fanboying Wow…

On 1
- You really think THAT would be a problem? Its all abaut design, onl because oyu cant imagine it, others can. Besides, it was not stated, that he will have a skillset only for bare hands only. there could be a 4-1 or 3-2 ratio like at staff-s. Using its attribute.
-Or it could be a class mechanic- You had a weaponed skill set that you could switch to a fitting skillset, without using the weapon (but still usee its stats, since it is “equipped”)

Besides as offtopic, you seriously say, there should be no weaponless combat in gw2? Becaus it cant be implemented? If i would underestimate the devs so moch i would have RIP the game in the first week.

You are talking abaut balance….leave that to the devs…we are talking abaut the theme.

On 2
-So you say noone should EVER have a new class because everyone will play it? I dont recall to play only with monks in Gw1. Trough it was not just fun, but a must have for farming. Or Ritualist, or Assasin…..
What you dont realize is, the more classes there are, the less chance you meet a same class as you, and that is an AWESOME feeling. Also can be countered, by adding not only 1 class but 2-3 at the same time, as Gw expansions did…..really stop underestimating the devs.

Besides, you realize Bright “wizards” are pyromancers and not real wizards. They didnt even had a SINGLE non fire spell. (the name is just a nickname because they are casters)
And the reson everyone played them was, because they ware INSANELY owerpowered.
I know, i played one right after beta, and ppl followed, like sheep.

No offense, non ment, but do some bacground work, and not just react from impression, or anger. I know somethimes my replyes can be agressive a bit, but am starting to get since of brilliant ideas to get destroyed by narrow minded foolishness,

The more so, take Patrick Redding he clearly states, the time for aaa games is ower. Devs keep making cod and black ops and splinter cell and all these boring, cliche games, but the problem is, they do because ppl buy them and there is a profit in it.
THe problem is with the players that act liek a sheep, like here,:
“its something new, its not in alredy, then it has no right to be in, besides its a crappy idea, exuse, exuse…..ect”

Again sorry for my bad english…

Good answer. Actually I let the community to make use of their immagination but instead of that they just blame me and other people. I thought of scrolls to be equiped. They work like books that wizards have to study so they can cast with their bare hands. srry for mistakes i have no time still i wanted to reply xD

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Posted by: CihandaR.2395

CihandaR.2395

Actually you can manage support builds pretty easily.

Lets take thieves for example.

they have a trait that grants allies regeneration when they stealth allies. Utility skills would be blinding powder, shadow refuge and smokewall. Have the thief with a bow set down the smokewall and shoot an explosive arrow, area stealth, the other two abilities are obvious in their manner of stealthing allies.

Voila, thief specialised in stealth and can frequently stealth allies for regeneration.

Mesmers can go with restorative mantras, making an aoe heal at the end of the 4 second cast. Take mantra of pain with its one second cooldown. Take null field and illusionary revival and time warp and you have a support build.

rangers take their healing spring and spirits for support.

warriors have banners and shouts for support, with a trait that heals allies when they hear a shout.

engineers have elixer kits and med kits or healing turrets.

elementalists have their staff abilities for aoe healing, plus traits that apply healing to nearby allies

necromancers have well of blood that’s similar to healing spring. They can also heal nearby allies with life transfer in death shroud and provide an aoe heal when they leave death shroud.

guardians are the only class that can have every slot filled with support skills:
mace +shield and staff, healing breeze, merciful judgement, sanctuary, hollowed ground, their shouts and tome of courage.

every class can have a whole bunch of support abilities and can fullfil the support slot. Also mesmers can have a very effective CC build too (veeeerrrrryyyyy useful in pvp).

But the idea is to not rely on another trinity, but that everyone can accomplish every aspect of every trinity through self support, ccs and damage. so there still are a ton of customisation options, but none that would fit or allow the old trinity model.

as for wizards, wizards arent required for every single fantasy world out there. they may be a staple, but they certainly aren’t mandatory. And no, they’re not in the slightest like warriors or assassins, because warriors and assassins existed in real life. but wizards aren’t real, and as such, they aren’t required.

Some weapons are based on specific goal like supporting, killing and i hate that. also most of the classes liek thieve have support spells i agree but. it is just a tiny detail which doesnt change much.

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Posted by: castlemanic.3198

castlemanic.3198

What makes you say that?

what makes you say this?

I was talking to Adine when they said that guardians would have some divination magic. I couldnt quote because the forums mess up from time to time.

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Posted by: CihandaR.2395

CihandaR.2395

What makes you say that?

what makes you say this?

I was talking to Adine when they said that guardians would have some divination magic. I couldnt quote because the forums mess up from time to time.

haha please write @Adine or somteing else

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Posted by: castlemanic.3198

castlemanic.3198

Actually you can manage support builds pretty easily.

Lets take thieves for example.

they have a trait that grants allies regeneration when they stealth allies. Utility skills would be blinding powder, shadow refuge and smokewall. Have the thief with a bow set down the smokewall and shoot an explosive arrow, area stealth, the other two abilities are obvious in their manner of stealthing allies.

Voila, thief specialised in stealth and can frequently stealth allies for regeneration.

Mesmers can go with restorative mantras, making an aoe heal at the end of the 4 second cast. Take mantra of pain with its one second cooldown. Take null field and illusionary revival and time warp and you have a support build.

rangers take their healing spring and spirits for support.

warriors have banners and shouts for support, with a trait that heals allies when they hear a shout.

engineers have elixer kits and med kits or healing turrets.

elementalists have their staff abilities for aoe healing, plus traits that apply healing to nearby allies

necromancers have well of blood that’s similar to healing spring. They can also heal nearby allies with life transfer in death shroud and provide an aoe heal when they leave death shroud.

guardians are the only class that can have every slot filled with support skills:
mace +shield and staff, healing breeze, merciful judgement, sanctuary, hollowed ground, their shouts and tome of courage.

every class can have a whole bunch of support abilities and can fullfil the support slot. Also mesmers can have a very effective CC build too (veeeerrrrryyyyy useful in pvp).

But the idea is to not rely on another trinity, but that everyone can accomplish every aspect of every trinity through self support, ccs and damage. so there still are a ton of customisation options, but none that would fit or allow the old trinity model.

as for wizards, wizards arent required for every single fantasy world out there. they may be a staple, but they certainly aren’t mandatory. And no, they’re not in the slightest like warriors or assassins, because warriors and assassins existed in real life. but wizards aren’t real, and as such, they aren’t required.

Some weapons are based on specific goal like supporting, killing and i hate that. also most of the classes liek thieve have support spells i agree but. it is just a tiny detail which doesnt change much.

weapon skills are based on a theme so that a guardian carrying a sword is different to a guardian carrying a mace, it’s to add variety to the class skills. and how does it not change much? it changes the entire concept of the original trinity model if everyone can do everything without needing to swap out roles.

besides, what does this have to do with the wizard?

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Posted by: Pourvoir.3980

Pourvoir.3980

Wizard is cool? Yeah it is , but we already got ele.

I understand it is not the same your ideal , but i would rather see they add a more … innovative class , than a class “similar” to other.

The reason I want wizard is it is cooler and ele is realy bad in pvp and a lil bit in pve

Not to be mean but you should really watch your spelling and grammar when you are presenting an idea. Presentation is very important when conveying ideas or messages. However, I think the idea you have proposed is bad regardless of presentation. Also arcane magic is generally purple color and people think purple when they think arcane. Mesmer.

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Posted by: CihandaR.2395

CihandaR.2395

Wizard is cool? Yeah it is , but we already got ele.

I understand it is not the same your ideal , but i would rather see they add a more … innovative class , than a class “similar” to other.

The reason I want wizard is it is cooler and ele is realy bad in pvp and a lil bit in pve

Not to be mean but you should really watch your spelling and grammar when you are presenting an idea. Presentation is very important when conveying ideas or messages. However, I think the idea you have proposed is bad regardless of presentation. Also arcane magic is generally purple color and people think purple when they think arcane. Mesmer.

This is not a project orsomething and I’m not a dev or somting else so it doesnt matter that much. We all are gamers most of us are young most of us need ideas. this is a forum where people discuss much and change less so putting much effort in this is not necesary. maybe i like make mistrakes. also where do you get that -@/?+ idea that people think to purple when they hear arcane. i can even argue about mesmer blabla but dont want to do that.

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Posted by: CihandaR.2395

CihandaR.2395

Actually you can manage support builds pretty easily.

Lets take thieves for example.

they have a trait that grants allies regeneration when they stealth allies. Utility skills would be blinding powder, shadow refuge and smokewall. Have the thief with a bow set down the smokewall and shoot an explosive arrow, area stealth, the other two abilities are obvious in their manner of stealthing allies.

Voila, thief specialised in stealth and can frequently stealth allies for regeneration.

Mesmers can go with restorative mantras, making an aoe heal at the end of the 4 second cast. Take mantra of pain with its one second cooldown. Take null field and illusionary revival and time warp and you have a support build.

rangers take their healing spring and spirits for support.

warriors have banners and shouts for support, with a trait that heals allies when they hear a shout.

engineers have elixer kits and med kits or healing turrets.

elementalists have their staff abilities for aoe healing, plus traits that apply healing to nearby allies

necromancers have well of blood that’s similar to healing spring. They can also heal nearby allies with life transfer in death shroud and provide an aoe heal when they leave death shroud.

guardians are the only class that can have every slot filled with support skills:
mace +shield and staff, healing breeze, merciful judgement, sanctuary, hollowed ground, their shouts and tome of courage.

every class can have a whole bunch of support abilities and can fullfil the support slot. Also mesmers can have a very effective CC build too (veeeerrrrryyyyy useful in pvp).

But the idea is to not rely on another trinity, but that everyone can accomplish every aspect of every trinity through self support, ccs and damage. so there still are a ton of customisation options, but none that would fit or allow the old trinity model.

as for wizards, wizards arent required for every single fantasy world out there. they may be a staple, but they certainly aren’t mandatory. And no, they’re not in the slightest like warriors or assassins, because warriors and assassins existed in real life. but wizards aren’t real, and as such, they aren’t required.

Some weapons are based on specific goal like supporting, killing and i hate that. also most of the classes liek thieve have support spells i agree but. it is just a tiny detail which doesnt change much.

weapon skills are based on a theme so that a guardian carrying a sword is different to a guardian carrying a mace, it’s to add variety to the class skills. and how does it not change much? it changes the entire concept of the original trinity model if everyone can do everything without needing to swap out roles.

besides, what does this have to do with the wizard?

Ok thats true what you say but really the support skills of some classes like thief are less effective and who said that this was about wizard. its another subject.