New profession skills, post here.

New profession skills, post here.

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Posted by: NinjaEd.3946

NinjaEd.3946

Before I begin (many who know my name, if you do at all, know I like to keep things as clean as possible) let me state that I do not suggest these as near future skills. I don’t even suggest these to be necesary, BUT (notice the capital letters) if new skills were to be added for example from future expansions like Cantha or what not, I’m sure many people have thought of a skill or two they would like to see or atleast test out. With that being said, post your skill suggestions here! ^^

Please keep it clean, and try to combine the profession this skill would go for. This is for weapon skills (not new weapons, but for current weapon selection), utility, maybe healing, and elite skills. Also, if possible, make a category of the skill (for example, deception is a category for thief atm, or survival for ranger, or cantrip for ele). The point of this being if they add new skills, traits should affect them accordingly so before you post, put some thought into them, this is for new skills not new traits. I do not suggest posting how to aquire these new skills although I’m sure many have input on this topic. Format your ideas however you like, but try to keep it organized

Ranger=
Elite- [Comfort]Resurrect your current pet. They come back with 100% health and all skills of theirs are refreshed and they take 50% less dmg for 5 seconds. (Cooldown 1 minute, 3 second channel time standing still only if the pet is near you)

Shout-[Ascension] Upgrade any spirits you have summoned to heal fully and double their health pool. Additionally, their effect radius is increased (300 units). (Cooldown 2 minute, .5 second cast time)

Survival-[Shot of fate] Your next attack interupts your enemy’s action and if that action was a skill(excluding basic attack), stuns them for 2 seconds. (Cooldown 20 seconds, instant cast) Missing still consumes this effect.

Survival-[Hunt] Become stealthed. You and your pet become invisible and move 20% slower. Your next attack from this has 100% crit chance and counts as a opening strike. (Cooldown 45 seconds, 1.25 second cast time)

Thief==
Elite-[Stalker] Become invisible for 20 seconds. (Cooldown 2 minutes, cast time 2 seconds) While casting this skill, take 25% more damage.

Trick-[Sixth sense] Trick your foe into turning around for .75 seconds and being unable to face you(not a fear where they run from you). (Cooldown 65 seconds, .6 second cast time)

Venom-[Krait venom] Deal 10% more damage for your next 4 attacks to anyone under the effects of a control skill (sink, float, stun, knockdown, knockback, etc). (Cooldown 45 seconds, instant cast time). Missing still consumes the strikes of this effect.

Venom-[Karka venom] Your next 3 strikes transfer a condition from you to the enemy. Missing still consumes this effect. (cooldown 45 seconds, instant cast time)

Trap-[Opportunity strike]- If a foe trips this trap, attacks against them are +50% chance to critical hit. Effect lasts 5 seconds or 5 strikes. (Cooldown 90 seconds, 1/2 second cast time)

Warrior====
Elite-[Morale boost] Remove all conditions from yourself and become immune to cripple, chill, and imobilize for 8 seconds. (Cooldown 90 seconds, 1.25 second cast time)

Physical-[Power within] For the next 4 seconds, any enemy you hit with a melee attack grants you 5 endurance.(Cooldown 35 seconds, cast time instant)

Guardian====
Elite-[Defiance] Passive: Gain protection for 3 seconds when you block an attack.
————————-Active: Reflect the full damage and effects of the next attack against you. (60 second cooldown, instant cast time)

Necromancer=
Well-[Disturbance]- If a foe attacks you while on this well, steal health from them each attack they make towards you(direct dmg only). (Cooldown 60 seconds, 1/4 cast time)

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

New profession skills, post here.

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Posted by: PopeUrban.2578

PopeUrban.2578

Engineer – Elite – Overdrive
Cooldown – 90
Cast – Instant
Simultaneously cast all of your toolbelt skills twice in a row, ignoring their cooldowns and the presence of turrets. Ground targeted toolbelt skills become enemy targeted, and channeled skills are passively channeled, allowing free action during the duration.

Warrior – Elite – Smashing Stance
Cooldown 120
Duration 5
Breaks Stun
Can chain in to Overpower during duration.

For five seconds, gain swiftness and stability, and push back all foes in melee range while moving. becomes Overpower while active.

Overpower
Range 1200
Cancels Smashing Stance
.5s activation
Leap at target foe, knocking them down for two seconds and applying 5 seconds of cripple, weakness, and vulnerability.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

(edited by PopeUrban.2578)

New profession skills, post here.

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

I actually would like a “Well” Elite skill for necromansers.

Necromanser – Elite – Well of Desolation
Target area pulses, damaging foes and inflicting vulnerability, poison, chilled and Confusion.
Damage (10x)
Duration: 10 s
2 Vulnerability: 5 s
Poison: 5s
Chilled: 5s
2 Confusion: 5s
Radius: 240
Pulse: 1 s
Combo Field: Dark
Cooldown: 120s

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]

New profession skills, post here.

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

Thief====
Shortbow:
1. Fire a lightweight brittle arrow. Cannot be reflected (will still break against reflect skills) Range 1000.
1.(stealth skill) Shoot out 2 arrows in rapid succession, crippling your foe for 2 seconds each successful hit.
2. Ambushing shot- Fire a quick moving arrow, deals bonus dmg (10%) if your elevation is higher than the target (atleast 150 units higher). Range 1000. Costs 3 initiative.
3. Follow through- Fire an arrow that causes 3 stacks of vulnerability for 6 seconds. Costs 4 initiative. Range 1000
4. Thorn wrapped- Fire a spiked arrow that splinters and bleeds target foe and sticks into the foe for another 3 seconds(does not stack, refreshes). While in the foe, blast finisher skills will inflict another stack of bleeding for the same duration. Bleed duration 2 stacks for 5 seconds. Range 750. Costs 4 initiative.
5. Retreating arrow- Fire a weakening arrow and roll backwards. Skill shot. Weaken duration 3 seconds. Costs 6 initiative. Range 1000

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”