New reward system for world boss

New reward system for world boss

in Suggestions

Posted by: soistheman.7208

soistheman.7208

Some world bosses like Balthazar, and more likely Tequatl once this boss becomes not new, not many people attempt these bosses simply they are so hard and fail rate is quite high and reward is not so rewarding. Especially Tequatl, so many people need to coordinate and it will be harder and harder to get these people once content get old. As far as I can see Tequatl will be left alone and nobody will bother.

My suggestion to how to motivate people to come back and fight these challenging bosses is steal an idea from lottery. Why not increase reward every time players fail to kill the boss. The longer the boss is undefeated, the reward get better even just increasing gold. You know how greedy we players are.

If after a week of undefeated Tequatl drops 5g for15 min fight. I would try for sure rather than give up and ignore.

Elementalist lover since GW1. It’s the only profession I play!

(edited by soistheman.7208)

New reward system for world boss

in Suggestions

Posted by: Infamous Darkness.3284

Infamous Darkness.3284

I like this idea, that being said if you are looking for only one boss to get this I don’t think Balthazar deserves it, he is not that difficult, why won’t people use the gun from Tactician Lystratia, the 4 and 5 skills are amazing :’(

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”