“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”
break. I feel like they should be back by now..”
(edited by NinjaEd.3946)
Since conquest seems to want nothing more than to stick around, creativity between each map is very important. Making The Silent Temple on fire just isn’t a creative idea, the side objectives are important and are what makes each map unique and exciting. So, here is my take on what a possible conquest map could be.
Hidden lab of Kudu:
Size: Medium. About the size of Legacy of the Foefire but more circular
Theme: Asuran lab, similar to the infinity coil. It will be in the air, with large lazers aimed at a reactor that keeps the lab afloat. Also there are storm generators around the outside (can’t interact with them) that conceal the lab to look like a large cloud from anyone outside of it.
Side objective: Each capture point has 1 asuran console at the center. This console comes online when 1 of the teams finds an electric orb and interacts (f) with the console. The console stays online for 30 seconds. The first team to cap this point will activate a field covering the capture point for 8 seconds. If you already hold this point, no effect. It is meant for a aggressive push to cap the point. Consoles are refreshed upon cap or after 30 seconds if not used.
Capture points: Red room (fire), Purple room (etheral), and Blue room (water). Each room, when it is capped, creates a field covering the capture point for 8 seconds. Red room creates a fire field, purple room creates an etheral field, and blue room creates a water field. Only the team that capped the point may interact with the field for the 8 seconds. Note these are fields, but they do not burn, regen, or cause random condiitons on their own. Only the combo finisher’s of the team that capped the point work in them Teams can cap a point without the orb however if the console is offline it only captures the point with no field.
If you create a field at the capture point, your team gets bonus points (15). Small, but adding up it can win the game if the enemy leaves it alone. Electric orbs are scattered around and none are close to any console/cap point. Additionally they can be dropped but dissapear after 10 seconds if not picked up. Atleast 5 orbs are on the map at all times including any that are in use or picked up. Team spawn pool is in a control room at opposite ends that has a shield covering it prevent any skill cast to go through. Drop out of the shield room to enter the field.
(edited by NinjaEd.3946)
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