New sPvP Mode - Rush

New sPvP Mode - Rush

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Posted by: Svenn.5209

Svenn.5209

I love sPvP but it really needs more modes. I do enjoy conquest sometimes, but it can get a bit too “musical chairs”. There are plenty of options for other modes, including just a pure deathmatch or capture the flag, but there is one in particular that I would like to see: Rush mode from Battlefield (or at least something similar to it).

What is Rush Mode?
For those of you not familiar with Battlefield, Rush mode has a defending team and an attacking team. The attackers have to push into the defending team’s area and blow up 2 objectives. If they are successful, the defending team is pushed back to a new base area, the attackers are moved forward to the defender’s old base area, and the attackers have to push forward again to take out 2 more objectives. This repeats a couple times. The attackers have a limited number of lives (and are given a few more each time they push the defenders back) and if they run out they lose, but if they successfully push all the way back and blow up the last 2 objectives they win.

How would this work in GW2?
This would translate over pretty well, I think. The attackers would have to break into the defender’s base and complete one of a few objectives (things like killing a specific mob/NPC, channeling on something like a wheel to open a gate door, etc). If the attackers are successful then each team gets a new set of waypoints (and the old waypoints are disabled) at their new bases.

A single match could consist of 2 rounds with players being on both the attacking and defending sides. It might take some experimenting to figure out things like acceptable respawn times for attackers/defenders. There should also be multiple objectives at each step so that the defenders can’t all just bunker down on one.

Why Rush Mode?
It’s something different. Every game with PvP battlegrounds seems to have some form of CTF, Deathmatch, and/or Conquest. This is a mode you don’t see often. It lends itself really well to teamwork and cooperation. It is also something that is just incredibly fun on both sides, in my opinion.

Alternate Rush Game Type
Another possibility similar to this would be more of a push/pull oriented match in which there are something like 5 combat areas (with each end representing a team’s base) with only one being used at a time. The match starts in the middle and as a team completes the necessary objectives (probably capturing the other team’s current base) the match moves to the next combat area towards the other team’s base. Once one team has pushed all the way back into and captured the other team’s last base they win. This could potentially be a long game, but could be shortened with a time limit.

Svenn Ethir – Seeds of War – Stormbluff Isle

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Posted by: Crackbone.5710

Crackbone.5710

Thinking something like “Voidstar” in SWTOR.

Fun game mode.

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Posted by: go to sleep.6187

go to sleep.6187

signe

15char

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Posted by: Ghetto Guardian.9520

Ghetto Guardian.9520

Any new game mode that’s NOT conquest. Including This one.

SIGN

YaKSlapper[YaK]
-Gandara
Tell Me I Can’t And I’ll Show You I Can

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Posted by: Manny.9081

Manny.9081

I believe this mode is more commonly known as Assault, at least to those with way too much time back then in Unreal Tournament’s heyday.

But yeah, signed.

Aurora Glade | Player of Kwam Tremere, Kwam Sigma, and Alija Acanthus | [iSpy]

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Posted by: Pingvinen.6945

Pingvinen.6945

This sounds awesome, like that between thing midst WvWvW and sPvP.

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Posted by: Candiru.5279

Candiru.5279

I like!

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Posted by: Proven.2854

Proven.2854

You essentially just described the A/D control point mode and the 5 control point mode in Team Fortress 2. For that, +1.

Call me Smith.

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Posted by: TerminalMontage.5693

TerminalMontage.5693

YESSSS. GW2 has so much potential for various pvp modes, I hope we get something like this.

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Posted by: Intrins.8562

Intrins.8562

+1 for CTF mode like in Team Fortress 2 or plant the bomb like Counter-strike.

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Posted by: Svenn.5209

Svenn.5209

You essentially just described the A/D control point mode and the 5 control point mode in Team Fortress 2. For that, +1.

Yeah, I knew there were other games with similar modes but it’s been so long since I played TF2 I forgot about it. I think converting some of the TF2 modes to sPvP would actually work pretty cool. The “escort the mining cart” (Payload?) mode would be really cool.

Svenn Ethir – Seeds of War – Stormbluff Isle

(edited by Svenn.5209)

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Posted by: TheJokersWild.9135

TheJokersWild.9135

Great idea. I also wish theyd add some sort of ‘Horde Mode’ (waves of increasingly stronger enemies). Signed

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Posted by: Svenn.5209

Svenn.5209

Great idea. I also wish theyd add some sort of ‘Horde Mode’ (waves of increasingly stronger enemies). Signed

Not a PvP mode… but Horde mode (or Hero Siege for those of us who played the WC3 mods) is one of my favorite things too. I’d love to see an event like this. Perhaps where you get a buff after each wave (possibly choose from several buffs each wave) and you have to survive as long as possible… but now I’m getting way off topic.

Svenn Ethir – Seeds of War – Stormbluff Isle

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Posted by: MeTx.6712

MeTx.6712

How about payload mode from TF2?

WE MUST PUSH LITTLE CART! (or dolyak)

Ranger: My Main Man Ray

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Posted by: Foronisus.4138

Foronisus.4138

I like the idea hope Anet will see this and look into it and maybe make it

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Posted by: arcqe.6734

arcqe.6734

would be a nice throwback to the old fort aspenwood map type gameplay in gw1

granted, couldn’t be the same area, just same playstyle.

usually somewhere

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Posted by: Lockon.8167

Lockon.8167

This is pretty much GW1’s Fort Aspenwood except it’s basically 2-3 FA game in 1 if translating this to rush mode. FA is a competitive mission in GW1’s 2nd expansion so if we were to have FA again in GW2, we’d either have to wait for GW2’s expansion or have the same kind of gameplay mechanics with now maybe Hyleks vs Kraits?

I’d imagine it would not be hard for Anet to implement rush mode/FA but GW1 had FA already where GW2 takes place 250 years from GW1 so the game modes will have to adjust to how the lore of the Luxons(attackers) and Kurzicks(defenders) fare after 250 years. By the end of GW1: Faction, the 2 factions joined forces to defeat Shiro so having luxons fight kurzicks again in GW2 will probably not make sense.

I personally would love to have FA again in GW2 since it’s was popular even before GW2 launched. It was casual friendly as well since sometimes it’d only take 1 or 2 key player(s) to finish the objective of the game. There was emphasis on team work but it wasn’t critical like WvW (where a single player would not make a difference) but it was balanced enough for you to play alone.

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Posted by: Reader.5076

Reader.5076

This sounds like that bender tournament thing that they did in the Legend of Korra

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Posted by: Dobi.4168

Dobi.4168

We need more gamemodes not sharks!

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Posted by: Max Lexandre.6279

Max Lexandre.6279

Quaggan Likes and Quaggan wants too see more Modes of SPVP and even WvW.

I’m The Best in Everything.
Asura thing.

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Posted by: ajpearman.2586

ajpearman.2586

I would enjoy this!

+1