Current scoring system is fun only when you have close competition but when there is dominating server like this week’s T3, 12 hours after reset pretty much the winner is announced. So I came up with a new idea.
For new scoring system, I introduce segment points and orb-like mechanic for players to trigger new segment. A segment can be 4 to 24 hours long and that can be set by the server which successfully complete orb-like mechanic. The the sever can choose how long the new segment will last. If your sever is dominating server you may set 24 hours to ensure your server will win, but if your server is losing server, but time wise it’s your server’s prime time, then you may set to 4 hours so that you have better chance to beat other servers in next 4 hours while your server is strong. Once new segment begins, the score will be reset and the winner of a segment is determined by current scoring system. The winning server of a segment will get 1 segment point and at the end of a week long battle who ever has the most segment points will be the winner of the week.
I think this scoring system has better chance to prevent a winning server to run miles away from other servers and also give smaller objectives though out a week.
Elementalist lover since GW1. It’s the only profession I play!
Letting a server choose the way they score is mildly rediculous
commander frostseir(sylvari,guardian) commander frostetics(norn,ele)
Os guild
This is just silliness lol
Ruprect – [DIS] Dissentient
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast