New sigils?

New sigils?

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

Sigils already add new “affects” to our attacks or being attack esentially making a new “skill” so how bout some new ones? seeing as how making new skills requires a lot of time to balance and work out. Maybe some profession based sigils?

-Whrilwind attack~exploding ice behind whirlwind, 60 second cooldown.
-Hunter’s shot~reveals invisible players for X seconds(cannot restealth while under this effect), 60 second cooldown.
-cloak and dagger~stun your foe for 2 seconds if striking from the front of the enemy(helps land backstab much better) 90 second cooldown.
-The prestige~also knocksback enemies with an explosive fire.
-Shield of absorbtion~grant 3 seconds of aegis upon dome wearing off, 60 second cooldown.
-Netshot~applies a random condition upon successful hit.
-Elementalist~Upon switching attunements, your next spell will stun the enemy for X seconds. (Enchantment duration 10 seconds, only one charge at any given time)
-Wail of doom~changes to an aoe around yourself, cooldown 60 seconds.

Theres one for each profession thought up outa nowhere. Havn’t played all professions but again, its random ideas that can be tweaked and implemented if they are worthwhile.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)